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	<updated>2026-04-06T13:30:33Z</updated>
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	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Orange&amp;diff=22994</id>
		<title>Orange</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Orange&amp;diff=22994"/>
		<updated>2024-03-25T11:32:17Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Shop availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|description  = A juicy orange fruit.&lt;br /&gt;
|journal_id   = 20&lt;br /&gt;
|type         = Fruit&lt;br /&gt;
|seed         = Orange sapling&lt;br /&gt;
|size         = 3x3&lt;br /&gt;
|seed_price   = 4000&lt;br /&gt;
|growth       = 28&lt;br /&gt;
|regrowth     = 4&lt;br /&gt;
|rank         = C&lt;br /&gt;
|season       = Spring&lt;br /&gt;
|sell         = 136&lt;br /&gt;
|health       = 24&lt;br /&gt;
|energy       = 25&lt;br /&gt;
|diff_quality = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Orange&#039;&#039;&#039; is [[fruit tree]] that grows in [[Spring]]. [[Orange sapling]] become available at [[Sam&#039;s General Store]] once the player reaches [[town rank]] C.&lt;br /&gt;
&lt;br /&gt;
The plant requires 3x3 tiles to grow, but 5x5 if it is planted at the edge of the farm or greenhouse. It is not necessary to till the ground before planting and it does not require water to mature after 28 days. It yields 3 fruits, and it takes 4 days to produce subsequent harvests. The tree does not wither during off-season and lies dormant.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Stages==&lt;br /&gt;
{{subst:PAGENAME}} can be planted at any time of the year, it takes 28 days to grow. Refer to [[Fruit_tree#Growth_and_regrowth_times|sapling]] on how it work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Stage 1&lt;br /&gt;
!Stage 2&lt;br /&gt;
! Stage 3 &lt;br /&gt;
!Stage 4 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0;&amp;quot; |[[File:Durian stage 1.jpg|frameless]]&lt;br /&gt;
| style=&amp;quot;padding:0;&amp;quot; |[[File:Durian stage 2.png|center|frameless]]&lt;br /&gt;
| style=&amp;quot;padding:0;&amp;quot; |[[File:Durian 3.png|center|frameless]]&lt;br /&gt;
| style=&amp;quot;padding:0;&amp;quot; |[[File:Orange stage 9.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|7 days&lt;br /&gt;
|7 days&lt;br /&gt;
|7 days&lt;br /&gt;
|Mature&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Stage 5&lt;br /&gt;
!Stage 6&lt;br /&gt;
!Stage 7&lt;br /&gt;
!Stage 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0;&amp;quot;|[[File:Orange stage 5.png]]&lt;br /&gt;
|style=&amp;quot;padding:0;&amp;quot;|[[File:Orange stage 6.png]]&lt;br /&gt;
|style=&amp;quot;padding:0;&amp;quot;|[[File:Orange stage 7.png]]&lt;br /&gt;
|style=&amp;quot;padding:0;&amp;quot;|[[File:Orange stage 8.png]]&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 day&lt;br /&gt;
|1 day&lt;br /&gt;
|Harvest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Durian has 1 different additional visual when it&#039;s fully matured during [[Winter]]. This will continue until 1st Spring.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Winter&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0;&amp;quot;|[[File:Durian stage 4.png]]&lt;br /&gt;
|}&lt;br /&gt;
==Crop growth calendar==&lt;br /&gt;
If already fully grown, in [[Spring]]:&lt;br /&gt;
{{Calendar crops|4;5;6;7;8}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==How to obtain==&lt;br /&gt;
=== Shop availability===&lt;br /&gt;
Orange sapling can be bought in these shops:&lt;br /&gt;
{{Shop availability|Orange sapling}}&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===Artisan products===&lt;br /&gt;
{{Artisan product by category table}}&lt;br /&gt;
&lt;br /&gt;
===Cooked dishes===&lt;br /&gt;
{{Cooked dishes by category table}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Crafted===&lt;br /&gt;
{{Crafting recipes by category table}}&lt;br /&gt;
&lt;br /&gt;
===Shopping===&lt;br /&gt;
{{Shop usage}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Gifting===&lt;br /&gt;
{{Gifted item&lt;br /&gt;
|love    = &lt;br /&gt;
|like    = universal&lt;br /&gt;
|neutral = Scott; Pablo&lt;br /&gt;
|dislike = Leah; Lily;Macy&lt;br /&gt;
|hate    = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Offering===&lt;br /&gt;
{{Offering need}}&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
There are no [[quests]] that currently need this item.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Changelist==&lt;br /&gt;
{{Changelist|1.0}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Navbox crops|Spring}}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Fruit_tree&amp;diff=22993</id>
		<title>Fruit tree</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Fruit_tree&amp;diff=22993"/>
		<updated>2024-03-25T11:31:04Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Fruit trees&#039;&#039;&#039; will grow over the course of 28 days and yield 3 fruit of their respective type when harvested by the Player. These trees take 4 days to regrow and will continue to bear fruit while in-season. These trees will not wither while out-of-season, do not need to be watered. There must be nothing in a 5x5 tile space (24 surrounding tiles) for trees to grow, though this can overlap with the 24 surrounding tiles of other trees.&lt;br /&gt;
&lt;br /&gt;
== Mechanics==&lt;br /&gt;
===Obtaining saplings===&lt;br /&gt;
A variety of saplings can be purchased at [[Sam&#039;s General Store]] once the player has reached Town Rank C. Fruit tree saplings are available for sale all year.&lt;br /&gt;
===Basics===&lt;br /&gt;
Fruit trees do not have to be watered every day, as they will grow like Oak and Pine trees. Once mature, fruit trees will not wither and will instead remain year-long. but will only bear fruits on their respective seasons.  When a fruit trees is ready to harvest, the player can shake the tree by interacting with it.&lt;br /&gt;
&lt;br /&gt;
Any fruit tree can be removed from its tile during any growth stage by hitting it with an axe.&lt;br /&gt;
=== Growth and regrowth times===&lt;br /&gt;
All fruit trees take 28 days to grow to maturity regardless of season or day on which they are planted. Once a fruit tree is in-season, it will bear fruit every 4 days.&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Seedling&lt;br /&gt;
!Stage 0&lt;br /&gt;
!Stage 1&lt;br /&gt;
!Stage 2&lt;br /&gt;
!Stage 3&lt;br /&gt;
!Stage 4&lt;br /&gt;
!Stage 5&lt;br /&gt;
!Stage 6&lt;br /&gt;
!After Harvest&lt;br /&gt;
|-&lt;br /&gt;
|Example Plant Name&lt;br /&gt;
|8 Days&lt;br /&gt;
|8 Days&lt;br /&gt;
|8 Days&lt;br /&gt;
|1 Day&lt;br /&gt;
|1 Day&lt;br /&gt;
|1 Day&lt;br /&gt;
|1 Day&lt;br /&gt;
|Regrow: 4 Days&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
The Player can increase the quality of fruit from fruit trees by upgrading the fruit tree seed in [[Laboratory|Ling&#039;s Lab]].&lt;br /&gt;
&lt;br /&gt;
This will require the Player to bring some kelp essence and money to Ling. After two days, the seed upgrade will complete. Increasing seed quality means a higher chance to harvest high quality fruit, which sell for a higher price. Here&#039;s how seed quality affects fruit sale prices.&lt;br /&gt;
&lt;br /&gt;
==Spring Fruit Trees==&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Fruit&lt;br /&gt;
!Town Rank&lt;br /&gt;
!Sapling Price&lt;br /&gt;
!Growth Time&lt;br /&gt;
!Basic Quality Sell price&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
!Additional uses&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|882Orange.png}}&lt;br /&gt;
|Orange&lt;br /&gt;
|C&lt;br /&gt;
|4000 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|136 {{g}}&lt;br /&gt;
|156 {{g}}&lt;br /&gt;
|177 {{g}}&lt;br /&gt;
|204 {{g}}&lt;br /&gt;
|272 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|389Durian.png}}&lt;br /&gt;
|Durian&lt;br /&gt;
|C&lt;br /&gt;
|4500 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|155 {{g}}&lt;br /&gt;
|178 {{g}}&lt;br /&gt;
|202 {{g}}&lt;br /&gt;
|233 {{g}}&lt;br /&gt;
|310 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summer Fruit Trees==&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Fruit&lt;br /&gt;
!Town Rank&lt;br /&gt;
!Sapling Price&lt;br /&gt;
!Growth Time&lt;br /&gt;
!Basic Quality Sell price&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
!Additional uses&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|431Mango.png}}&lt;br /&gt;
|Mango&lt;br /&gt;
|C&lt;br /&gt;
|4000 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|136 {{g}}&lt;br /&gt;
|156 {{g}}&lt;br /&gt;
|177 {{g}}&lt;br /&gt;
|204 {{g}}&lt;br /&gt;
|272 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|510Peach.png}}&lt;br /&gt;
|Peach&lt;br /&gt;
|C&lt;br /&gt;
|4500 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|153 {{g}}&lt;br /&gt;
|176 {{g}}&lt;br /&gt;
|199 {{g}}&lt;br /&gt;
|230 {{g}}&lt;br /&gt;
|306 {{g}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fall Fruit Trees==&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Fruit&lt;br /&gt;
!Town Rank&lt;br /&gt;
!Sapling Price&lt;br /&gt;
!Growth Time&lt;br /&gt;
!Basic Quality Sell price&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
!Additional uses&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|853Apple.png}}&lt;br /&gt;
|Apple&lt;br /&gt;
|C&lt;br /&gt;
|4000 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|136 {{g}}&lt;br /&gt;
|156 {{g}}&lt;br /&gt;
|177 {{g}}&lt;br /&gt;
|204 {{g}}&lt;br /&gt;
|272 {{g}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|809Olive.png }}&lt;br /&gt;
|Olive&lt;br /&gt;
|C&lt;br /&gt;
|4000 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|113 {{g}}&lt;br /&gt;
|130 {{g}}&lt;br /&gt;
|147 {{g}}&lt;br /&gt;
|170 {{g}}&lt;br /&gt;
|226 {{g}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winter Fruit Trees==&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Fruit&lt;br /&gt;
!Town Rank&lt;br /&gt;
!Sapling Price&lt;br /&gt;
!Growth Time&lt;br /&gt;
!Basic Quality Sell price&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
!Additional uses&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|722Almond.png }}&lt;br /&gt;
|Almond&lt;br /&gt;
|C&lt;br /&gt;
|4250 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|144 {{g}}&lt;br /&gt;
|166 {{g}}&lt;br /&gt;
|187 {{g}}&lt;br /&gt;
|216 {{g}}&lt;br /&gt;
|288 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Fruit_tree&amp;diff=22992</id>
		<title>Fruit tree</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Fruit_tree&amp;diff=22992"/>
		<updated>2024-03-25T10:15:39Z</updated>

		<summary type="html">&lt;p&gt;Pine: Tree correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Fruit trees&#039;&#039;&#039; will grow over the course of 28 days and yield 3 fruit of their respective type when harvested by the Player. These trees take 4 days to regrow and will continue to bear fruit while in-season. These trees will not wither while out-of-season, do not need to be watered. There must be nothing in a 5x5 tile space (24 surrounding tiles) for trees to grow.&lt;br /&gt;
&lt;br /&gt;
== Mechanics==&lt;br /&gt;
===Obtaining saplings===&lt;br /&gt;
A variety of saplings can be purchased at [[Sam&#039;s General Store]] once the player has reached Town Rank C. Fruit tree saplings are available for sale all year.&lt;br /&gt;
===Basics===&lt;br /&gt;
Fruit trees do not have to be watered every day, as they will grow like Oak and Pine trees. Once mature, fruit trees will not wither and will instead remain year-long. but will only bear fruits on their respective seasons.  When a fruit trees is ready to harvest, the player can shake the tree by interacting with it.&lt;br /&gt;
&lt;br /&gt;
Any fruit tree can be removed from its tile during any growth stage by hitting it with an axe.&lt;br /&gt;
=== Growth and regrowth times===&lt;br /&gt;
All fruit trees take 28 days to grow to maturity regardless of season or day on which they are planted. Once a fruit tree is in-season, it will bear fruit every 4 days.&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Seedling&lt;br /&gt;
!Stage 0&lt;br /&gt;
!Stage 1&lt;br /&gt;
!Stage 2&lt;br /&gt;
!Stage 3&lt;br /&gt;
!Stage 4&lt;br /&gt;
!Stage 5&lt;br /&gt;
!Stage 6&lt;br /&gt;
!After Harvest&lt;br /&gt;
|-&lt;br /&gt;
|Example Plant Name&lt;br /&gt;
|8 Days&lt;br /&gt;
|8 Days&lt;br /&gt;
|8 Days&lt;br /&gt;
|1 Day&lt;br /&gt;
|1 Day&lt;br /&gt;
|1 Day&lt;br /&gt;
|1 Day&lt;br /&gt;
|Regrow: 4 Days&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
The Player can increase the quality of fruit from fruit trees by upgrading the fruit tree seed in [[Laboratory|Ling&#039;s Lab]].&lt;br /&gt;
&lt;br /&gt;
This will require the Player to bring some kelp essence and money to Ling. After two days, the seed upgrade will complete. Increasing seed quality means a higher chance to harvest high quality fruit, which sell for a higher price. Here&#039;s how seed quality affects fruit sale prices.&lt;br /&gt;
&lt;br /&gt;
==Spring Fruit Trees==&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Fruit&lt;br /&gt;
!Town Rank&lt;br /&gt;
!Sapling Price&lt;br /&gt;
!Growth Time&lt;br /&gt;
!Basic Quality Sell price&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
!Additional uses&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|882Orange.png}}&lt;br /&gt;
|Orange&lt;br /&gt;
|C&lt;br /&gt;
|4000 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|136 {{g}}&lt;br /&gt;
|156 {{g}}&lt;br /&gt;
|177 {{g}}&lt;br /&gt;
|204 {{g}}&lt;br /&gt;
|272 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|389Durian.png}}&lt;br /&gt;
|Durian&lt;br /&gt;
|C&lt;br /&gt;
|4500 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|155 {{g}}&lt;br /&gt;
|178 {{g}}&lt;br /&gt;
|202 {{g}}&lt;br /&gt;
|233 {{g}}&lt;br /&gt;
|310 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summer Fruit Trees==&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Fruit&lt;br /&gt;
!Town Rank&lt;br /&gt;
!Sapling Price&lt;br /&gt;
!Growth Time&lt;br /&gt;
!Basic Quality Sell price&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
!Additional uses&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|431Mango.png}}&lt;br /&gt;
|Mango&lt;br /&gt;
|C&lt;br /&gt;
|4000 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|136 {{g}}&lt;br /&gt;
|156 {{g}}&lt;br /&gt;
|177 {{g}}&lt;br /&gt;
|204 {{g}}&lt;br /&gt;
|272 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|510Peach.png}}&lt;br /&gt;
|Peach&lt;br /&gt;
|C&lt;br /&gt;
|4500 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|153 {{g}}&lt;br /&gt;
|176 {{g}}&lt;br /&gt;
|199 {{g}}&lt;br /&gt;
|230 {{g}}&lt;br /&gt;
|306 {{g}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fall Fruit Trees==&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Fruit&lt;br /&gt;
!Town Rank&lt;br /&gt;
!Sapling Price&lt;br /&gt;
!Growth Time&lt;br /&gt;
!Basic Quality Sell price&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
!Additional uses&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|853Apple.png}}&lt;br /&gt;
|Apple&lt;br /&gt;
|C&lt;br /&gt;
|4000 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|136 {{g}}&lt;br /&gt;
|156 {{g}}&lt;br /&gt;
|177 {{g}}&lt;br /&gt;
|204 {{g}}&lt;br /&gt;
|272 {{g}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|809Olive.png }}&lt;br /&gt;
|Olive&lt;br /&gt;
|C&lt;br /&gt;
|4000 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|113 {{g}}&lt;br /&gt;
|130 {{g}}&lt;br /&gt;
|147 {{g}}&lt;br /&gt;
|170 {{g}}&lt;br /&gt;
|226 {{g}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winter Fruit Trees==&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot;style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Fruit&lt;br /&gt;
!Town Rank&lt;br /&gt;
!Sapling Price&lt;br /&gt;
!Growth Time&lt;br /&gt;
!Basic Quality Sell price&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
!Additional uses&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|722Almond.png }}&lt;br /&gt;
|Almond&lt;br /&gt;
|C&lt;br /&gt;
|4250 {{g}}&lt;br /&gt;
|28 Days&lt;br /&gt;
Regrow: 4d&lt;br /&gt;
|144 {{g}}&lt;br /&gt;
|166 {{g}}&lt;br /&gt;
|187 {{g}}&lt;br /&gt;
|216 {{g}}&lt;br /&gt;
|288 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Kira&amp;diff=22991</id>
		<title>Kira</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Kira&amp;diff=22991"/>
		<updated>2024-03-24T12:56:46Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Gifts */ name error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character tabs}}&lt;br /&gt;
{{Stub|Update to new schedule template. Verify schedule and heart events.}}&lt;br /&gt;
{{Infobox character&lt;br /&gt;
|image         = &amp;lt;gallery&amp;gt;&lt;br /&gt;
Kira portrait.png|Portrait&lt;br /&gt;
Kira full portrait.png|Full portrait&lt;br /&gt;
Kira icon.png|Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type          = Human&lt;br /&gt;
|birthday      = &lt;br /&gt;
|gender        = Female&lt;br /&gt;
|occupation    = Owner of [[Ranch]]&amp;lt;br /&amp;gt;Huntress (formerly)&lt;br /&gt;
|friendship    = Yes&lt;br /&gt;
|residence     = Jack, Kira &amp;amp; Kenny House&lt;br /&gt;
|area          = Starlet Town&lt;br /&gt;
|spouse        = Jack&lt;br /&gt;
|child         = Kenny&lt;br /&gt;
|child_note    = son&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kira&#039;&#039;&#039; is a [[townie]] in [[Starlet Town]]. Kira and her husband, [[Jack]], own the [[ranch]]. Though they don&#039;t celebrate birthdays, or any other festivities, the couple would still be happy to receive gifts. They live in a cabin by the forest their son [[Kenny]], a few minutes away from their ranch.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
{{Quote|Kira is a member of B.O.S., an international group for hunters. She spends her days in the forest, keeping an eye on the cavern. She doesn&#039;t celebrate birthdays.|In-game profile}}&lt;br /&gt;
As a retired huntress with an adult son, she is content with her life. Kira is still part of the [[B.O.S Guild|B.O.S]]. She spends her day guarding the mouth of the forest, from the comfort of her cabin, defending the town from monsters. Kira also enjoys doing yoga, flower arrangements and playing the flute. Though retired, she still wears her combat boots, just in case.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Giving gifts to Kira will raise the friendship level, and you can do it twice a week.&lt;br /&gt;
=== &#039;&#039;&#039;&#039;&#039;Love&#039;&#039;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;quotetable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Quotes|text=Ah! My favorite! Thank you.}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible croptable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{{TableGift}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|38Flower_Bouquet.png}}&lt;br /&gt;
|Flower bouquet&lt;br /&gt;
|An arrangement of flowers.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|953Orchid.png}}&lt;br /&gt;
|Orchid&lt;br /&gt;
|Prized for its structurally varied blooms.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|225Osmium_Bar.png}}&lt;br /&gt;
|Osmium bar&lt;br /&gt;
|A bar of precious osmium.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Universal Loved Gifts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Like&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;quotetable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Quotes|text=Ha! Pretty on the outside and the inside. Thank you, neighbor.}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible croptable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{{TableGift}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|851Any-food-icons-INDIVIDUAL_0007_any-fruit.png}}&lt;br /&gt;
|All fruits&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|967Any vegetable.png}}&lt;br /&gt;
|All vegetables&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Universal Decent Gifts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Neutral&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;quotetable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Quotes|text=Thanks!}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible croptable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{{TableGift}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Universal Neutral Gifts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dislikes&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;quotetable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Quotes|text=I&#039;m not a fan. Sorry.}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible croptable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{{TableGift}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Universal Disliked Gifts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Hate&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;quotetable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Quotes|text=No, no. Ugh.}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible croptable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{{TableGift}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|93Violet.png}}&lt;br /&gt;
|Violet&lt;br /&gt;
|A wildflower.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|449Tortilla.png}}&lt;br /&gt;
|Tortilla&lt;br /&gt;
|A useful cooking ingredient. Can be made from either corn or wheat.&lt;br /&gt;
|{{IconNoLink|844Skillet.png|20px|Skillet}}&lt;br /&gt;
|{{IconNoLink|Wheat Flour.png|20px|Wheat Flour}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|60Cotton.png}}&lt;br /&gt;
|Cotton&lt;br /&gt;
|Fluffy white fiber. Can be spun into cloth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Universal Bad Gifts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;Spring&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Sunday - Monday, Wednesday - Thursday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:00&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|11:00&lt;br /&gt;
|Jack, Kira, Kenny house - garden&lt;br /&gt;
|-&lt;br /&gt;
|18:00&lt;br /&gt;
|Jack, Kira, Kenny house - dining room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Tuesday, Friday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:00&lt;br /&gt;
|Jack, Kira, Kenny house - garden&lt;br /&gt;
|-&lt;br /&gt;
|12:00&lt;br /&gt;
|Jack, Kira, Kenny house&lt;br /&gt;
|-&lt;br /&gt;
|19:00&lt;br /&gt;
|Jack, Kira, Kenny house - dining room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Saturday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Community Square - yoga&lt;br /&gt;
|-&lt;br /&gt;
|13:00&lt;br /&gt;
|Community Square (move spot)&lt;br /&gt;
|-&lt;br /&gt;
|17:30&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Date 1-6, Year 1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|All day&lt;br /&gt;
|Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;Summer&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Sunday - Monday, Wednesday - Thursday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:00&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|11:00&lt;br /&gt;
|Jack, Kira, Kenny house - garden&lt;br /&gt;
|-&lt;br /&gt;
|18:00&lt;br /&gt;
|Jack, Kira, Kenny house - dining room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Tuesday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|08:00&lt;br /&gt;
|Clinic&lt;br /&gt;
|-&lt;br /&gt;
|17:00&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Friday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:00&lt;br /&gt;
|Jack, Kira, Kenny house - garden&lt;br /&gt;
|-&lt;br /&gt;
|12:00&lt;br /&gt;
|Jack, Kira, Kenny house&lt;br /&gt;
|-&lt;br /&gt;
|19:00&lt;br /&gt;
|Jack, Kira, Kenny house - dining room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Saturday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Community Square - yoga&lt;br /&gt;
|-&lt;br /&gt;
|13:00&lt;br /&gt;
|Community Square (move spot)&lt;br /&gt;
|-&lt;br /&gt;
|17:30&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;Fall&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Sunday - Monday, Wednesday - Thursday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:00&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|11:00&lt;br /&gt;
|Jack, Kira, Kenny house - garden&lt;br /&gt;
|-&lt;br /&gt;
|18:00&lt;br /&gt;
|Jack, Kira, Kenny house - dining room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Tuesday, Friday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:00&lt;br /&gt;
|Jack, Kira, Kenny house - garden&lt;br /&gt;
|-&lt;br /&gt;
|12:00&lt;br /&gt;
|Jack, Kira, Kenny house&lt;br /&gt;
|-&lt;br /&gt;
|19:00&lt;br /&gt;
|Jack, Kira, Kenny house - dining room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Saturday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Community Square - yoga&lt;br /&gt;
|-&lt;br /&gt;
|13:00&lt;br /&gt;
|Community Square (move spot)&lt;br /&gt;
|-&lt;br /&gt;
|17:30&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;Winter&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Sunday - Monday, Wednesday - Thursday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:00&lt;br /&gt;
|Ranch&lt;br /&gt;
|-&lt;br /&gt;
|16:00&lt;br /&gt;
|Jack, Kira, Kenny house - dining room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Tuesday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|08:00&lt;br /&gt;
|Clinic&lt;br /&gt;
|-&lt;br /&gt;
|17:00&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Saturday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Community Square - yoga&lt;br /&gt;
|-&lt;br /&gt;
|13:00&lt;br /&gt;
|Community Square (move spot)&lt;br /&gt;
|-&lt;br /&gt;
|17:30&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  &#039;&#039;&#039;Bad weather (all seasons)&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Sunday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:00&lt;br /&gt;
|Ranch&lt;br /&gt;
|-&lt;br /&gt;
|16:00&lt;br /&gt;
|Jack, Kira, Kenny house - dining room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Monday - Friday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|07:00&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|16:00&lt;br /&gt;
|Jack, Kira, Kenny house - dining room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed scheduletable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Saturday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|06:00&lt;br /&gt;
|Community Center - lobby&lt;br /&gt;
|-&lt;br /&gt;
|09:50&lt;br /&gt;
|Community Center - yoga&lt;br /&gt;
|-&lt;br /&gt;
|13:10&lt;br /&gt;
|Community Center (move spot)&lt;br /&gt;
|-&lt;br /&gt;
|16:50&lt;br /&gt;
|Jack, Kira, Kenny house - living room&lt;br /&gt;
|-&lt;br /&gt;
|22:00&lt;br /&gt;
|Jack, Kira, Kenny house - Kira and Jack&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dialogues ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;scheduletable  mw-collapsible mw-collapsed &amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;First meeting&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Introduction&lt;br /&gt;
|A farmer? Okay. I&#039;m Kira.&lt;br /&gt;
|-&lt;br /&gt;
|Introduction&lt;br /&gt;
|See you around, kid.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;scheduletable  mw-collapsible mw-collapsed &amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Generic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Monday, Heart 0-10&lt;br /&gt;
|Anybody can play the flute. All you need to do is get yourself one and blow through the mouthpiece.&lt;br /&gt;
|-&lt;br /&gt;
|Monday, Heart 0-10&lt;br /&gt;
|It&#039;s easy to learn but really hard to master.&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday, Heart 0-10&lt;br /&gt;
|I made my first flute myself. It was a way to relax after a long day of combat.&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday, Heart 0-10&lt;br /&gt;
|I used to bring food and camp out in the cavern for days. Not anymore.&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday, Heart 0-10&lt;br /&gt;
|I guess my wild days are over.&lt;br /&gt;
|-&lt;br /&gt;
|Wednesday, Heart 2-10&lt;br /&gt;
|Kenny plays the flute, just like me.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;scheduletable  mw-collapsible mw-collapsed &amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Spring&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10&lt;br /&gt;
|Come talk to me if you have questions about combat.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10&lt;br /&gt;
|Fishing? I don&#039;t know much about fishing.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10&lt;br /&gt;
|If you feel like you&#039;re going to pass out, stop and eat something. It&#039;ll make you feel better.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10&lt;br /&gt;
|You don&#039;t want to pass out, because who knows what creatures are down there in the cavern? That&#039;s how you get your stuff stolen. Do you want to get your stuff stolen, Player? I don&#039;t think so.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10, Date 1-8&lt;br /&gt;
|Now the ice has melted, I can only imagine how many weeds must be growing on your farm.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;scheduletable  mw-collapsible mw-collapsed &amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Summer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10&lt;br /&gt;
|I can&#039;t really teach you combat. You just need to go out there and fight.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10&lt;br /&gt;
|Figure out your strengths. And bring some armor!&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10, Date 1-4&lt;br /&gt;
|I think I&#039;ll stay in the forest today. I don&#039;t have any business in Starlet Town anyway.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10, Date 1-4&lt;br /&gt;
|Maybe I&#039;ll go down there this weekend. I like it better here anyway, away from loud…people.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;scheduletable  mw-collapsible mw-collapsed &amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Fall&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heart 0-10&lt;br /&gt;
|Some people fish. I slay monsters. We all have our vices.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 0-10&lt;br /&gt;
|Not vices, I guess. Things. We all have our things. Hobbies. Whatever.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 0-10&lt;br /&gt;
|Which monsters you encounter depends on how deep in the cavern you go.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 0-10&lt;br /&gt;
|The season has nothing to do with where the monsters are. They&#039;re all there, just on different levels. Why are you asking so many questions? You should just go and get hunting already.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 6-10&lt;br /&gt;
|How much is a pumpkin going for these days? I might sell some of mine. Planted way too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;scheduletable  mw-collapsible mw-collapsed &amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&#039;&#039;Winter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heart 4-10&lt;br /&gt;
|Some weapons can get pretty pricey, but it&#039;s worth it if you visit the cavern a lot.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 4-10&lt;br /&gt;
|A good investment in equipment can save you plenty in healing expenses later. You never know what kind of monsters are down there.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 4-10&lt;br /&gt;
|Listen to my advice or not. Do what you want.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10&lt;br /&gt;
|I don&#039;t mind being ignored. I prefer it, in fact.&lt;br /&gt;
|-&lt;br /&gt;
|Heart 2-10&lt;br /&gt;
|Now you should tell the other islanders that. They seem to think I like visitors, for some reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heart Events==&lt;br /&gt;
&lt;br /&gt;
=== Heart event 2 ===&lt;br /&gt;
{{heart event&lt;br /&gt;
 |hearts  =2&lt;br /&gt;
 |trigger =Jack, Kira, Kenny house, 16:00 - 20:00&lt;br /&gt;
 |details =Jack and Kira are in the kitchen cooking together. The two invite Player to join them for dinner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelist==&lt;br /&gt;
{{Changelist|1.0}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Navbox characters}}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Shipping_bin&amp;diff=22981</id>
		<title>Shipping bin</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Shipping_bin&amp;diff=22981"/>
		<updated>2024-03-08T08:53:12Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;shipping bin&#039;&#039;&#039; is the medium that allows the player to sell items they grow or produce on the [[Crop|farm]], [[Forageable|find in the wild]], or catch.&lt;br /&gt;
&lt;br /&gt;
The shipping bin is located next to the player&#039;s [[farmhouse]], the player will be able to see it as they are heading down to Starlet Town. The items placed into the shipping bin will be sold at end of the day, and the gold will be added to the player&#039;s money total at the start of the next game day.&lt;br /&gt;
&lt;br /&gt;
It is possible for the player to take back items that they put in the shipping bin as long as it is still the same day.&lt;br /&gt;
==Random events==&lt;br /&gt;
If the player has any [[crop]]s or [[animal product]]s in their shipping bin at the end of the day, there is a 0.5% chance a random event will occur with a ghost showing up at the farm and stealing items from the shipping bin. The player will not earn money for items the ghost steals.&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22979</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22979"/>
		<updated>2024-03-07T03:37:42Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Produce Quality Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (see [[User:Pine#Produce Quality Numbers|table below]])&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
* Town Rank info is just wrong in a bunch of different places.&lt;br /&gt;
** I want to fix up the tables. &lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|8902&lt;br /&gt;
|265&lt;br /&gt;
|189&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9356&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|741&lt;br /&gt;
|2343&lt;br /&gt;
|4348&lt;br /&gt;
|3355&lt;br /&gt;
|1933&lt;br /&gt;
|12720&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|4223&lt;br /&gt;
|3582&lt;br /&gt;
|2355&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|10160&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|1339&lt;br /&gt;
|3887&lt;br /&gt;
|3035&lt;br /&gt;
|1899&lt;br /&gt;
|0&lt;br /&gt;
|10160&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|993&lt;br /&gt;
|2972&lt;br /&gt;
|4980&lt;br /&gt;
|3388&lt;br /&gt;
|2067&lt;br /&gt;
|14400&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|309&lt;br /&gt;
|992&lt;br /&gt;
|3811&lt;br /&gt;
|3498&lt;br /&gt;
|2110&lt;br /&gt;
|10720&lt;br /&gt;
|-&lt;br /&gt;
!Silver Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|1075&lt;br /&gt;
|3137&lt;br /&gt;
|3630&lt;br /&gt;
|2398&lt;br /&gt;
|0&lt;br /&gt;
|10240&lt;br /&gt;
|-&lt;br /&gt;
!Silver Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|593&lt;br /&gt;
|1710&lt;br /&gt;
|3683&lt;br /&gt;
|2605&lt;br /&gt;
|1649&lt;br /&gt;
|10240&lt;br /&gt;
|-&lt;br /&gt;
!Silver Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|346&lt;br /&gt;
|1190&lt;br /&gt;
|4485&lt;br /&gt;
|4216&lt;br /&gt;
|2563&lt;br /&gt;
|12800&lt;br /&gt;
|-&lt;br /&gt;
!Silver Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|304&lt;br /&gt;
|810&lt;br /&gt;
|3414&lt;br /&gt;
|4832&lt;br /&gt;
|3280&lt;br /&gt;
|12640&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22978</id>
		<title>Produce Quality</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22978"/>
		<updated>2024-03-07T03:34:41Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Using Fertilizer */ Silver Upgrade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
In Coral Island, there are five different quality levels for crops and animal products: Basic, Bronze, Silver, Gold, and Osmium. To increase the quality of an item, player can upgrade these items in [[Lings Lab]] using various kelp essences they obtain from diving. By doing so, players can improve the yield and quality of their harvest.&lt;br /&gt;
&lt;br /&gt;
Quality can have various effects. Higher quality items are sold at a higher price. For some consumables, higher quality also results in greater stamina and HP recovery. During festivals like the Harvest Competition and Potluck, higher quality grants more points.&lt;br /&gt;
&lt;br /&gt;
Items available to upgrade: &lt;br /&gt;
* &#039;&#039;&#039;Seeds&#039;&#039;&#039;: Increase quality of harvested [[crop]]s&lt;br /&gt;
* &#039;&#039;&#039;Seedlings&#039;&#039;&#039; : Increase quality of [[fruit plant]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Saplings&#039;&#039;&#039;: Increase quality of [[fruit tree]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Hay&#039;&#039;&#039;: Increase quality of animal products&lt;br /&gt;
&lt;br /&gt;
==Price mechanic==&lt;br /&gt;
Higher quality means higher sell price for product.&lt;br /&gt;
 Basic product price * Quality Multiplier = Quality Product Price&lt;br /&gt;
{| class=&amp;quot;wikitable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
!Basic Quality&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
|1&lt;br /&gt;
|1.15&lt;br /&gt;
|1.3&lt;br /&gt;
|1.5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Product price Example &lt;br /&gt;
|50 {{g}}&lt;br /&gt;
|58 {{g}}&lt;br /&gt;
|65 {{g}}&lt;br /&gt;
|75 {{g}}&lt;br /&gt;
|100 {{g}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality mechanic ==&lt;br /&gt;
Product quality is determined when the player harvests the product, not when they plant the seeds. However, the quality of what is planted directly affects the produce that is harvested. By upgrading the seeds, the player increases the chances of getting upgraded crops.&lt;br /&gt;
&lt;br /&gt;
For example, if seeds have not been upgraded at all, the player has a 95% chance of harvesting a basic crop, 3% chance of getting a bronze crop and 2% chance of silver crops. However, if the player has upgraded seeds to bronze, the chances of getting bronze produce increases to 35.5%, silver produce increases to 23.0% and basic produce decrease to 41.5%.  &lt;br /&gt;
&lt;br /&gt;
The table below shows the complete percentage chance of what product the player will get:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! at No Upgrade &lt;br /&gt;
| 95.0% || 3.0% || 2.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Bronze Upgrade &lt;br /&gt;
| 41.5% || 35.5% || 23.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Silver Upgrade &lt;br /&gt;
| 10.5% || 30.5% || 35.5% || 23.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Gold Upgrade &lt;br /&gt;
| 0% || 10% || 20% || 55% || 15%&lt;br /&gt;
|-&lt;br /&gt;
! at Osmium Upgrade &lt;br /&gt;
| 0% || 0% || 5% || 40% || 55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using Fertilizer ==&lt;br /&gt;
There are three levels of Fertilizer that increasingly improve crop quality. All three can be [[Crafting|crafted]]. Fertilizer I and II can be bought from [[Sam&#039;s General Store]] and [[Lings Lab]]. &lt;br /&gt;
&lt;br /&gt;
=== No Crop Upgrade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 52.5% || 25.5% || 14.5% || 7.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|17.5%&lt;br /&gt;
|37.5%&lt;br /&gt;
|28.0%&lt;br /&gt;
|17.0%&lt;br /&gt;
|0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|6.0%&lt;br /&gt;
|18.5%&lt;br /&gt;
|34.0%&lt;br /&gt;
|26.5%&lt;br /&gt;
|15.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bronze Crop Upgrade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 13.0% || 38.5% || 30.0% || 18.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|7.0%&lt;br /&gt;
|20.5%&lt;br /&gt;
|34.5%&lt;br /&gt;
|23.5%&lt;br /&gt;
|14.5%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|3.0%&lt;br /&gt;
|9.5%&lt;br /&gt;
|35.5%&lt;br /&gt;
|32.5%&lt;br /&gt;
|19.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Silver Crop Upgrade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 6.0% || 16.5% || 36.0% || 25.5% || 16.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|2.5%&lt;br /&gt;
|9.5%&lt;br /&gt;
|35.0%&lt;br /&gt;
|33.0%&lt;br /&gt;
|20.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|2.5%&lt;br /&gt;
|6.5%&lt;br /&gt;
|27.0%&lt;br /&gt;
|38.0%&lt;br /&gt;
|26.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills  ==&lt;br /&gt;
The Farming [[Mastery]] has a skill, &#039;&#039;&#039;Quality Crop&#039;&#039;&#039;, which has a 10% chance of improving crop quality.&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22969</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22969"/>
		<updated>2024-03-04T07:56:42Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Produce Quality Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (see [[User:Pine#Produce Quality Numbers|table below]])&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
* Town Rank info is just wrong in a bunch of different places.&lt;br /&gt;
** I want to fix up the tables. &lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|8902&lt;br /&gt;
|265&lt;br /&gt;
|189&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9356&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|741&lt;br /&gt;
|2343&lt;br /&gt;
|4348&lt;br /&gt;
|3355&lt;br /&gt;
|1933&lt;br /&gt;
|12720&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|4223&lt;br /&gt;
|3582&lt;br /&gt;
|2355&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|10160&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|1339&lt;br /&gt;
|3887&lt;br /&gt;
|3035&lt;br /&gt;
|1899&lt;br /&gt;
|0&lt;br /&gt;
|10160&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|993&lt;br /&gt;
|2972&lt;br /&gt;
|4980&lt;br /&gt;
|3388&lt;br /&gt;
|2067&lt;br /&gt;
|14400&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|309&lt;br /&gt;
|992&lt;br /&gt;
|3811&lt;br /&gt;
|3498&lt;br /&gt;
|2110&lt;br /&gt;
|10720&lt;br /&gt;
|-&lt;br /&gt;
!Silver Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|1075&lt;br /&gt;
|3137&lt;br /&gt;
|3630&lt;br /&gt;
|2398&lt;br /&gt;
|0&lt;br /&gt;
|10240&lt;br /&gt;
|-&lt;br /&gt;
!Silver Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|593&lt;br /&gt;
|1710&lt;br /&gt;
|3683&lt;br /&gt;
|2605&lt;br /&gt;
|1649&lt;br /&gt;
|10240&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22968</id>
		<title>Produce Quality</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22968"/>
		<updated>2024-03-04T07:55:54Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Quality mechanic */ Silver Base Quality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
In Coral Island, there are five different quality levels for crops and animal products: Basic, Bronze, Silver, Gold, and Osmium. To increase the quality of an item, player can upgrade these items in [[Lings Lab]] using various kelp essences they obtain from diving. By doing so, players can improve the yield and quality of their harvest.&lt;br /&gt;
&lt;br /&gt;
Quality can have various effects. Higher quality items are sold at a higher price. For some consumables, higher quality also results in greater stamina and HP recovery. During festivals like the Harvest Competition and Potluck, higher quality grants more points.&lt;br /&gt;
&lt;br /&gt;
Items available to upgrade: &lt;br /&gt;
* &#039;&#039;&#039;Seeds&#039;&#039;&#039;: Increase quality of harvested [[crop]]s&lt;br /&gt;
* &#039;&#039;&#039;Seedlings&#039;&#039;&#039; : Increase quality of [[fruit plant]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Saplings&#039;&#039;&#039;: Increase quality of [[fruit tree]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Hay&#039;&#039;&#039;: Increase quality of animal products&lt;br /&gt;
&lt;br /&gt;
==Price mechanic==&lt;br /&gt;
Higher quality means higher sell price for product.&lt;br /&gt;
 Basic product price * Quality Multiplier = Quality Product Price&lt;br /&gt;
{| class=&amp;quot;wikitable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
!Basic Quality&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
|1&lt;br /&gt;
|1.15&lt;br /&gt;
|1.3&lt;br /&gt;
|1.5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Product price Example &lt;br /&gt;
|50 {{g}}&lt;br /&gt;
|58 {{g}}&lt;br /&gt;
|65 {{g}}&lt;br /&gt;
|75 {{g}}&lt;br /&gt;
|100 {{g}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality mechanic ==&lt;br /&gt;
Product quality is determined when the player harvests the product, not when they plant the seeds. However, the quality of what is planted directly affects the produce that is harvested. By upgrading the seeds, the player increases the chances of getting upgraded crops.&lt;br /&gt;
&lt;br /&gt;
For example, if seeds have not been upgraded at all, the player has a 95% chance of harvesting a basic crop, 3% chance of getting a bronze crop and 2% chance of silver crops. However, if the player has upgraded seeds to bronze, the chances of getting bronze produce increases to 35.5%, silver produce increases to 23.0% and basic produce decrease to 41.5%.  &lt;br /&gt;
&lt;br /&gt;
The table below shows the complete percentage chance of what product the player will get:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! at No Upgrade &lt;br /&gt;
| 95.0% || 3.0% || 2.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Bronze Upgrade &lt;br /&gt;
| 41.5% || 35.5% || 23.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Silver Upgrade &lt;br /&gt;
| 10.5% || 30.5% || 35.5% || 23.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Gold Upgrade &lt;br /&gt;
| 0% || 10% || 20% || 55% || 15%&lt;br /&gt;
|-&lt;br /&gt;
! at Osmium Upgrade &lt;br /&gt;
| 0% || 0% || 5% || 40% || 55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using Fertilizer ==&lt;br /&gt;
There are three levels of Fertilizer that increasingly improve crop quality. All three can be [[Crafting|crafted]]. Fertilizer I and II can be bought from [[Sam&#039;s General Store]] and [[Lings Lab]]. &lt;br /&gt;
&lt;br /&gt;
=== No Crop Upgrade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 52.5% || 25.5% || 14.5% || 7.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|17.5%&lt;br /&gt;
|37.5%&lt;br /&gt;
|28.0%&lt;br /&gt;
|17.0%&lt;br /&gt;
|0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|6.0%&lt;br /&gt;
|18.5%&lt;br /&gt;
|34.0%&lt;br /&gt;
|26.5%&lt;br /&gt;
|15.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bronze Crop Upgrade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 13.0% || 38.5% || 30.0% || 18.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|7.0%&lt;br /&gt;
|20.5%&lt;br /&gt;
|34.5%&lt;br /&gt;
|23.5%&lt;br /&gt;
|14.5%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|3.0%&lt;br /&gt;
|9.5%&lt;br /&gt;
|35.5%&lt;br /&gt;
|32.5%&lt;br /&gt;
|19.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills  ==&lt;br /&gt;
The Farming [[Mastery]] has a skill, &#039;&#039;&#039;Quality Crop&#039;&#039;&#039;, which has a 10% chance of improving crop quality.&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22967</id>
		<title>Produce Quality</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22967"/>
		<updated>2024-03-04T05:39:32Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Quality mechanic */ Rewrite paragraph with correct %s.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
In Coral Island, there are five different quality levels for crops and animal products: Basic, Bronze, Silver, Gold, and Osmium. To increase the quality of an item, player can upgrade these items in [[Lings Lab]] using various kelp essences they obtain from diving. By doing so, players can improve the yield and quality of their harvest.&lt;br /&gt;
&lt;br /&gt;
Quality can have various effects. Higher quality items are sold at a higher price. For some consumables, higher quality also results in greater stamina and HP recovery. During festivals like the Harvest Competition and Potluck, higher quality grants more points.&lt;br /&gt;
&lt;br /&gt;
Items available to upgrade: &lt;br /&gt;
* &#039;&#039;&#039;Seeds&#039;&#039;&#039;: Increase quality of harvested [[crop]]s&lt;br /&gt;
* &#039;&#039;&#039;Seedlings&#039;&#039;&#039; : Increase quality of [[fruit plant]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Saplings&#039;&#039;&#039;: Increase quality of [[fruit tree]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Hay&#039;&#039;&#039;: Increase quality of animal products&lt;br /&gt;
&lt;br /&gt;
==Price mechanic==&lt;br /&gt;
Higher quality means higher sell price for product.&lt;br /&gt;
 Basic product price * Quality Multiplier = Quality Product Price&lt;br /&gt;
{| class=&amp;quot;wikitable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
!Basic Quality&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
|1&lt;br /&gt;
|1.15&lt;br /&gt;
|1.3&lt;br /&gt;
|1.5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Product price Example &lt;br /&gt;
|50 {{g}}&lt;br /&gt;
|58 {{g}}&lt;br /&gt;
|65 {{g}}&lt;br /&gt;
|75 {{g}}&lt;br /&gt;
|100 {{g}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality mechanic ==&lt;br /&gt;
Product quality is determined when the player harvests the product, not when they plant the seeds. However, the quality of what is planted directly affects the produce that is harvested. By upgrading the seeds, the player increases the chances of getting upgraded crops.&lt;br /&gt;
&lt;br /&gt;
For example, if seeds have not been upgraded at all, the player has a 95% chance of harvesting a basic crop, 3% chance of getting a bronze crop and 2% chance of silver crops. However, if the player has upgraded seeds to bronze, the chances of getting bronze produce increases to 35.5%, silver produce increases to 23.0% and basic produce decrease to 41.5%.  &lt;br /&gt;
&lt;br /&gt;
The table below shows the complete percentage chance of what product the player will get:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! at No Upgrade &lt;br /&gt;
| 95.0% || 3.0% || 2.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Bronze Upgrade &lt;br /&gt;
| 41.5% || 35.5% || 23.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Silver Upgrade &lt;br /&gt;
| 10% || 20% || 55% || 13% || 2%&lt;br /&gt;
|-&lt;br /&gt;
! at Gold Upgrade &lt;br /&gt;
| 0% || 10% || 20% || 55% || 15%&lt;br /&gt;
|-&lt;br /&gt;
! at Osmium Upgrade &lt;br /&gt;
| 0% || 0% || 5% || 40% || 55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using Fertilizer ==&lt;br /&gt;
There are three levels of Fertilizer that increasingly improve crop quality. All three can be [[Crafting|crafted]]. Fertilizer I and II can be bought from [[Sam&#039;s General Store]] and [[Lings Lab]]. &lt;br /&gt;
&lt;br /&gt;
=== No Crop Upgrade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 52.5% || 25.5% || 14.5% || 7.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|17.5%&lt;br /&gt;
|37.5%&lt;br /&gt;
|28.0%&lt;br /&gt;
|17.0%&lt;br /&gt;
|0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|6.0%&lt;br /&gt;
|18.5%&lt;br /&gt;
|34.0%&lt;br /&gt;
|26.5%&lt;br /&gt;
|15.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bronze Crop Upgrade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 13.0% || 38.5% || 30.0% || 18.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|7.0%&lt;br /&gt;
|20.5%&lt;br /&gt;
|34.5%&lt;br /&gt;
|23.5%&lt;br /&gt;
|14.5%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|3.0%&lt;br /&gt;
|9.5%&lt;br /&gt;
|35.5%&lt;br /&gt;
|32.5%&lt;br /&gt;
|19.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills  ==&lt;br /&gt;
The Farming [[Mastery]] has a skill, &#039;&#039;&#039;Quality Crop&#039;&#039;&#039;, which has a 10% chance of improving crop quality.&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Monster&amp;diff=22941</id>
		<title>Monster</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Monster&amp;diff=22941"/>
		<updated>2024-03-02T11:14:09Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters are enemies that can be found in the [[Cavern]]. The player will need to defeat them using weapons that can be purchased from the [[Band of Smiles]]. Monsters have the chance to drop [[Monster Loot|loot]] once they are defeated.&lt;br /&gt;
&lt;br /&gt;
=== Area Multiplier ===&lt;br /&gt;
Enemies health and attack is increased based on the area they are encountered in.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; |&lt;br /&gt;
!Earth Gate&lt;br /&gt;
!Water Gate&lt;br /&gt;
!Wind Gate&lt;br /&gt;
!Fire Gate&lt;br /&gt;
&amp;lt;!-- !Savannah --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Health&lt;br /&gt;
|1x&lt;br /&gt;
|1.2x&lt;br /&gt;
|1.4x&lt;br /&gt;
|1.6x&lt;br /&gt;
&amp;lt;!-- |2x --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Attack&lt;br /&gt;
|1x&lt;br /&gt;
|1.1x&lt;br /&gt;
|1.2x&lt;br /&gt;
|1.3x&lt;br /&gt;
&amp;lt;!-- |1.5x --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; Armolite also gain Defense by the same multiplier as Attack.&lt;br /&gt;
&lt;br /&gt;
=== List of Monsters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Health&lt;br /&gt;
!Damage&lt;br /&gt;
!Special Loot&lt;br /&gt;
!Other Loot&lt;br /&gt;
!Experience Drops&lt;br /&gt;
|- &lt;br /&gt;
|[[File:874Slime.png|center|40x40px]]&lt;br /&gt;
|Simple Slime&lt;br /&gt;
|365&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earth Slime.png|center|40x40px]]&lt;br /&gt;
|Earth Slime&lt;br /&gt;
|365&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Earth essence}} {{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wter Slime.png|center|40x40px]]&lt;br /&gt;
|Water Slime&lt;br /&gt;
|438&lt;br /&gt;
|16.5&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Water essence}} {{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wind Slime.png|center|40x40px]]&lt;br /&gt;
|Wind Slime&lt;br /&gt;
|511&lt;br /&gt;
|18&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Wind essence}} {{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Slime.png|center|40x40px]]&lt;br /&gt;
|Fire Slime&lt;br /&gt;
|584&lt;br /&gt;
|19.5&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Flame essence}} {{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bat.png|center|40x40px]]&lt;br /&gt;
|The Bat Dude&lt;br /&gt;
|270&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Bat wing}}&lt;br /&gt;
|{{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:926Tuku_Tuku.png|center|40x40px]]&lt;br /&gt;
|Tuku&lt;br /&gt;
|420&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Coal}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Tough meat}}{{Icon|Bat wing}}{{Icon|Silky fur}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:191Tuku_Tuku_Bronze.png|center|40x40px]]&lt;br /&gt;
|Bronze Tuku&lt;br /&gt;
|460&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Bronze ore}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:540Tuku_Tuku_Silver.png|center|40x40px]]&lt;br /&gt;
|Silver Tuku&lt;br /&gt;
|500&lt;br /&gt;
|16.5&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Silver ore}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:757Tuku_Tuku_Gold.png|center|40x40px]]&lt;br /&gt;
|Gold Tuku&lt;br /&gt;
|540&lt;br /&gt;
|18&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Gold ore}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:57Tuku_Tuku_Osmium.png|center|40x40px]]&lt;br /&gt;
|Osmium Tuku&lt;br /&gt;
|580&lt;br /&gt;
|19.5&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Osmium ore}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skully.png|center|40x40px]]&lt;br /&gt;
|Skully&lt;br /&gt;
|350&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earth Skully.png|center|40x40px]]&lt;br /&gt;
|Earth Skully&lt;br /&gt;
|350&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Earth essence}}{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ice Skully.png|center|40x40px]]&lt;br /&gt;
|Ice Skully&lt;br /&gt;
|420&lt;br /&gt;
|16.5&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Water essence}}{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wind Skully.png|center|40x40px]]&lt;br /&gt;
|Wind Skully&lt;br /&gt;
|490&lt;br /&gt;
|18&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Wind essence}}{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Skully.png|center|40x40px]]&lt;br /&gt;
|Fire Skully&lt;br /&gt;
|560&lt;br /&gt;
|19.5&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Flame essence}}{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:908Snatcher.png|center|40x40px]]&lt;br /&gt;
|Snatcher&lt;br /&gt;
|340&lt;br /&gt;
|20&lt;br /&gt;
|{{Icon|Monster essence}}&lt;br /&gt;
|{{Icon|Cursed fragment}}{{Icon|Tough meat}}{{Icon|Bat wing}}{{Icon|Silky fur}}{{Icon|Bone}}{{Icon|Dark essence}}{{Icon|Slime goop}}{{Icon|Stinger}}{{Icon|Poison sac}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:738Amalo.png|center|40x40px]]&lt;br /&gt;
|Amalo&lt;br /&gt;
|265&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Poison sac}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:802Armolite.png|center|40x40px]]&lt;br /&gt;
|Armulite&lt;br /&gt;
|700&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Tough meat}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:817Ombuto.png|center|40x40px]]&lt;br /&gt;
|Ombuto&lt;br /&gt;
|1000&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Bone}}&lt;br /&gt;
|{{Icon|Tough meat}}{{Icon|Monster essence}} &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[File:792Pickling.png|center|40x40px]]&lt;br /&gt;
|Pickling&lt;br /&gt;
|390&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Silky fur}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:191Sphekter.png|center|40x40px]]&lt;br /&gt;
|Sphekter&lt;br /&gt;
|225&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Stinger}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:676Advanced_Slime.png|center|40x40px]]&lt;br /&gt;
|Advanced Slime&lt;br /&gt;
|500&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Dark essence}}&lt;br /&gt;
|{{Icon|Slime goop}}{{Icon|Monster essence}}&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Monster&amp;diff=22940</id>
		<title>Monster</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Monster&amp;diff=22940"/>
		<updated>2024-03-02T11:13:36Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* List of Monsters */ Loot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters are enemies that can be found in the [[Cavern]]. The player will need to defeat them using weapons that can be purchased from the [[Band of Smiles]]. Monsters have the chance to drop [[Monster Loot|loot]] once they are defeated.&lt;br /&gt;
&lt;br /&gt;
=== Area Multiplier ===&lt;br /&gt;
Enemies health and attack is increased based on the area they are encountered in.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; |&lt;br /&gt;
!Earth Gate&lt;br /&gt;
!Water Gate&lt;br /&gt;
!Wind Gate&lt;br /&gt;
!Fire Gate&lt;br /&gt;
&amp;lt;!-- !Savannah --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Health&lt;br /&gt;
|1x&lt;br /&gt;
|1.2x&lt;br /&gt;
|1.4x&lt;br /&gt;
|1.6x&lt;br /&gt;
&amp;lt;!-- |2x --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Attack&lt;br /&gt;
|1x&lt;br /&gt;
|1.1x&lt;br /&gt;
|1.2x&lt;br /&gt;
|1.3x&lt;br /&gt;
&amp;lt;!-- |1.5x --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; Armolite also gain Defense by the same multiplier as Attack.&lt;br /&gt;
&lt;br /&gt;
=== List of Monsters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Health&lt;br /&gt;
!Damage&lt;br /&gt;
!Special Loot&lt;br /&gt;
!Other Loot&lt;br /&gt;
!Experience Drops&lt;br /&gt;
|- &lt;br /&gt;
|[[File:874Slime.png|center|40x40px]]&lt;br /&gt;
|Simple Slime&lt;br /&gt;
|365&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earth Slime.png|center|40x40px]]&lt;br /&gt;
|Earth Slime&lt;br /&gt;
|365&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Earth essence}} {{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wter Slime.png|center|40x40px]]&lt;br /&gt;
|Water Slime&lt;br /&gt;
|438&lt;br /&gt;
|16.5&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Water essence}} {{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wind Slime.png|center|40x40px]]&lt;br /&gt;
|Wind Slime&lt;br /&gt;
|511&lt;br /&gt;
|18&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Wind essence}} {{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Slime.png|center|40x40px]]&lt;br /&gt;
|Fire Slime&lt;br /&gt;
|584&lt;br /&gt;
|19.5&lt;br /&gt;
|{{Icon|Slime goop}}&lt;br /&gt;
|{{Icon|Flame essence}} {{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bat.png|center|40x40px]]&lt;br /&gt;
|The Bat Dude&lt;br /&gt;
|270&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Bat wing}}&lt;br /&gt;
|{{Icon|Monster essence}} {{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:926Tuku_Tuku.png|center|40x40px]]&lt;br /&gt;
|Tuku&lt;br /&gt;
|420&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Coal}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Tough meat}}{{Icon|Bat wing}}{{Icon|Silky fur}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:191Tuku_Tuku_Bronze.png|center|40x40px]]&lt;br /&gt;
|Bronze Tuku&lt;br /&gt;
|460&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Bronze ore}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:540Tuku_Tuku_Silver.png|center|40x40px]]&lt;br /&gt;
|Silver Tuku&lt;br /&gt;
|500&lt;br /&gt;
|16.5&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Silver ore}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:757Tuku_Tuku_Gold.png|center|40x40px]]&lt;br /&gt;
|Gold Tuku&lt;br /&gt;
|540&lt;br /&gt;
|18&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Gold ore}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:57Tuku_Tuku_Osmium.png|center|40x40px]]&lt;br /&gt;
|Osmium Tuku&lt;br /&gt;
|580&lt;br /&gt;
|19.5&lt;br /&gt;
|{{Icon|Monster essence}} &lt;br /&gt;
|{{Icon|Osmium ore}}{{Icon|Stone}}{{Icon|Wood}}{{Icon|Sap}}{{Icon|Wild seeds}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skully.png|center|40x40px]]&lt;br /&gt;
|Skully&lt;br /&gt;
|350&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earth Skully.png|center|40x40px]]&lt;br /&gt;
|Earth Skully&lt;br /&gt;
|350&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Earth essence}}{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ice Skully.png|center|40x40px]]&lt;br /&gt;
|Ice Skully&lt;br /&gt;
|420&lt;br /&gt;
|16.5&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Water essence}}{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wind Skully.png|center|40x40px]]&lt;br /&gt;
|Wind Skully&lt;br /&gt;
|490&lt;br /&gt;
|18&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Wind essence}}{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Skully.png|center|40x40px]]&lt;br /&gt;
|Fire Skully&lt;br /&gt;
|560&lt;br /&gt;
|19.5&lt;br /&gt;
|{{Icon|Cursed fragment}}&lt;br /&gt;
|{{Icon|Flame essence}}{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:908Snatcher.png|center|40x40px]]&lt;br /&gt;
|Snatcher&lt;br /&gt;
|340&lt;br /&gt;
|20&lt;br /&gt;
|{{Icon|Monster essence}}&lt;br /&gt;
|{{Icon|Cursed fragment}}{{Icon|Tough meat}}{{Icon|Bat wing}}{{Icon|Silky fur}}{{Icon|Bone}}{{Icon|Dark essence}}{{Icon|Slime goop}}{{Icon|Stinger}}{{Icon|Poison sac}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:738Amalo.png|center|40x40px]]&lt;br /&gt;
|Amalo&lt;br /&gt;
|265&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Poison sac}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:802Armolite.png|center|40x40px]]&lt;br /&gt;
|Armulite&lt;br /&gt;
|700&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Tough meat}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:817Ombuto.png|center|40x40px]]&lt;br /&gt;
|Ombuto&lt;br /&gt;
|1000&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Bone}}&lt;br /&gt;
|{{Icon|Tough meat}}{{Icon|Monster essence}} &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[File:792Pickling.png|center|40x40px]]&lt;br /&gt;
|Pickling&lt;br /&gt;
|390&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Silky fur}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:191Sphekter.png|center|40x40px]]&lt;br /&gt;
|Sphekter&lt;br /&gt;
|225&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Stinger}}&lt;br /&gt;
|{{Icon|Monster essence}}{{Icon|Stone}} {{Icon|Wood}} {{Icon|Sap}} {{Icon|Wild seeds}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:676Advanced_Slime.png|center|40x40px]]&lt;br /&gt;
|Advanced Slime&lt;br /&gt;
|500&lt;br /&gt;
|15&lt;br /&gt;
|{{Icon|Dark essence}}&lt;br /&gt;
|{{Icon|Slime goop}}{{Icon|Monster essence}}&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Variants ===&lt;br /&gt;
All enemies except the Advanced Slime and Ombuto have elemental variants. This currently does not have any difference.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Variation&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|Water Essence&lt;br /&gt;
|-&lt;br /&gt;
!Wind&lt;br /&gt;
|Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|Flame Essence&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Wter_Slime.png&amp;diff=22939</id>
		<title>File:Wter Slime.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Wter_Slime.png&amp;diff=22939"/>
		<updated>2024-03-02T10:59:57Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:File:Water Slime.png}}&lt;br /&gt;
&lt;br /&gt;
=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Coral Island&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Earth_Skully.png&amp;diff=22938</id>
		<title>File:Earth Skully.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Earth_Skully.png&amp;diff=22938"/>
		<updated>2024-03-02T10:56:17Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Coral Island with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Coral Island&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Ice_Skully.png&amp;diff=22937</id>
		<title>File:Ice Skully.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Ice_Skully.png&amp;diff=22937"/>
		<updated>2024-03-02T10:56:17Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Coral Island with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Coral Island&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Fire_Skully.png&amp;diff=22936</id>
		<title>File:Fire Skully.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Fire_Skully.png&amp;diff=22936"/>
		<updated>2024-03-02T10:56:16Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Coral Island with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Coral Island&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Earth_Slime.png&amp;diff=22935</id>
		<title>File:Earth Slime.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Earth_Slime.png&amp;diff=22935"/>
		<updated>2024-03-02T10:56:16Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Coral Island with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Coral Island&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Wind_Skully.png&amp;diff=22934</id>
		<title>File:Wind Skully.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Wind_Skully.png&amp;diff=22934"/>
		<updated>2024-03-02T10:56:16Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Coral Island with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Coral Island&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Wter_Slime.png&amp;diff=22933</id>
		<title>File:Wter Slime.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Wter_Slime.png&amp;diff=22933"/>
		<updated>2024-03-02T10:56:15Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Coral Island with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Coral Island&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Fire_Slime.png&amp;diff=22932</id>
		<title>File:Fire Slime.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Fire_Slime.png&amp;diff=22932"/>
		<updated>2024-03-02T10:56:15Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Coral Island with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Coral Island&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Wind_Slime.png&amp;diff=22931</id>
		<title>File:Wind Slime.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Wind_Slime.png&amp;diff=22931"/>
		<updated>2024-03-02T10:56:15Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Coral Island with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Coral Island&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22930</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22930"/>
		<updated>2024-02-28T02:43:26Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Produce Quality Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (see [[User:Pine#Produce Quality Numbers|table below]])&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
* Town Rank info is just wrong in a bunch of different places.&lt;br /&gt;
** I want to fix up the tables. &lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|8902&lt;br /&gt;
|265&lt;br /&gt;
|189&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9356&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|741&lt;br /&gt;
|2343&lt;br /&gt;
|4348&lt;br /&gt;
|3355&lt;br /&gt;
|1933&lt;br /&gt;
|12720&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|4223&lt;br /&gt;
|3582&lt;br /&gt;
|2355&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|10160&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|1339&lt;br /&gt;
|3887&lt;br /&gt;
|3035&lt;br /&gt;
|1899&lt;br /&gt;
|0&lt;br /&gt;
|10160&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|993&lt;br /&gt;
|2972&lt;br /&gt;
|4980&lt;br /&gt;
|3388&lt;br /&gt;
|2067&lt;br /&gt;
|14400&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|309&lt;br /&gt;
|992&lt;br /&gt;
|3811&lt;br /&gt;
|3498&lt;br /&gt;
|2110&lt;br /&gt;
|10720&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22929</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22929"/>
		<updated>2024-02-28T02:32:43Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Produce Quality Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (see [[User:Pine#Produce Quality Numbers|table below]])&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
* Town Rank info is just wrong in a bunch of different places.&lt;br /&gt;
** I want to fix up the tables. &lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|741&lt;br /&gt;
|2343&lt;br /&gt;
|4348&lt;br /&gt;
|3355&lt;br /&gt;
|1933&lt;br /&gt;
|12720&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|4223&lt;br /&gt;
|3582&lt;br /&gt;
|2355&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|10160&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|1339&lt;br /&gt;
|3887&lt;br /&gt;
|3035&lt;br /&gt;
|1899&lt;br /&gt;
|0&lt;br /&gt;
|10160&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|993&lt;br /&gt;
|2972&lt;br /&gt;
|4980&lt;br /&gt;
|3388&lt;br /&gt;
|2067&lt;br /&gt;
|14400&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|309&lt;br /&gt;
|992&lt;br /&gt;
|3811&lt;br /&gt;
|3498&lt;br /&gt;
|2110&lt;br /&gt;
|10720&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22928</id>
		<title>Produce Quality</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22928"/>
		<updated>2024-02-28T02:31:04Z</updated>

		<summary type="html">&lt;p&gt;Pine: headings syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
In Coral Island, there are five different quality levels for crops and animal products: Basic, Bronze, Silver, Gold, and Osmium. To increase the quality of an item, player can upgrade these items in [[Lings Lab]] using various kelp essences they obtain from diving. By doing so, players can improve the yield and quality of their harvest.&lt;br /&gt;
&lt;br /&gt;
Quality can have various effects. Higher quality items are sold at a higher price. For some consumables, higher quality also results in greater stamina and HP recovery. During festivals like the Harvest Competition and Potluck, higher quality grants more points.&lt;br /&gt;
&lt;br /&gt;
Items available to upgrade: &lt;br /&gt;
* &#039;&#039;&#039;Seeds&#039;&#039;&#039;: Increase quality of harvested [[crop]]s&lt;br /&gt;
* &#039;&#039;&#039;Seedlings&#039;&#039;&#039; : Increase quality of [[fruit plant]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Saplings&#039;&#039;&#039;: Increase quality of [[fruit tree]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Hay&#039;&#039;&#039;: Increase quality of animal products&lt;br /&gt;
&lt;br /&gt;
==Price mechanic==&lt;br /&gt;
Higher quality means higher sell price for product.&lt;br /&gt;
 Basic product price * Quality Multiplier = Quality Product Price&lt;br /&gt;
{| class=&amp;quot;wikitable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
!Basic Quality&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
|1&lt;br /&gt;
|1.15&lt;br /&gt;
|1.3&lt;br /&gt;
|1.5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Product price Example &lt;br /&gt;
|50 {{g}}&lt;br /&gt;
|58 {{g}}&lt;br /&gt;
|65 {{g}}&lt;br /&gt;
|75 {{g}}&lt;br /&gt;
|100 {{g}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality mechanic ==&lt;br /&gt;
Product quality is determined when the player harvests the product, not when they plant the seeds. However, the quality of the seed affects the chances of getting a certain quality when harvesting. By upgrading the seed, the player increases the chances of getting upgraded crops.&lt;br /&gt;
&lt;br /&gt;
For example, if the seed is basic quality, the player has a 95% chance of harvesting a basic crop and 0% chance of getting a gold or osmium crop. But if the player upgrades to a bronze seed, the chances of getting a bronze crop increase to 55%, while the chances of getting a basic crop are reduced to 30%, and there is now a 3% chance of getting a gold crop.&lt;br /&gt;
&lt;br /&gt;
The table below shows the complete percentage chance of what product the player will get:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! at No Upgrade &lt;br /&gt;
| 95.0% || 3.0% || 2.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Bronze Upgrade &lt;br /&gt;
| 41.5% || 35.5% || 23.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Silver Upgrade &lt;br /&gt;
| 10% || 20% || 55% || 13% || 2%&lt;br /&gt;
|-&lt;br /&gt;
! at Gold Upgrade &lt;br /&gt;
| 0% || 10% || 20% || 55% || 15%&lt;br /&gt;
|-&lt;br /&gt;
! at Osmium Upgrade &lt;br /&gt;
| 0% || 0% || 5% || 40% || 55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using Fertilizer ==&lt;br /&gt;
There are three levels of Fertilizer that increasingly improve crop quality. All three can be [[Crafting|crafted]]. Fertilizer I and II can be bought from [[Sam&#039;s General Store]] and [[Lings Lab]]. &lt;br /&gt;
&lt;br /&gt;
=== No Crop Upgrade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 52.5% || 25.5% || 14.5% || 7.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|17.5%&lt;br /&gt;
|37.5%&lt;br /&gt;
|28.0%&lt;br /&gt;
|17.0%&lt;br /&gt;
|0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|6.0%&lt;br /&gt;
|18.5%&lt;br /&gt;
|34.0%&lt;br /&gt;
|26.5%&lt;br /&gt;
|15.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bronze Crop Upgrade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 13.0% || 38.5% || 30.0% || 18.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|7.0%&lt;br /&gt;
|20.5%&lt;br /&gt;
|34.5%&lt;br /&gt;
|23.5%&lt;br /&gt;
|14.5%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|3.0%&lt;br /&gt;
|9.5%&lt;br /&gt;
|35.5%&lt;br /&gt;
|32.5%&lt;br /&gt;
|19.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills  ==&lt;br /&gt;
The Farming [[Mastery]] has a skill, &#039;&#039;&#039;Quality Crop&#039;&#039;&#039;, which has a 10% chance of improving crop quality.&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22927</id>
		<title>Produce Quality</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22927"/>
		<updated>2024-02-28T02:29:41Z</updated>

		<summary type="html">&lt;p&gt;Pine: up to Bronze Upgrade chance tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
In Coral Island, there are five different quality levels for crops and animal products: Basic, Bronze, Silver, Gold, and Osmium. To increase the quality of an item, player can upgrade these items in [[Lings Lab]] using various kelp essences they obtain from diving. By doing so, players can improve the yield and quality of their harvest.&lt;br /&gt;
&lt;br /&gt;
Quality can have various effects. Higher quality items are sold at a higher price. For some consumables, higher quality also results in greater stamina and HP recovery. During festivals like the Harvest Competition and Potluck, higher quality grants more points.&lt;br /&gt;
&lt;br /&gt;
Items available to upgrade: &lt;br /&gt;
* &#039;&#039;&#039;Seeds&#039;&#039;&#039;: Increase quality of harvested [[crop]]s&lt;br /&gt;
* &#039;&#039;&#039;Seedlings&#039;&#039;&#039; : Increase quality of [[fruit plant]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Saplings&#039;&#039;&#039;: Increase quality of [[fruit tree]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Hay&#039;&#039;&#039;: Increase quality of animal products&lt;br /&gt;
&lt;br /&gt;
==Price mechanic==&lt;br /&gt;
Higher quality means higher sell price for product.&lt;br /&gt;
 Basic product price * Quality Multiplier = Quality Product Price&lt;br /&gt;
{| class=&amp;quot;wikitable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
!Basic Quality&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
|1&lt;br /&gt;
|1.15&lt;br /&gt;
|1.3&lt;br /&gt;
|1.5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Product price Example &lt;br /&gt;
|50 {{g}}&lt;br /&gt;
|58 {{g}}&lt;br /&gt;
|65 {{g}}&lt;br /&gt;
|75 {{g}}&lt;br /&gt;
|100 {{g}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality mechanic ==&lt;br /&gt;
Product quality is determined when the player harvests the product, not when they plant the seeds. However, the quality of the seed affects the chances of getting a certain quality when harvesting. By upgrading the seed, the player increases the chances of getting upgraded crops.&lt;br /&gt;
&lt;br /&gt;
For example, if the seed is basic quality, the player has a 95% chance of harvesting a basic crop and 0% chance of getting a gold or osmium crop. But if the player upgrades to a bronze seed, the chances of getting a bronze crop increase to 55%, while the chances of getting a basic crop are reduced to 30%, and there is now a 3% chance of getting a gold crop.&lt;br /&gt;
&lt;br /&gt;
The table below shows the complete percentage chance of what product the player will get:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! at No Upgrade &lt;br /&gt;
| 95.0% || 3.0% || 2.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Bronze Upgrade &lt;br /&gt;
| 41.5% || 35.5% || 23.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
! at Silver Upgrade &lt;br /&gt;
| 10% || 20% || 55% || 13% || 2%&lt;br /&gt;
|-&lt;br /&gt;
! at Gold Upgrade &lt;br /&gt;
| 0% || 10% || 20% || 55% || 15%&lt;br /&gt;
|-&lt;br /&gt;
! at Osmium Upgrade &lt;br /&gt;
| 0% || 0% || 5% || 40% || 55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using Fertilizer ==&lt;br /&gt;
There are three levels of Fertilizer that increasingly improve crop quality. All three can be [[Crafting|crafted]]. Fertilizer I and II can be bought from [[Sam&#039;s General Store]] and [[Lings Lab]]. &lt;br /&gt;
&lt;br /&gt;
===== No Crop Upgrade =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 52.5% || 25.5% || 14.5% || 7.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|17.5%&lt;br /&gt;
|37.5%&lt;br /&gt;
|28.0%&lt;br /&gt;
|17.0%&lt;br /&gt;
|0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|6.0%&lt;br /&gt;
|18.5%&lt;br /&gt;
|34.0%&lt;br /&gt;
|26.5%&lt;br /&gt;
|15.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Bronze Crop Upgrade =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; |&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! Fertilizer I &lt;br /&gt;
| 13.0% || 38.5% || 30.0% || 18.5% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|7.0%&lt;br /&gt;
|20.5%&lt;br /&gt;
|34.5%&lt;br /&gt;
|23.5%&lt;br /&gt;
|14.5%&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|3.0%&lt;br /&gt;
|9.5%&lt;br /&gt;
|35.5%&lt;br /&gt;
|32.5%&lt;br /&gt;
|19.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills  ==&lt;br /&gt;
The Farming [[Mastery]] has a skill, &#039;&#039;&#039;Quality Crop&#039;&#039;&#039;, which has a 10% chance of improving crop quality.&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22925</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22925"/>
		<updated>2024-02-27T02:04:11Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (see [[User:Pine#Produce Quality Numbers|table below]])&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
* Town Rank info is just wrong in a bunch of different places.&lt;br /&gt;
** I want to fix up the tables. &lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|741&lt;br /&gt;
|2343&lt;br /&gt;
|4348&lt;br /&gt;
|3355&lt;br /&gt;
|1933&lt;br /&gt;
|12720&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|3699&lt;br /&gt;
|3045&lt;br /&gt;
|2056&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|8800&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Calendar&amp;diff=22922</id>
		<title>Calendar</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Calendar&amp;diff=22922"/>
		<updated>2024-02-23T10:23:49Z</updated>

		<summary type="html">&lt;p&gt;Pine: fixed broken pamphlet images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;calendar&#039;&#039;&#039;, located in the Community Center, depicts the events that occur during the 28-day seasons in &#039;&#039;Coral Island&#039;&#039;. These events include festivals and townies&#039; birthdays; the player character&#039;s birthday cannot be set in-game.&lt;br /&gt;
&lt;br /&gt;
There are four seasons per year: Spring, Summer, Fall, and Winter. Each season allows different Crops to be planted, changes the scenery and available Fish, and more. Thanks to the Kickstarter campaign reaching its US$250,000 stretch funding goal, townies will automatically change clothes with the changing seasons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seasons==&lt;br /&gt;
===[[Spring]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |1&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |2&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |3&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |4&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |5&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |6&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:321Icon_joko.png|center|40x40px]] [[Joko]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:96Icon_antonio.png|center|40x40px]] [[Antonio]][[File:604Icon_paul.png|center|40x40px]] [[Paul]]&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:334Icon_kenny.png|center|40x40px]] [[Kenny]]&lt;br /&gt;
|[[File:Cherry blossom pamphlet.png|center|40x40px]][[Cherry Blossom Potluck]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:558Icon_oliver.png|center|40x40px]] [[Oliver]][[File:804Icon_scott.png|center|40x40px]] [[Scott]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:379Icon_ling.png|center|40x40px]] [[Ling]]&lt;br /&gt;
|[[File:375Icon_mark.png|center|40x40px]] [[Mark]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:533Icon_walter.png|center|40x40px]] [[Walter]]&lt;br /&gt;
|[[File:Tree Planting Festival pamphlet.png|center|40x40px]][[Tree Planting Festival]]&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
|-&lt;br /&gt;
|[[File:18Icon_aaliyah.png|center|40x40px]] [[Aaliyah]][[File:119Icon_ben.png|center|40x40px]] [[Ben]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:20Icon_macy.png|center|40x40px]] [[Macy]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:582Icon_pablo.png|center|40x40px]] [[Pablo]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== [[Summer]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |1&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |2&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |3&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |4&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |5&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |6&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:471Icon_valentina.png|center|40x40px]][[Valentina]][[File:Icon wataru.png|center|40x40px]][[Wataru]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:177Icon_connor.png|center|40x40px]][[Connor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
|-&lt;br /&gt;
|[[File:776Icon_sam.png|center|40x40px]][[Sam]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Animal Festival pamphlet.png|center|40x40px]]Animal Festival&lt;br /&gt;
|[[File:251Icon_emma.png|center|40x40px]][[Emma]][[File:273Icon_eva.png|center|40x40px]][[Eva]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
! 19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:286Icon_frank.png|center|40x40px]][[Frank]][[File:579Icon_zarah.png|center|40x40px]][[Zarah]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:189Icon_dinda.png|center|40x40px]][[Dinda]]&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:83Icon_anne.png|center|40x40px]][[Anne]]&lt;br /&gt;
[[File:357Icon_leah.png|center|40x40px]][[Leah]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Beach clean up pamphlet.png|center|40x40px]]Beach Cleanup Day&lt;br /&gt;
|[[File:554Icon_yuri.png|center|40x40px]][[Yuri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Fall]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |1&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |2&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |3&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |4&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |5&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:644Icon_rafael.png|center|40x40px]][[Rafael]][[File:151Icon_eleanor.png|center|45x45px]][[Eleanor]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:309Icon_jim.png|center|40x40px]][[Jim]][[File:154Icon_chaem.png|center|40x40px]][[Chaem]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
!13 &lt;br /&gt;
! 14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:437Icon_theo.png|center|40x40px]][[Theo]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:143Icon_bree.png|center|40x40px]][[Bree]]&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20 &lt;br /&gt;
!21&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harvest pamphlet.png|center|40x40px]]Harvest Festival&lt;br /&gt;
|[[File:985Icon_luke.png|center|40x40px]][[Luke]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:368Icon_lily.png|center|40x40px]][[Lily]][[File:723Icon rendy.png|center|35x35px]][[Randy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:210Icon_dippa.png|center|40x40px]][[Dippa]]&lt;br /&gt;
[[File:354Icon_surya.png|center|40x40px]][[Surya]]&lt;br /&gt;
|[[File:878Icon_sunny.png|center|40x40px]][[Sunny]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Spooky pamphlet.png|center|40x40px]]Spooky Festival&lt;br /&gt;
|}&lt;br /&gt;
===[[Winter]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |1&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |2&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |3&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |4&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |5&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;width:14%;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:656Icon_raj.png|center|40x40px]][[Raj]]&lt;br /&gt;
|[[File:453Icon_millie.png|center|40x40px]][[Millie]]&lt;br /&gt;
|[[File:165Icon_charles.png|center|40x40px]][[Charles]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
|-&lt;br /&gt;
|[[File:262Icon_erika.png|center|40x40px]][[Erika]][[File:506Icon_wakuu.png|center|40x40px]][[Wakuu]][[File:653Icon_zoe.png|center|40x40px]][[Zoe]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:538Icon_noah.png|center|40x40px]][[Noah]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:130Icon_betty.png|center|40x40px]][[Betty]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
! 17&lt;br /&gt;
!18 &lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:239Icon_emily.png|center|40x40px]][[Emily]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:139Art_Nouveau_Tree.png|center|40x40px]]Winter Festival&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27 &lt;br /&gt;
!28&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:107Icon_archie.png|center|40x40px]][[Archie]]&lt;br /&gt;
[[File:506Icon_nina.png|center|40x40px]][[Nina]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:72Icon_alice.png|center|40x40px]][[Alice]]&lt;br /&gt;
[[File:838Icon_suki.png|center|40x40px]][[Suki]]&lt;br /&gt;
|[[File:New year pamphlet.png|center|40x40px]]New Year Eve Feast&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Animal_Festival_pamphlet.png&amp;diff=22921</id>
		<title>File:Animal Festival pamphlet.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Animal_Festival_pamphlet.png&amp;diff=22921"/>
		<updated>2024-02-23T10:21:42Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Stairway Games with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Stairway Games&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=File:Tree_Planting_Festival_pamphlet.png&amp;diff=22920</id>
		<title>File:Tree Planting Festival pamphlet.png</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=File:Tree_Planting_Festival_pamphlet.png&amp;diff=22920"/>
		<updated>2024-02-23T10:21:42Z</updated>

		<summary type="html">&lt;p&gt;Pine: Uploaded a work by Stairway Games from Stairway Games with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
|source=Stairway Games&lt;br /&gt;
|author=Stairway Games&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
This file was uploaded with the UploadWizard extension.&lt;br /&gt;
&lt;br /&gt;
[[Category:Uploaded with UploadWizard]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=22768</id>
		<title>Town Rank</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=22768"/>
		<updated>2024-02-16T11:24:18Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Rank B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
Town rank is the main progression system in the Coral Island game. At the beginning of the game, Starlet Town is appraised by the [[Judge Ross]] as government representation, and scores an F due to low tourism rates, a dirty environment, and a lack of local heritage. The mayor of Starlet Town, [[Connor]], tells the player how the town was once a thriving island, but everything changed since the oil spill incident. Connor asks the player to help restore Starlet Town&#039;s former glory.&lt;br /&gt;
&lt;br /&gt;
There are three ways to increase town rank: increasing ocean points, heritage points, and museum. Players can increase ocean points by cleaning the sea and healing the coral. Heritage points can be increased by donating to the museum and offering at the temple. Finally, museum can be increased by renovating the town. As the player increases town rank, more items become available at the shops, more wildlife will show up, and more tourists will visit. The end goal is to restore Coral Island to level A (or even S) and restore it back to its glory days before the oil spill.&lt;br /&gt;
&lt;br /&gt;
= Points and Scoring =&lt;br /&gt;
[[File:Town Rank UI.png|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
To increase town rank in Coral Island, players must accumulate points. The town rank starts at F and can be increased up to S by performing certain activities. These activities divided into 3 category. for example, healing the ocean will grant ocean points, and donating to museum will contribute to museum. The amount of points required vary for each town rank. &lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Town Rank F&lt;br /&gt;
!Town Rank E&lt;br /&gt;
!Town Rank D&lt;br /&gt;
!Town Rank C&lt;br /&gt;
!Town Rank B&lt;br /&gt;
!Town Rank A&lt;br /&gt;
!Town Rank S&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|400&lt;br /&gt;
|1100&lt;br /&gt;
|1850&lt;br /&gt;
|2600&lt;br /&gt;
|3400&lt;br /&gt;
|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some activities that will contribute to Town Rank:&lt;br /&gt;
&lt;br /&gt;
=== Heritage Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Herritage - Offering&lt;br /&gt;
|24&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Hot spring accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Mid forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Deep forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Savannah accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Town sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Lake sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Forest sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Farm sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Temple fully healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1430&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Museum Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points per Activity&lt;br /&gt;
|-&lt;br /&gt;
|Museum Expanded&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Artifacts&lt;br /&gt;
|78&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fossil&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Gem&lt;br /&gt;
|35&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fish&lt;br /&gt;
|69&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Insect&lt;br /&gt;
|53&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Ocean Critters&lt;br /&gt;
|45&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Artifact Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fossil Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Gem Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fish Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Insect Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Critters Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1310&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ocean Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Coral site healed&lt;br /&gt;
&amp;lt;small&amp;gt;(The solar orb mechanic player encounter when diving)&amp;lt;/small&amp;gt;&lt;br /&gt;
|85&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|All corals healed&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Ocean temple healed&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town Rank Benefits =&lt;br /&gt;
&lt;br /&gt;
== Rank F ==&lt;br /&gt;
The starting town rank. &lt;br /&gt;
&lt;br /&gt;
== Rank E ==&lt;br /&gt;
* 300 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* Unlocked [[fruit plant]]s&lt;br /&gt;
* New clothing at store&lt;br /&gt;
** Antonio opens the [[White Flamingo]]&lt;br /&gt;
* Unlocked [[Pet]] Adoption&lt;br /&gt;
* Unlocked tier 1 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
** [[Ling]] will send you an Auto fertilizer&lt;br /&gt;
* Unlocked [[Duck]]&lt;br /&gt;
* Unlocked [[Sheep]]&lt;br /&gt;
&lt;br /&gt;
== Rank D == &lt;br /&gt;
* 400 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* New decor at [[Furniture (Shop)]]&lt;br /&gt;
* New Clothing at [[White Flamingo]] &lt;br /&gt;
* Unlocked tier 2 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
* Unlocked [[Goat]]&lt;br /&gt;
* Unlocked [[Quail]]&lt;br /&gt;
&lt;br /&gt;
== Rank C == &lt;br /&gt;
* 500 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* New decor at [[Furniture (Shop)]]&lt;br /&gt;
* New Clothing at [[White Flamingo]] &lt;br /&gt;
* Unlocked tier 3 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
* Unlocked [[Crop#Winter Crops|winter seeds]]&lt;br /&gt;
* Unlocked [[Fruit Tree]]s&lt;br /&gt;
* Unlocked [[Pig]]&lt;br /&gt;
* Unlocked [[Peafowl]]&lt;br /&gt;
&lt;br /&gt;
== Rank B ==&lt;br /&gt;
* 600 Merit Points&lt;br /&gt;
* New seed ([[cactus]]) at [[Sam&#039;s General Store]]&lt;br /&gt;
* New decor at [[Furniture (Shop)]]&lt;br /&gt;
* New clothing at [[White Flamingo]] &lt;br /&gt;
* Unlocked [[Llama]]&lt;br /&gt;
* Unlocked [[Luwak]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=22767</id>
		<title>Town Rank</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=22767"/>
		<updated>2024-02-16T11:24:06Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Rank B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
Town rank is the main progression system in the Coral Island game. At the beginning of the game, Starlet Town is appraised by the [[Judge Ross]] as government representation, and scores an F due to low tourism rates, a dirty environment, and a lack of local heritage. The mayor of Starlet Town, [[Connor]], tells the player how the town was once a thriving island, but everything changed since the oil spill incident. Connor asks the player to help restore Starlet Town&#039;s former glory.&lt;br /&gt;
&lt;br /&gt;
There are three ways to increase town rank: increasing ocean points, heritage points, and museum. Players can increase ocean points by cleaning the sea and healing the coral. Heritage points can be increased by donating to the museum and offering at the temple. Finally, museum can be increased by renovating the town. As the player increases town rank, more items become available at the shops, more wildlife will show up, and more tourists will visit. The end goal is to restore Coral Island to level A (or even S) and restore it back to its glory days before the oil spill.&lt;br /&gt;
&lt;br /&gt;
= Points and Scoring =&lt;br /&gt;
[[File:Town Rank UI.png|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
To increase town rank in Coral Island, players must accumulate points. The town rank starts at F and can be increased up to S by performing certain activities. These activities divided into 3 category. for example, healing the ocean will grant ocean points, and donating to museum will contribute to museum. The amount of points required vary for each town rank. &lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Town Rank F&lt;br /&gt;
!Town Rank E&lt;br /&gt;
!Town Rank D&lt;br /&gt;
!Town Rank C&lt;br /&gt;
!Town Rank B&lt;br /&gt;
!Town Rank A&lt;br /&gt;
!Town Rank S&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|400&lt;br /&gt;
|1100&lt;br /&gt;
|1850&lt;br /&gt;
|2600&lt;br /&gt;
|3400&lt;br /&gt;
|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some activities that will contribute to Town Rank:&lt;br /&gt;
&lt;br /&gt;
=== Heritage Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Herritage - Offering&lt;br /&gt;
|24&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Hot spring accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Mid forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Deep forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Savannah accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Town sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Lake sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Forest sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Farm sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Temple fully healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1430&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Museum Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points per Activity&lt;br /&gt;
|-&lt;br /&gt;
|Museum Expanded&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Artifacts&lt;br /&gt;
|78&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fossil&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Gem&lt;br /&gt;
|35&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fish&lt;br /&gt;
|69&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Insect&lt;br /&gt;
|53&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Ocean Critters&lt;br /&gt;
|45&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Artifact Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fossil Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Gem Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fish Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Insect Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Critters Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1310&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ocean Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Coral site healed&lt;br /&gt;
&amp;lt;small&amp;gt;(The solar orb mechanic player encounter when diving)&amp;lt;/small&amp;gt;&lt;br /&gt;
|85&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|All corals healed&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Ocean temple healed&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town Rank Benefits =&lt;br /&gt;
&lt;br /&gt;
== Rank F ==&lt;br /&gt;
The starting town rank. &lt;br /&gt;
&lt;br /&gt;
== Rank E ==&lt;br /&gt;
* 300 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* Unlocked [[fruit plant]]s&lt;br /&gt;
* New clothing at store&lt;br /&gt;
** Antonio opens the [[White Flamingo]]&lt;br /&gt;
* Unlocked [[Pet]] Adoption&lt;br /&gt;
* Unlocked tier 1 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
** [[Ling]] will send you an Auto fertilizer&lt;br /&gt;
* Unlocked [[Duck]]&lt;br /&gt;
* Unlocked [[Sheep]]&lt;br /&gt;
&lt;br /&gt;
== Rank D == &lt;br /&gt;
* 400 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* New decor at [[Furniture (Shop)]]&lt;br /&gt;
* New Clothing at [[White Flamingo]] &lt;br /&gt;
* Unlocked tier 2 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
* Unlocked [[Goat]]&lt;br /&gt;
* Unlocked [[Quail]]&lt;br /&gt;
&lt;br /&gt;
== Rank C == &lt;br /&gt;
* 500 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* New decor at [[Furniture (Shop)]]&lt;br /&gt;
* New Clothing at [[White Flamingo]] &lt;br /&gt;
* Unlocked tier 3 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
* Unlocked [[Crop#Winter Crops|winter seeds]]&lt;br /&gt;
* Unlocked [[Fruit Tree]]s&lt;br /&gt;
* Unlocked [[Pig]]&lt;br /&gt;
* Unlocked [[Peafowl]]&lt;br /&gt;
&lt;br /&gt;
== Rank B ==&lt;br /&gt;
* 600 Merit Points&lt;br /&gt;
* New seed ([[cactus]]) at [[Sam&#039;s General Store]]&lt;br /&gt;
* New decor at [[Furniture (Shop)]]&lt;br /&gt;
* New Clothing at [[White Flamingo]] &lt;br /&gt;
* Unlocked [[Llama]]&lt;br /&gt;
* Unlocked [[Luwak]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22382</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22382"/>
		<updated>2024-02-13T11:06:54Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Produce Quality Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
* Town Rank info is just wrong in a bunch of different places.&lt;br /&gt;
** I want to fix up the tables. &lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039;&lt;br /&gt;
|741&lt;br /&gt;
|2343&lt;br /&gt;
|4348&lt;br /&gt;
|3355&lt;br /&gt;
|1933&lt;br /&gt;
|12720&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|3699&lt;br /&gt;
|3045&lt;br /&gt;
|2056&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|8800&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22379</id>
		<title>Produce Quality</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Produce_Quality&amp;diff=22379"/>
		<updated>2024-02-13T07:20:29Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Quality mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
In Coral Island, there are five different quality levels for crops and animal products: Basic, Bronze, Silver, Gold, and Osmium. To increase the quality of an item, player can upgrade these items in [[Lings Lab]] using various kelp essences they obtain from diving. By doing so, players can improve the yield and quality of their harvest.&lt;br /&gt;
&lt;br /&gt;
Quality can have various effects. Higher quality items are sold at a higher price. For some consumables, higher quality also results in greater stamina and HP recovery. During festivals like the Harvest Competition and Potluck, higher quality grants more points.&lt;br /&gt;
&lt;br /&gt;
Items available to upgrade: &lt;br /&gt;
* &#039;&#039;&#039;Seeds&#039;&#039;&#039;: Increase quality of harvested [[crop]]s&lt;br /&gt;
* &#039;&#039;&#039;Seedlings&#039;&#039;&#039; : Increase quality of [[fruit plant]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Saplings&#039;&#039;&#039;: Increase quality of [[fruit tree]] harvest&lt;br /&gt;
* &#039;&#039;&#039;Hay&#039;&#039;&#039;: Increase quality of animal products&lt;br /&gt;
&lt;br /&gt;
==Price mechanic==&lt;br /&gt;
Higher quality means higher sell price for product.&lt;br /&gt;
 Basic product price * Quality Multiplier = Quality Product Price&lt;br /&gt;
{| class=&amp;quot;wikitable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
!Basic Quality&lt;br /&gt;
![[File:768T Icon StarBronzeB.png|24px|center]]&lt;br /&gt;
![[File:759T Icon StarSilverB.png|24px|center]]&lt;br /&gt;
![[File:747T Icon StarGoldB.png|24px|center]]&lt;br /&gt;
![[File:734T Icon StarOsmiumB.png|24px|center]]&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
|1&lt;br /&gt;
|1.15&lt;br /&gt;
|1.3&lt;br /&gt;
|1.5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Product price Example &lt;br /&gt;
|50 {{g}}&lt;br /&gt;
|58 {{g}}&lt;br /&gt;
|65 {{g}}&lt;br /&gt;
|75 {{g}}&lt;br /&gt;
|100 {{g}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality mechanic ==&lt;br /&gt;
Product quality is determined when the player harvests the product, not when they plant the seeds. However, the quality of the seed affects the chances of getting a certain quality when harvesting. By upgrading the seed, the player increases the chances of getting upgraded crops.&lt;br /&gt;
&lt;br /&gt;
For example, if the seed is basic quality, the player has a 95% chance of harvesting a basic crop and 0% chance of getting a gold or osmium crop. But if the player upgrades to a bronze seed, the chances of getting a bronze crop increase to 55%, while the chances of getting a basic crop are reduced to 30%, and there is now a 3% chance of getting a gold crop.&lt;br /&gt;
&lt;br /&gt;
The table below shows the complete percentage chance of what product the player will get:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! at No Upgrade &lt;br /&gt;
| 95% || 3% || 2% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! at Bronze Upgrade &lt;br /&gt;
| 30% || 55% || 12% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! at Silver Upgrade &lt;br /&gt;
| 10% || 20% || 55% || 13% || 2%&lt;br /&gt;
|-&lt;br /&gt;
! at Gold Upgrade &lt;br /&gt;
| 0% || 10% || 20% || 55% || 15%&lt;br /&gt;
|-&lt;br /&gt;
! at Osmium Upgrade &lt;br /&gt;
| 0% || 0% || 5% || 40% || 55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using Fertilizer ==&lt;br /&gt;
There are three levels of Fertilizer that increasingly improve crop quality. All three can be [[Crafting|crafted]]. Fertilizer I and II can be bought from [[Sam&#039;s General Store]] and [[Lings Lab]]. &lt;br /&gt;
&lt;br /&gt;
===Fertilizer I===&lt;br /&gt;
Fertilizer I can be crafted with 2 Compost and 1 Sap or purchased for 40{{g}}. The percentage chance of product quality can be found in the table below. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;|&lt;br /&gt;
! Chance of Basic Product&lt;br /&gt;
! Chance of Bronze Product&lt;br /&gt;
! Chance of Silver Product&lt;br /&gt;
! Chance of Gold Product&lt;br /&gt;
! Chance of Osmium Product&lt;br /&gt;
|- &lt;br /&gt;
! at No Upgrade &lt;br /&gt;
| 52% || 25% || 15% || 8% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills  ==&lt;br /&gt;
The Farming [[Mastery]] has a skill, &#039;&#039;&#039;Quality Crop&#039;&#039;&#039;, which has a 10% chance of improving crop quality.&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22348</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22348"/>
		<updated>2024-02-11T13:00:49Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
* Town Rank info is just wrong in a bunch of different places.&lt;br /&gt;
** I want to fix up the tables. &lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;No Fertilizer&#039;&#039;&#039;&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer I&#039;&#039;&#039;&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer II&#039;&#039;&#039;&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
|&#039;&#039;&#039;Fertilizer III&#039;&#039;&#039; (wip)&lt;br /&gt;
|268&lt;br /&gt;
|844&lt;br /&gt;
|1643&lt;br /&gt;
|1275&lt;br /&gt;
|740&lt;br /&gt;
|4770&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22321</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22321"/>
		<updated>2024-02-11T09:59:43Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
* Town Rank info is just wrong in a bunch of different places.&lt;br /&gt;
** I want to fix up the tables. &lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!No Fertilizer&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!Fertilizer I&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|wip&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22320</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22320"/>
		<updated>2024-02-11T09:53:22Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Produce Quality Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!No Fertilizer&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!Fertilizer I&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|wip&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22319</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22319"/>
		<updated>2024-02-11T09:48:56Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the game a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Crop Upgrade&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total Samples&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!No Fertilizer&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!Fertilizer I&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!No Upgrade&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|wip&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22318</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22318"/>
		<updated>2024-02-11T09:46:17Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* No Crop Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the game a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary.  &lt;br /&gt;
===No Crop Upgrade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total&lt;br /&gt;
|- &lt;br /&gt;
!No Fertilizer&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer I&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|wip&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22317</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22317"/>
		<updated>2024-02-11T09:45:46Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Produce Quality Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I&#039;m able to in-game, and then reload the game a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary.  &lt;br /&gt;
===No Crop Upgrade===&lt;br /&gt;
{| &lt;br /&gt;
!&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total&lt;br /&gt;
|- &lt;br /&gt;
!No Fertilizer&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer I&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|wip&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22316</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22316"/>
		<updated>2024-02-11T09:44:26Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* =No Crop Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. If you do use this, acknowledgement is appreciated but not necessary.  &lt;br /&gt;
===No Crop Upgrade===&lt;br /&gt;
{| &lt;br /&gt;
!&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total&lt;br /&gt;
|- &lt;br /&gt;
!No Fertilizer&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer I&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|wip&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|wip&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22315</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=22315"/>
		<updated>2024-02-11T09:44:10Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;br /&gt;
&lt;br /&gt;
==Produce Quality Numbers==&lt;br /&gt;
I&#039;m putting the totals I&#039;ve been taking in case anyone wants to do their own data collection at a higher order of magnitude. If you do use this, acknowledgement is appreciated but not necessary.  &lt;br /&gt;
===No Crop Upgrade== &lt;br /&gt;
{| &lt;br /&gt;
!&lt;br /&gt;
!Base Crops&lt;br /&gt;
!Bronze Crops&lt;br /&gt;
!Silver Crops&lt;br /&gt;
!Gold Crops&lt;br /&gt;
!Osmium Crops&lt;br /&gt;
!Total&lt;br /&gt;
|- &lt;br /&gt;
!No Fertilizer&lt;br /&gt;
|2472&lt;br /&gt;
|73&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer I&lt;br /&gt;
|5462&lt;br /&gt;
|2660&lt;br /&gt;
|1516&lt;br /&gt;
|762&lt;br /&gt;
|0&lt;br /&gt;
|10400&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer II&lt;br /&gt;
|1896&lt;br /&gt;
|4090&lt;br /&gt;
|3020&lt;br /&gt;
|1844&lt;br /&gt;
|0&lt;br /&gt;
|10850&lt;br /&gt;
|-&lt;br /&gt;
!Fertilizer III&lt;br /&gt;
|wip&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|wip&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Fish&amp;diff=22188</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Fish&amp;diff=22188"/>
		<updated>2024-02-10T08:06:30Z</updated>

		<summary type="html">&lt;p&gt;Pine: Time stop when fishing is a known bug and should not happen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; are [[wildlife]] located in any lake, pond, sea, or most bodies of water on the island. The player can catch fish using a [[Tools|Fishing Pole]]. Confirmed catchable creatures include fish, starfish, squid, and crabs.&lt;br /&gt;
&lt;br /&gt;
It should be noted that some fish will only appear in certain weather and locations, such as rainy weather or the sea. The player can use fish as an ingredient for [[cooking]], temple [[Heritage|offering]] or as a [[Quests|quest]] item. Caught fish will be able to be displayed in the [[Museum Donation|museum]].&lt;br /&gt;
&lt;br /&gt;
While player is in fishing mode, game time does not stop.&lt;br /&gt;
==Fish Spawns==&lt;br /&gt;
Fish could be obtain by fishing on any water in land area and inside of Cavern.&lt;br /&gt;
&lt;br /&gt;
Some fish may be caught all day, others spawn only during certain hours of the day: Morning, Afternoon, Evening, or Night. Some fish also spawn in specific seasons or weather, or during specific dates. Additionally, some fish are rarer than others, with rare fish appearing less frequently than more common ones. The length of the cast when fishing can influence the fish&#039;s rarity and size, as well as the odds of catching trash, and there is a constant small chance of catching a rare item like a geode or coffer. Bait may eventually be used to further modify the chances of catching certain types of fish.&lt;br /&gt;
&lt;br /&gt;
For most spawn numbers, the distribution is as follows:&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible artisan-table fandom-table croptable&amp;quot; style=&amp;quot; vertical-align:top;&amp;quot;&lt;br /&gt;
!Cast Length&lt;br /&gt;
!Trash&lt;br /&gt;
!Treasure&lt;br /&gt;
!Fish Size&lt;br /&gt;
!Fish Rarity&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|35%&lt;br /&gt;
|.05%&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Small: 52.5% &lt;br /&gt;
* Medium: 37.5%&lt;br /&gt;
*  Large: 10%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Common: 58.25%&lt;br /&gt;
* Uncommon: 30%&lt;br /&gt;
* Rare: 8.75%&lt;br /&gt;
* Legendary: 3%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|30%&lt;br /&gt;
|.05%&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Small: 48.5%&lt;br /&gt;
* Medium: 39%&lt;br /&gt;
* Large: 12.5%&lt;br /&gt;
&amp;lt;/span&amp;gt; &lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Common: 51.75%&lt;br /&gt;
* Uncommon: 32.5%&lt;br /&gt;
* Rare: 11.5%&lt;br /&gt;
* Legendary: 4.25%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|30%&lt;br /&gt;
|.05%&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Small: 42.5% &lt;br /&gt;
* Medium: 42.5%&lt;br /&gt;
*  Large: 15%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Common: 44.5%&lt;br /&gt;
* Uncommon: 35%&lt;br /&gt;
* Rare: 14.75%&lt;br /&gt;
* Legendary: 5.75%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|25%&lt;br /&gt;
|.05%&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Small: 37.5%&lt;br /&gt;
* Medium: 45%&lt;br /&gt;
* Large: 17.5%&lt;br /&gt;
&amp;lt;/span&amp;gt; &lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Common: 37%&lt;br /&gt;
* Uncommon: 37.5%&lt;br /&gt;
* Rare: 18.5%&lt;br /&gt;
* Legendary: 7%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|15%&lt;br /&gt;
|.05%&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Small: 32%&lt;br /&gt;
* Medium: 46.5%&lt;br /&gt;
* Large: 21.5%&lt;br /&gt;
&amp;lt;/span&amp;gt; &lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Common: 29%&lt;br /&gt;
* Uncommon: 41.5%&lt;br /&gt;
* Rare: 21%&lt;br /&gt;
* Legendary: 8.5%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|5%&lt;br /&gt;
|.05%&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Small: 27%&lt;br /&gt;
* Medium: 48%&lt;br /&gt;
* Large: 25%&lt;br /&gt;
&amp;lt;/span&amp;gt; &lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Common: 20%&lt;br /&gt;
* Uncommon: 45%&lt;br /&gt;
* Rare: 25%&lt;br /&gt;
* Legendary: 10%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===Locations===&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible artisan-table fandom-table croptable&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
!Area name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ricefield&#039;&#039;&#039;&lt;br /&gt;
|A flooded field for growing rice found north of the farm.  Part of them is reachable for fishing from a small viewing deck next to the [[B.O.S Guild]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pond&#039;&#039;&#039;&lt;br /&gt;
|The four small bodies of water dotting the farm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Garden Lane River&#039;&#039;&#039;&lt;br /&gt;
|The river that flows just east of the farm, starting near the Recycling Center.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forest River&#039;&#039;&#039;&lt;br /&gt;
|The river that flows within the forest, starting from the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town River&#039;&#039;&#039;&lt;br /&gt;
|The river that flows through the Woodlands north of town.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Estuary&#039;&#039;&#039;&lt;br /&gt;
|A body of water where river meets ocean near the sacred tree found between the farm and the Lookout.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town Dock Ocean&#039;&#039;&#039;&lt;br /&gt;
|The portion of the ocean east of town where the Tavern and Zarah&#039;s boat are located.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Beach Ocean&#039;&#039;&#039;&lt;br /&gt;
|A stretch of the ocean that spans most of the map&#039;s southern shore.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lighthouse&#039;&#039;&#039;&lt;br /&gt;
|The portion of the ocean immediately surrounding the Lookout and Lighthouse.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forest Ocean&#039;&#039;&#039;&lt;br /&gt;
|A brackish stretch of the ocean located just to the west of the farm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrance Cavern&#039;&#039;&#039;&lt;br /&gt;
|The body of water in the main chamber of the Cavern. It can be fished from a dock to the left of the entrance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Mine Cavern&#039;&#039;&#039;&lt;br /&gt;
|Any body of water within the Cavern&#039;s Earth Mines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Mine Cavern&#039;&#039;&#039;&lt;br /&gt;
|Any body of water within the Cavern&#039;s Water Mines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Air Mine Cavern&#039;&#039;&#039;&lt;br /&gt;
|Any body of water within the Cavern&#039;s Air Mines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Mine Cavern&#039;&#039;&#039;&lt;br /&gt;
|Any body of water within the Cavern&#039;s Fire Mines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Mine Lava Cavern&#039;&#039;&#039;&lt;br /&gt;
|Any body of lava within the Cavern&#039;s Fire Mines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Temple Lake&#039;&#039;&#039;&lt;br /&gt;
|The large body of water surrounding the Temple Offering.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses of fish==&lt;br /&gt;
Every fish the player catches can be donated to the [[Museum Donation|museum]] to be displayed. Each fish donated earns the player 3 [https://coralwiki.stairwaygames.com/wiki/Town_Rank town rank] points.&lt;br /&gt;
&lt;br /&gt;
Fish can also be shipped or sold in [[Beach Shack]]. They can also be gifted but most characters dislike or hate them, with the exception of [[Bree]] and [[Eleanor]] that like all fish, and [[Jim]] and [[Theo]] who are neutral about them. Several people like [[Wataru]], Theo, and [[Scott]] love specific fish.&lt;br /&gt;
===Cooking===&lt;br /&gt;
&#039;&#039;Main Page: [[Cooking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten cooking recipes can be made with fish: eight with any fish and two with particular types.&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible croptable&amp;quot; style=&amp;quot; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Utensil&lt;br /&gt;
!Restores&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Basic &amp;lt;br&amp;gt; Price&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |[[File:768T Icon StarBronzeB.png|24px|center]]Price&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot; |[[File:759T Icon StarSilverB.png|24px|center]]Price&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot; |[[File:747T Icon StarGoldB.png|24px|center]]Price&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot; |[[File:734T Icon StarOsmiumB.png|24px|center]]Price&lt;br /&gt;
!Recipe source&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|404Fish Tacos.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Fish taco&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Any &#039;&#039;&#039;Fish&#039;&#039;&#039; (1) &lt;br /&gt;
*  {{IconCustSize|449Tortilla.png|40}} (1)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{iconNew|844Skillet.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* {{iconNew|365Energy.webp}} 333&lt;br /&gt;
* {{iconNew|883Health.webp}} 238&lt;br /&gt;
* Fishing +10%&lt;br /&gt;
&amp;lt;/span&amp;gt; &lt;br /&gt;
|65 {{g}}&lt;br /&gt;
|75 {{g}}&lt;br /&gt;
|81 {{g}}&lt;br /&gt;
|98 {{g}}&lt;br /&gt;
|130 {{g}}&lt;br /&gt;
|{{IconNameLink|icon=251Icon emma.png|link=https://coralwiki.stairwaygames.com/wiki/Emma|Name=Emma (2 hearts)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|442Grilled Fish.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Grilled fish&lt;br /&gt;
|Any &#039;&#039;&#039;Fish&#039;&#039;&#039; (1)&lt;br /&gt;
|{{iconNew|759Grill.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* {{iconNew|365Energy.webp}} 240&lt;br /&gt;
* {{iconNew|883Health.webp}} 170&lt;br /&gt;
* Diving +10%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
| 18 {{g}}&lt;br /&gt;
| 21 {{g}}&lt;br /&gt;
| 23 {{g}}&lt;br /&gt;
| 27 {{g}}&lt;br /&gt;
| 36 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|596Sashimi.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sashimi&lt;br /&gt;
|&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* Any &#039;&#039;&#039;Fish&#039;&#039;&#039; (1) &lt;br /&gt;
* {{IconCustSize|230Wasabi.png|40}} (1)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{iconNew|998Chef Knife.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;span class=&amp;quot;detail-list&amp;quot;&amp;gt;&lt;br /&gt;
* {{iconNew|365Energy.webp}} 270&lt;br /&gt;
* {{iconNew|883Health.webp}} 200&lt;br /&gt;
* Diving +10%&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|45 {{g}}&lt;br /&gt;
|52 {{g}}&lt;br /&gt;
|56 {{g}}&lt;br /&gt;
|68 {{g}}&lt;br /&gt;
|90 {{g}}&lt;br /&gt;
|{{IconNameLink|icon=174Fishing Rod.png|link=https://coralwiki.stairwaygames.com/wiki/Mastery|Name=Mastery Fishing  (2)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|257Seafood Ramen.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Seafood ramen&lt;br /&gt;
|{{iconNew|Wheat Flour.png}} (1) • Any &#039;&#039;&#039;Fish&#039;&#039;&#039; (1) • Any &#039;&#039;&#039;Mussel&#039;&#039;&#039; (1)&lt;br /&gt;
|{{iconNew|96Pot.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{iconNew|883Health.webp}} 336 {{iconNew|365Energy.webp}} 380&lt;br /&gt;
|65 {{g}}&lt;br /&gt;
|75 {{g}}&lt;br /&gt;
|81 {{g}}&lt;br /&gt;
|98 {{g}}&lt;br /&gt;
|130 {{g}}&lt;br /&gt;
||{{IconNameLink|icon=878Icon sunny.png|link=https://coralwiki.stairwaygames.com/wiki/Sunny|Name=Sunny (4 hearts)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|839Smoked Salmon.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Smoked salmon&lt;br /&gt;
|{{iconNew|898Salmon.png|}} &#039;&#039;or&#039;&#039; {{iconNew|199Sockeye Salmon.png}} (1) • {{iconNew|364Wood.png}} (1)&lt;br /&gt;
|{{iconNew|759Grill.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{iconNew|883Health.webp}} 240 {{iconNew|365Energy.webp}} 180&lt;br /&gt;
Fishing +10%&lt;br /&gt;
|24 {{g}}&lt;br /&gt;
|28 {{g}}&lt;br /&gt;
|30 {{g}}&lt;br /&gt;
|36 {{g}}&lt;br /&gt;
|48 {{g}}&lt;br /&gt;
|{{IconNameLink|icon=309Icon jim.png|link=https://coralwiki.stairwaygames.com/wiki/Jim|Name=Jim (5 hearts)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|238Sushi.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sushi&lt;br /&gt;
|Any &#039;&#039;&#039;Fish&#039;&#039;&#039; (1) • {{iconNew|833Rice.png}} (1)&lt;br /&gt;
|{{iconNew|998Chef Knife.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{iconNew|883Health.webp}} 370 {{iconNew|365Energy.webp}} 238&lt;br /&gt;
Diving +10%&lt;br /&gt;
|38 {{g}}&lt;br /&gt;
|44 {{g}}&lt;br /&gt;
|48 {{g}}&lt;br /&gt;
|57 {{g}}&lt;br /&gt;
|76 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|354Smoked Fish.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Smoked fish&lt;br /&gt;
|Any &#039;&#039;&#039;Fish&#039;&#039;&#039; except {{iconNew|898Salmon.png|}} &#039;&#039;or&#039;&#039; {{iconNew|199Sockeye Salmon.png}} (1) • {{iconNew|364Wood.png}} (1)&lt;br /&gt;
|{{iconNew|759Grill.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{iconNew|883Health.webp}} 240 {{iconNew|365Energy.webp}} 185&lt;br /&gt;
Diving +10%&lt;br /&gt;
|19 {{g}}&lt;br /&gt;
|22 {{g}}&lt;br /&gt;
|24 {{g}}&lt;br /&gt;
|29 {{g}}&lt;br /&gt;
|38 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|166Fish Soup.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Fish soup&lt;br /&gt;
|Any &#039;&#039;&#039;Fish&#039;&#039;&#039; (1) • Any &#039;&#039;&#039;Vegetable&#039;&#039;&#039; (1) • {{iconNew|216Sake.png}} • Any &#039;&#039;&#039;Truffle oil&#039;&#039;&#039; (1)&lt;br /&gt;
|{{iconNew|96Pot.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{iconNew|883Health.webp}} 250 {{iconNew|365Energy.webp}} 315&lt;br /&gt;
Fishing +10%&lt;br /&gt;
|225 {{g}}&lt;br /&gt;
|259 {{g}}&lt;br /&gt;
|281 {{g}}&lt;br /&gt;
|338 {{g}}&lt;br /&gt;
|450 {{g}}&lt;br /&gt;
|{{IconNameLink|icon=177Icon connor.png|link=https://coralwiki.stairwaygames.com/wiki/Connor|Name=Connor (3 hearts)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|644Pad Thai.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pad thai&lt;br /&gt;
|{{iconNew|Wheat Flour.png}} (1) • {{iconNew|62Shrimp.png}} (1) • Any &#039;&#039;&#039;Vegetable&#039;&#039;&#039; (1) • {{iconNew|252Lemon.png}} (1)&lt;br /&gt;
|{{iconNew|504Frying Pan.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{iconNew|883Health.webp}} 252 {{iconNew|365Energy.webp}} 370&lt;br /&gt;
|85 {{g}}&lt;br /&gt;
|98 {{g}}&lt;br /&gt;
|106 {{g}}&lt;br /&gt;
|128 {{g}}&lt;br /&gt;
|170 {{g}}&lt;br /&gt;
|{{IconNameLink|icon=297Icon jack.png|link=https://coralwiki.stairwaygames.com/wiki/Jack|Name=Jack (2 hearts)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|204Fish Sandwich.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Fish sandwich&lt;br /&gt;
|{{iconNew|777Bread.png}} (1) • &#039;&#039;&#039;Any Fish&#039;&#039;&#039; (1) • {{iconNew|321Lettuce.png}} (1) • {{iconNew|956Shallot.png}} (1)&lt;br /&gt;
|{{iconNew|998Chef Knife.png}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{iconNew|883Health.webp}} 277 {{iconNew|365Energy.webp}} 275&lt;br /&gt;
|56 {{g}}&lt;br /&gt;
|64 {{g}}&lt;br /&gt;
|70 {{g}}&lt;br /&gt;
|84 {{g}}&lt;br /&gt;
|112 {{g}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of fish==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Basic Price&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |[[File:768T Icon StarBronzeB.png|24px|center]]Price&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot; |[[File:759T Icon StarSilverB.png|24px|center]]Price&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot; |[[File:747T Icon StarGoldB.png|24px|center]]Price&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot; |[[File:734T Icon StarOsmiumB.png|24px|center]]Price&lt;br /&gt;
!Location&lt;br /&gt;
!Time&lt;br /&gt;
!Weather&lt;br /&gt;
!Spring&lt;br /&gt;
!Summer&lt;br /&gt;
!Fall&lt;br /&gt;
!Winter&lt;br /&gt;
!Rarity&lt;br /&gt;
!Difficulty&lt;br /&gt;
![[Heritage|Offering]](Bundle)&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|898Salmon.png}}&lt;br /&gt;
!Salmon&lt;br /&gt;
|45 {{g}} &lt;br /&gt;
|52 {{g}}&lt;br /&gt;
|59 {{g}}&lt;br /&gt;
|68 {{g}}&lt;br /&gt;
|90 {{g}}&lt;br /&gt;
| Estuary • Temple Lake &amp;lt;br&amp;gt; During Fall: Garden Lane River • Forest River • Town River&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|471Giant Snakehead.png}}&lt;br /&gt;
!Giant snakehead&lt;br /&gt;
| 95 {{g}} &lt;br /&gt;
| 109 {{g}} &lt;br /&gt;
| 124 {{g}} &lt;br /&gt;
| 143 {{g}} &lt;br /&gt;
| 190 {{g}}&lt;br /&gt;
|Garden Lane River • Town River&lt;br /&gt;
|Morning • Evening • Night&lt;br /&gt;
|Sunny&lt;br /&gt;
Windy&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|80Catfish.png}}  &lt;br /&gt;
!Catfish&lt;br /&gt;
| 45 {{g}}&lt;br /&gt;
| 52 {{g}}&lt;br /&gt;
| 59 {{g}} &lt;br /&gt;
| 68 {{g}}&lt;br /&gt;
| 90 {{g}}&lt;br /&gt;
|Ricefield • Pond • Forest River &amp;lt;br&amp;gt; Trash Cans (Spring • Summer) • Beach Shack (Spring)&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Rain • Storm&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|Freshwater Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|334Flowerhorn.png}}&lt;br /&gt;
!Flowerhorn&lt;br /&gt;
| 80 {{g}} &lt;br /&gt;
| 92 {{g}} &lt;br /&gt;
| 104 {{g}} &lt;br /&gt;
| 120 {{g}} &lt;br /&gt;
| 160 {{g}}&lt;br /&gt;
|Entrance Cavern&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|433Tilapia.png}}&lt;br /&gt;
!Tilapia&lt;br /&gt;
| 40 {{g}} &lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 60 {{g}} &lt;br /&gt;
| 80 {{g}}&lt;br /&gt;
|Pond • Temple Lake&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|Freshwater Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|693King Red Arwana.png}}&lt;br /&gt;
!Red king arowana&lt;br /&gt;
| 620 {{g}} &lt;br /&gt;
| 713 {{g}}&lt;br /&gt;
| 806 {{g}}&lt;br /&gt;
| 930 {{g}} &lt;br /&gt;
| 1240 {{g}}&lt;br /&gt;
|Earth Mine Cavern • Water Mine Cavern • Air Mine Cavern • Fire Mine Cavern&lt;br /&gt;
|Afternoon • Evening&lt;br /&gt;
|Rain • Storm • Windy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
(22-28)&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Legendary&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|129Silver Arowana.png}}&lt;br /&gt;
!Silver Arowana&lt;br /&gt;
| 80 {{g}} &lt;br /&gt;
| 92 {{g}} &lt;br /&gt;
| 104 {{g}} &lt;br /&gt;
| 120 {{g}} &lt;br /&gt;
| 160 {{g}}&lt;br /&gt;
|Town River • Water Mine Cavern • Temple Lake &amp;lt;br&amp;gt; Trash Cans (Winter)&lt;br /&gt;
|Morning • Afternoon&lt;br /&gt;
|All&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|Freshwater Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|717Koi.png}}&lt;br /&gt;
!Koi&lt;br /&gt;
| 175 {{g}}&lt;br /&gt;
| 201 {{g}} &lt;br /&gt;
| 228 {{g}} &lt;br /&gt;
| 263 {{g}}&lt;br /&gt;
| 350 {{g}}&lt;br /&gt;
|Town River • Entrance Cavern • Temple Lake&lt;br /&gt;
|Morning • Afternoon&lt;br /&gt;
|Sunny • Rain • Storm • Windy&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|Freshwater Fish Offering (silver quality)&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|901Black Phantom Ghost Fish.png}}&lt;br /&gt;
!Black phantom ghost fish&lt;br /&gt;
| 35 {{g}} &lt;br /&gt;
| 40 {{g}} &lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 53 {{g}} &lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Farm River • Town River • Temple Lake  &amp;lt;br&amp;gt; Trash Cans (Spring)&lt;br /&gt;
|Any&lt;br /&gt;
|Sunny • Windy&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|402Gator Gar.png}}&lt;br /&gt;
!Gator gar&lt;br /&gt;
| 210 {{g}} &lt;br /&gt;
| 242 {{g}} &lt;br /&gt;
| 273 {{g}} &lt;br /&gt;
| 315 {{g}} &lt;br /&gt;
| 420 {{g}}&lt;br /&gt;
|Forest River • Temple Lake&lt;br /&gt;
|Morning&lt;br /&gt;
Afternoon&lt;br /&gt;
|Rain&lt;br /&gt;
Storm&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|Rare Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|18Rainbow Fish.png}}&lt;br /&gt;
!Rainbow fish&lt;br /&gt;
| 60 {{g}} &lt;br /&gt;
| 69 {{g}}&lt;br /&gt;
| 78 {{g}}&lt;br /&gt;
| 90 {{g}}&lt;br /&gt;
| 120 {{g}}&lt;br /&gt;
|Town River&lt;br /&gt;
|All Day&lt;br /&gt;
|Sunny Windy&lt;br /&gt;
Snow Blizzard&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|Freshwater Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|392Tiger Barb.png}}&lt;br /&gt;
!Tiger barb&lt;br /&gt;
| 35 {{g}} &lt;br /&gt;
| 40 {{g}}&lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 53 {{g}} &lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Pond • Temple Lake&lt;br /&gt;
|All Day&lt;br /&gt;
|Sunny Windy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|237Crayfish.png}}&lt;br /&gt;
!Crayfish&lt;br /&gt;
| 35 {{g}} &lt;br /&gt;
| 40 {{g}}&lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 53 {{g}} &lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Pond • Garden Lane River&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|355Fresh water Eel.png}}&lt;br /&gt;
!Freshwater eel&lt;br /&gt;
| 45 {{g}} &lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 59 {{g}} &lt;br /&gt;
| 68 {{g}}&lt;br /&gt;
| 90 {{g}}&lt;br /&gt;
| Estuary • Garden Lane River&lt;br /&gt;
|Afternoon • Evening • Night&lt;br /&gt;
|Sunny • Rain • Storm • Windy&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|543Goldfish.png}}&lt;br /&gt;
!Goldfish&lt;br /&gt;
| 70 {{g}} &lt;br /&gt;
| 81 {{g}} &lt;br /&gt;
| 91 {{g}} &lt;br /&gt;
|105 {{g}} &lt;br /&gt;
| 140 {{g}}&lt;br /&gt;
|Farm River • Forest River • Temple Lake&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|166Snakehead Fish.png}}&lt;br /&gt;
!Snakehead&lt;br /&gt;
| 45 {{g}} &lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 59 {{g}} &lt;br /&gt;
| 68 {{g}} &lt;br /&gt;
| 90 {{g}}&lt;br /&gt;
|Temple Lake&lt;br /&gt;
|Morning • Night&lt;br /&gt;
|Rain • Storm&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|966Bluegil.png}}&lt;br /&gt;
!Bluegill&lt;br /&gt;
| 40 {{g}} &lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 60 {{g}} &lt;br /&gt;
| 80 {{g}}&lt;br /&gt;
|Pond • Town River • Temple Lake&lt;br /&gt;
|Afternoon • Evening • Night&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|737Arapaima.png}}&lt;br /&gt;
!Arapaima&lt;br /&gt;
| 240 {{g}} &lt;br /&gt;
| 276 {{g}}&lt;br /&gt;
| 312 {{g}} &lt;br /&gt;
|360 {{g}} &lt;br /&gt;
| 480 {{g}}&lt;br /&gt;
|Forest River&lt;br /&gt;
|All Day&lt;br /&gt;
|Rain • Storm • Snow • Blizzard&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; |Very Hard&lt;br /&gt;
|Rare Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|646Zebra Fish.png}}&lt;br /&gt;
!Zebra fish&lt;br /&gt;
| 35 {{g}} &lt;br /&gt;
| 40 {{g}} &lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 53 {{g}} &lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Ricefield&lt;br /&gt;
Spring: Ricefield • Farm River • Forest River&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|519Golden Gar.png}}&lt;br /&gt;
!Golden gar&lt;br /&gt;
| 175 {{g}} &lt;br /&gt;
| 201 {{g}} &lt;br /&gt;
| 228 {{g}} &lt;br /&gt;
| 263 {{g}} &lt;br /&gt;
| 350 {{g}}&lt;br /&gt;
|Garden Lane River • Temple Lake&lt;br /&gt;
|All Day&lt;br /&gt;
|Rain • Storm&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|120Chub.png}}&lt;br /&gt;
!Chub&lt;br /&gt;
| 35 {{g}} &lt;br /&gt;
| 40 {{g}} &lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 53 {{g}} &lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Forest River • Town River • Temple Lake&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|31Browntrout.png}}&lt;br /&gt;
!Brown trout&lt;br /&gt;
| 45 {{g}} &lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 59 {{g}} &lt;br /&gt;
| 68 {{g}} &lt;br /&gt;
| 90 {{g}}&lt;br /&gt;
|Garden Lane River&lt;br /&gt;
Trash cans (Any)&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|164Cobia.png}}&lt;br /&gt;
!Cobia&lt;br /&gt;
| 90 {{g}} &lt;br /&gt;
| 109 {{g}} &lt;br /&gt;
| 124 {{g}} &lt;br /&gt;
| 143 {{g}} &lt;br /&gt;
| 190 {{g}}&lt;br /&gt;
|Estuary • Town Dock Ocean&lt;br /&gt;
|Morning • Afternoon&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|378Frogfish.png}}&lt;br /&gt;
!Frogfish&lt;br /&gt;
| 70 {{g}} &lt;br /&gt;
| 81 {{g}} &lt;br /&gt;
| 91 {{g}} &lt;br /&gt;
| 105 {{g}} &lt;br /&gt;
| 140 {{g}}&lt;br /&gt;
|Estuary • Lighthouse&lt;br /&gt;
|All Day&lt;br /&gt;
|Rain • Storm • Snow • Blizzard&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|841Monk Fish (Angler).png}}&lt;br /&gt;
!Monkfish&lt;br /&gt;
| 745 {{g}} &lt;br /&gt;
| 857 {{g}} &lt;br /&gt;
| 969 {{g}} &lt;br /&gt;
| 1118 {{g}} &lt;br /&gt;
| 1490 {{g}}&lt;br /&gt;
|Forest Ocean&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Sunny • Windy&lt;br /&gt;
|✓ &amp;lt;br&amp;gt; (1-14)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Legendary&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|607Yellowtail.png}}&lt;br /&gt;
!Yellowtail&lt;br /&gt;
| 55 {{g}} &lt;br /&gt;
| 63 {{g}} &lt;br /&gt;
| 72 {{g}} &lt;br /&gt;
| 83 {{g}} &lt;br /&gt;
| 110 {{g}}&lt;br /&gt;
|Town Dock Ocean&lt;br /&gt;
All Season: Fire Mine Cavern&lt;br /&gt;
|All Day&lt;br /&gt;
|Rain • Storm • Snow • Blizzard&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|494Tuna.png}}&lt;br /&gt;
!Tuna&lt;br /&gt;
| 240 {{g}} &lt;br /&gt;
| 276 {{g}} &lt;br /&gt;
| 312 {{g}} &lt;br /&gt;
| 360 {{g}} &lt;br /&gt;
| 480 {{g}}&lt;br /&gt;
|Town Dock Ocean • Lighthouse&lt;br /&gt;
All Season: Fire Mine Cavern&lt;br /&gt;
|Afternoon • Evening&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; |Very Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|995Pufferfish.png}}&lt;br /&gt;
!Pufferfish&lt;br /&gt;
| 70 {{g}} &lt;br /&gt;
| 81 {{g}} &lt;br /&gt;
| 91 {{g}} &lt;br /&gt;
| 105 {{g}} &lt;br /&gt;
| 140 {{g}}&lt;br /&gt;
|Town Dock  • Lighthouse&lt;br /&gt;
|Morning • Afternoon&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|865Ruby Red Dragonet.png}}&lt;br /&gt;
!Ruby red dragonet&lt;br /&gt;
| 35 {{g}}&lt;br /&gt;
| 40 {{g}} &lt;br /&gt;
| 46 {{g}}&lt;br /&gt;
| 53 {{g}} &lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Beach Ocean • Entrance Cavern&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|535Yellow Moray Eel.png}}&lt;br /&gt;
!Yellow moray eel&lt;br /&gt;
| 745 {{g}} &lt;br /&gt;
| 857 {{g}} &lt;br /&gt;
| 969 {{g}} &lt;br /&gt;
| 1118 {{g}} &lt;br /&gt;
| 1490 {{g}}&lt;br /&gt;
|Beach Ocean&lt;br /&gt;
|Night&lt;br /&gt;
|Any&lt;br /&gt;
|✓ &amp;lt;br&amp;gt; (15-28)&lt;br /&gt;
|✓ &amp;lt;br&amp;gt; (15-28)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Legendary&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|Rare Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|940Pink Snapper.png}}&lt;br /&gt;
!Pink snapper&lt;br /&gt;
| 40 {{g}} &lt;br /&gt;
| 46 {{g}}&lt;br /&gt;
| 52 {{g}}&lt;br /&gt;
| 60 {{g}}&lt;br /&gt;
| 80 {{g}}&lt;br /&gt;
|Town Dock Ocean&lt;br /&gt;
All Season: Air Mine Cavern&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|Saltwater Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|233Squid.png}}&lt;br /&gt;
!Squid&lt;br /&gt;
| 45 {{g}} &lt;br /&gt;
| 52 {{g}}&lt;br /&gt;
| 59 {{g}} &lt;br /&gt;
| 68 {{g}} &lt;br /&gt;
| 90 {{g}}&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|865Octopus.png}}&lt;br /&gt;
!Octopus&lt;br /&gt;
| 85 {{g}} &lt;br /&gt;
| 98 {{g}} &lt;br /&gt;
| 111 {{g}}&lt;br /&gt;
| 128 {{g}}&lt;br /&gt;
| 170 {{g}}&lt;br /&gt;
|Town Dock Ocean • Beach Ocean&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|424Giant Mudskipper.png}}&lt;br /&gt;
!Giant mudskipper&lt;br /&gt;
| 40 {{g}} &lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 60 {{g}} &lt;br /&gt;
| 80 {{g}}&lt;br /&gt;
|Ricefield • Estuary&lt;br /&gt;
All Season: Fire Mine Lava Cavern&lt;br /&gt;
|All Day&lt;br /&gt;
|Sunny • Windy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|617Grouper Fish.png}}&lt;br /&gt;
!Grouper&lt;br /&gt;
| 95 {{g}} &lt;br /&gt;
| 109 {{g}} &lt;br /&gt;
| 124 {{g}} &lt;br /&gt;
| 143 {{g}} &lt;br /&gt;
| 190 {{g}}&lt;br /&gt;
|Estuary • Town Dock Ocean • Entrance Cavern&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|23Sea Cucumber.png}}&lt;br /&gt;
!Sea cucumber&lt;br /&gt;
| 175 {{g}}&lt;br /&gt;
| 201 {{g}} &lt;br /&gt;
| 228 {{g}} &lt;br /&gt;
| 263 {{g}} &lt;br /&gt;
| 350 {{g}}&lt;br /&gt;
|Forest Ocean&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|889Parrot Fish.png}}&lt;br /&gt;
!Parrotfish&lt;br /&gt;
| 55 {{g}} &lt;br /&gt;
| 63 {{g}} &lt;br /&gt;
| 72 {{g}} &lt;br /&gt;
| 83 {{g}} &lt;br /&gt;
| 110 {{g}}&lt;br /&gt;
|Beach Ocean • Lighthouse&lt;br /&gt;
|Morning • Afternoon&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|968Polkadot Batfish.png}}&lt;br /&gt;
!Polka-dot batfish&lt;br /&gt;
| 80 {{g}} &lt;br /&gt;
| 92 {{g}} &lt;br /&gt;
| 104 {{g}} &lt;br /&gt;
| 120 {{g}}&lt;br /&gt;
| 160 {{g}}&lt;br /&gt;
|Forest Ocean&lt;br /&gt;
|All Day&lt;br /&gt;
|Rain • Storm • Snow • Blizzard&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|308Flameback Fish.png}}&lt;br /&gt;
!Flameback fish&lt;br /&gt;
| 60 {{g}} &lt;br /&gt;
| 69 {{g}} &lt;br /&gt;
| 78 {{g}}&lt;br /&gt;
|90 {{g}} &lt;br /&gt;
| 120 {{g}}&lt;br /&gt;
|Town Dock Ocean&lt;br /&gt;
|Afternoon • Evening • Night&lt;br /&gt;
|Rain • Storm • Snow • Blizzard&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|494Giant Stingray.png}}&lt;br /&gt;
!Giant stingray&lt;br /&gt;
| 845 {{g}} &lt;br /&gt;
| 972 {{g}} &lt;br /&gt;
| 1099 {{g}} &lt;br /&gt;
| 1268 {{g}} &lt;br /&gt;
| 1690 {{g}}&lt;br /&gt;
|Forest River&lt;br /&gt;
|Afternoon • Evening&lt;br /&gt;
|Sunny • Windy&lt;br /&gt;
|✓ &amp;lt;br&amp;gt; (15-28)&lt;br /&gt;
|✓ &amp;lt;br&amp;gt; (15-28)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Legendary&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; |Very Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|765Lobster.png}}&lt;br /&gt;
!Lobster&lt;br /&gt;
| 115 {{g}}&lt;br /&gt;
| 132 {{g}} &lt;br /&gt;
| 150 {{g}} &lt;br /&gt;
| 173 {{g}} &lt;br /&gt;
| 230 {{g}}&lt;br /&gt;
|Beach Ocean&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|741Lion Fish.png}}&lt;br /&gt;
!Lionfish&lt;br /&gt;
| 55 {{g}} &lt;br /&gt;
| 63 {{g}} &lt;br /&gt;
| 72 {{g}} &lt;br /&gt;
| 83 {{g}}&lt;br /&gt;
| 110 {{g}}&lt;br /&gt;
|Beach Ocean • Lighthouse&lt;br /&gt;
|Morning • Afternoon • Evening&lt;br /&gt;
|Sunny • Rain • Storm • Windy&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|Saltwater Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|261Damselfish.png}}&lt;br /&gt;
!Damselfish&lt;br /&gt;
| 140 {{g}} &lt;br /&gt;
| 161 {{g}} &lt;br /&gt;
| 182 {{g}} &lt;br /&gt;
| 210 {{g}}&lt;br /&gt;
| 280 {{g}}&lt;br /&gt;
|Beach Ocean&lt;br /&gt;
|Morning • Afternoon • Evening&lt;br /&gt;
|Sunny • Windy • Snow • Blizzard&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|817Mandarin.png}}&lt;br /&gt;
!Mandarin&lt;br /&gt;
| 140 {{g}} &lt;br /&gt;
| 161 {{g}} &lt;br /&gt;
| 182 {{g}} &lt;br /&gt;
| 210 {{g}} &lt;br /&gt;
| 280 {{g}}&lt;br /&gt;
|Forest Ocean&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Sunny • Windy • Snow • Blizzard&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|770Archer Fish.png}}&lt;br /&gt;
!Archer&lt;br /&gt;
| 70 {{g}} &lt;br /&gt;
| 81 {{g}} &lt;br /&gt;
| 91 {{g}} &lt;br /&gt;
| 105 {{g}} &lt;br /&gt;
| 140 {{g}}&lt;br /&gt;
|Garden Lane River • Entrance Cavern&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|705Angel Fish.png}}&lt;br /&gt;
!Angelfish&lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
| 81 {{g}} &lt;br /&gt;
| 91 {{g}} &lt;br /&gt;
| 105 {{g}}&lt;br /&gt;
| 140 {{g}}&lt;br /&gt;
|Forest River&lt;br /&gt;
|Morning • Afternoon • Evening&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|932Blue Tang.png}}&lt;br /&gt;
!Blue tang&lt;br /&gt;
| 40 {{g}}&lt;br /&gt;
| 46 {{g}}&lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 60 {{g}} &lt;br /&gt;
| 80 {{g}}&lt;br /&gt;
|Beach Ocean&lt;br /&gt;
All Season: Earth Mine Cavern&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|142Clown Fish.png}}&lt;br /&gt;
!Clownfish&lt;br /&gt;
| 35 {{g}}&lt;br /&gt;
| 40 {{g}}&lt;br /&gt;
| 46 {{g}}&lt;br /&gt;
| 53 {{g}}&lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Town Dock Ocean&lt;br /&gt;
|Afternoon • Evening • Night&lt;br /&gt;
|Sunny • Windy&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|285Firefish.png}}&lt;br /&gt;
!Firefish&lt;br /&gt;
| 35 {{g}} &lt;br /&gt;
| 40 {{g}} &lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 53 {{g}} &lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Forest Ocean&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|802Asian Sheepshead.png}}&lt;br /&gt;
!Asian sheepshead&lt;br /&gt;
| 175 {{g}} &lt;br /&gt;
| 201 {{g}} &lt;br /&gt;
|228 {{g}} &lt;br /&gt;
| 263 {{g}} &lt;br /&gt;
| 350 {{g}}&lt;br /&gt;
|Forest Ocean&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|Saltwater Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|998BoxFish.png}}&lt;br /&gt;
!Boxfish&lt;br /&gt;
| 40 {{g}}&lt;br /&gt;
| 46 {{g}}&lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 60 {{g}} &lt;br /&gt;
| 80 {{g}}&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|Afternoon • Evening • Night&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|792Mackerel.png}}&lt;br /&gt;
!Mackerel&lt;br /&gt;
| 45 {{g}}&lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 59 {{g}}&lt;br /&gt;
| 68 {{g}} &lt;br /&gt;
| 90 {{g}}&lt;br /&gt;
|Lighthouse • Forest Ocean&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|574Yellowfin Tuna.png}}&lt;br /&gt;
!Yellowfin tuna&lt;br /&gt;
| 210 {{g}}&lt;br /&gt;
| 242 {{g}} &lt;br /&gt;
| 273 {{g}}&lt;br /&gt;
| 315 {{g}} &lt;br /&gt;
| 420 {{g}}&lt;br /&gt;
|Town Dock Ocean • Beach Ocean&lt;br /&gt;
|Afternoon • Evening&lt;br /&gt;
|Rain • Storm • Snow • Blizzard&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|Saltwater Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|212Crab.png}}&lt;br /&gt;
!Crab&lt;br /&gt;
| 70 {{g}} &lt;br /&gt;
| 81 {{g}} &lt;br /&gt;
| 91 {{g}}&lt;br /&gt;
| 105 {{g}}&lt;br /&gt;
| 140 {{g}}&lt;br /&gt;
|Ricefield • Forest River • Lighthouse&lt;br /&gt;
Trash Cans (Fall)&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|353Sword Fish.png}}&lt;br /&gt;
!Swordfish&lt;br /&gt;
| 210 {{g}} &lt;br /&gt;
| 242 {{g}} &lt;br /&gt;
| 273 {{g}}&lt;br /&gt;
| 315 {{g}}&lt;br /&gt;
| 420 {{g}}&lt;br /&gt;
|Town Dock Ocean&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|188Cod.png}}&lt;br /&gt;
!Cod&lt;br /&gt;
| 45 {{g}} &lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 59 {{g}} &lt;br /&gt;
| 68 {{g}} &lt;br /&gt;
| 90 {{g}}&lt;br /&gt;
|Estuary&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Sunny • Windy • Snow • Blizzard&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{IconNew|834Barracuda.png}}&lt;br /&gt;
!Barracuda&lt;br /&gt;
| 60 {{g}} &lt;br /&gt;
| 69 {{g}} &lt;br /&gt;
| 78 {{g}}&lt;br /&gt;
| 90 {{g}} &lt;br /&gt;
| 120 {{g}}&lt;br /&gt;
|Town Dock Ocean • Beach Ocean&lt;br /&gt;
|Morning • Afternoon • Evening&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|449Giant Sea Bass.png}}&lt;br /&gt;
!Giant sea bass&lt;br /&gt;
| 845 {{g}} &lt;br /&gt;
| 972 {{g}} &lt;br /&gt;
| 1099 {{g}} &lt;br /&gt;
| 1268 {{g}} &lt;br /&gt;
| 1690 {{g}}&lt;br /&gt;
|Forest Ocean&lt;br /&gt;
|Morning • Night&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
(1-7)&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Legendary&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; |Very Hard&lt;br /&gt;
|Rare Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|954Sardines.png}}&lt;br /&gt;
!Sardine&lt;br /&gt;
| 35 {{g}} &lt;br /&gt;
| 40 {{g}}&lt;br /&gt;
| 46 {{g}}&lt;br /&gt;
| 53 {{g}} &lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Beach Ocean • Lighthouse&lt;br /&gt;
All Season: Fire Mine Lava Cavern&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|Saltwater Fish Offering  (silver quality)&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|826Red Snapper.png}}&lt;br /&gt;
!Red snapper&lt;br /&gt;
| 45 {{g}} &lt;br /&gt;
| 52 {{g}} &lt;br /&gt;
| 59 {{g}} &lt;br /&gt;
| 68 {{g}} &lt;br /&gt;
| 90 {{g}}&lt;br /&gt;
|Town River • Estuary • Temple Lake&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|594Green Sawfish.png}}&lt;br /&gt;
!Green sawfish&lt;br /&gt;
| 845 {{g}} &lt;br /&gt;
| 972 {{g}}&lt;br /&gt;
| 1099 {{g}} &lt;br /&gt;
| 1268 {{g}} &lt;br /&gt;
| 1690 {{g}}&lt;br /&gt;
|Estuary&lt;br /&gt;
|Afternoon • Evening • Night&lt;br /&gt;
|Rain • Storm • Snow • Blizzard&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Legendary&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; |Very Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|267Sturgeon.png}}&lt;br /&gt;
!Sturgeon&lt;br /&gt;
| 240 {{g}} &lt;br /&gt;
| 276 {{g}}&lt;br /&gt;
| 312 {{g}}&lt;br /&gt;
| 360 {{g}} &lt;br /&gt;
| 480 {{g}}&lt;br /&gt;
|Garden Lane River • Temple Lake&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Rain • Storm • Snow • Blizzard&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; |Very Hard&lt;br /&gt;
|Rare Fish Offering&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|199Sockeye Salmon.png}}&lt;br /&gt;
!Sockeye salmon&lt;br /&gt;
| 80 {{g}}&lt;br /&gt;
| 92 {{g}}&lt;br /&gt;
| 104 {{g}} &lt;br /&gt;
| 120 {{g}}&lt;br /&gt;
| 160 {{g}}&lt;br /&gt;
|Estuary • Temple Lake&lt;br /&gt;
Fall: Garden Lane River • Forest River • Town River&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Uncommon&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|62Shrimp.png}}&lt;br /&gt;
!Shrimp&lt;br /&gt;
| 35 {{g}}&lt;br /&gt;
| 40 {{g}}&lt;br /&gt;
| 46 {{g}} &lt;br /&gt;
| 53 {{g}} &lt;br /&gt;
| 70 {{g}}&lt;br /&gt;
|Pond&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Common&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; |Very Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|869Barramundi.png}}&lt;br /&gt;
!Barramundi&lt;br /&gt;
| 175 {{g}} &lt;br /&gt;
| 201 {{g}} &lt;br /&gt;
| 228 {{g}}&lt;br /&gt;
| 263 {{g}} &lt;br /&gt;
| 350 {{g}}&lt;br /&gt;
|Town River • Estuary&lt;br /&gt;
|All Day&lt;br /&gt;
|Any&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Medium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|666Jellyfish.png}}&lt;br /&gt;
!Jellyfish&lt;br /&gt;
| 95 {{g}}&lt;br /&gt;
| 109 {{g}} &lt;br /&gt;
| 124 {{g}}&lt;br /&gt;
| 143 {{g}}&lt;br /&gt;
| 190 {{g}}&lt;br /&gt;
|Beach Ocean • Lighthouse&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Sunny • Windy&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; |Rare&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; |Easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|570Great White Shark.png}}&lt;br /&gt;
!Great white shark&lt;br /&gt;
| 845 {{g}}&lt;br /&gt;
| 972 {{g}} &lt;br /&gt;
| 1099 {{g}} &lt;br /&gt;
| 1268 {{g}} &lt;br /&gt;
| 1690 {{g}}&lt;br /&gt;
|Town Dock Ocean&lt;br /&gt;
|Morning • Afternoon&lt;br /&gt;
|Sunny • Windy&lt;br /&gt;
|&lt;br /&gt;
|✓ &amp;lt;br&amp;gt; (1-14)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Legendary&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; |Very Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{iconNew|641Hammerhead.png}}&lt;br /&gt;
!Hammerhead&lt;br /&gt;
| 845 {{g}}&lt;br /&gt;
| 972 {{g}}&lt;br /&gt;
| 1099 {{g}} &lt;br /&gt;
| 1268 {{g}} &lt;br /&gt;
| 1690 {{g}}&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|Morning • Evening • Night&lt;br /&gt;
|Rain • Storm • Snow • Blizzard&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓ &amp;lt;br&amp;gt; (8-21)&lt;br /&gt;
|✓ &amp;lt;br&amp;gt; (8-21)&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Legendary&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; |Very Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{IconNew|765Raja Ampat Shark.png}}&lt;br /&gt;
!Raja Ampat shark&lt;br /&gt;
| 745 {{g}}&lt;br /&gt;
| 857 {{g}} &lt;br /&gt;
| 969 {{g}}&lt;br /&gt;
| 1118 {{g}}&lt;br /&gt;
| 1490 {{g}}&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|Evening • Night&lt;br /&gt;
|Sunny • Rain • Storm • Windy&lt;br /&gt;
|&lt;br /&gt;
|✓ &amp;lt;br&amp;gt; (1-14)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Legendary&lt;br /&gt;
| data-sort-value=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox shops}}&lt;br /&gt;
{{Navbox locations}}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Mastery&amp;diff=22057</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Mastery&amp;diff=22057"/>
		<updated>2024-02-09T01:08:42Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Skills */ All Mastery Skills added now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mastery&#039;&#039;&#039; are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new skills, crafting blueprints and recipes along the way.&lt;br /&gt;
&lt;br /&gt;
Mastery levels are used to track a player&#039;s progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards. &lt;br /&gt;
&lt;br /&gt;
All mastery need the following experience points in order to increase the level:&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;artisan-table fandom-table croptable&amp;quot; style=&amp;quot; vertical-align:top;width:40%&amp;quot;&lt;br /&gt;
!Level	&lt;br /&gt;
!Experience	&lt;br /&gt;
!Total Experience&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|120&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|170&lt;br /&gt;
|290&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|490&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|740&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|1140&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|1540&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|2140&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|2740&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|3640&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|4640&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Each mastery has six skills that can be acquired using skill points. The player gains a skill point every two levels, gaining the fifth at level 10. A final skill point can be purchased for 500 [[Merit Point]]s at the [[Community Center]]. Acquiring two skills in a mastery unlocks tier II skills for that mastery. &lt;br /&gt;
&lt;br /&gt;
==Proficiency==&lt;br /&gt;
&lt;br /&gt;
For level 0 mastery, any use of &#039;&#039;&#039;Hoe&#039;&#039;&#039;, &#039;&#039;&#039;Watering Can&#039;&#039;&#039;, &#039;&#039;&#039;Pickaxe&#039;&#039;&#039;, &#039;&#039;&#039;Axe&#039;&#039;&#039;, and &#039;&#039;&#039;Scythe&#039;&#039;&#039; will consumed 3 energy for success hit, and 1 energy for failed hit. Each usage of &#039;&#039;&#039;Fishing pole&#039;&#039;&#039; or &#039;&#039;&#039;Bug net&#039;&#039;&#039; will cost 20 energy for success catch, and 1 energy for failed catch. no energy consumed for using &#039;&#039;&#039;Sword&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each mastery increase will result in a decrease in energy usage by a certain amount. This means that as player improve their mastery, they will be able to perform actions more efficiently and with less fatigue. Here are the &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;overflow-x:auto&#039;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;artisan-table fandom-table croptable&amp;quot; style=&amp;quot; vertical-align:top;&amp;quot;&lt;br /&gt;
!Level Mastery&lt;br /&gt;
!Energy Reduction	&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|35%&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: the game keeps track of fractions amounts of energy, but in the user interface they are rounded to the nearest integer for clarity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Affected Tools===&lt;br /&gt;
*&#039;&#039;&#039;Hoe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Watering Can&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pickaxe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Axe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scythe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fishing pole&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bug net&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
For more detail: [[Farming]]&lt;br /&gt;
&lt;br /&gt;
Farming mastery are earn by tilling ground, watering ground, and harvesting crops.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
!Level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Makeshift scarecrow}}&lt;br /&gt;
{{Icon|Fertilizer I}}&lt;br /&gt;
|{{Icon|Compost bin}}&lt;br /&gt;
{{Icon|Sprinkler I}}&lt;br /&gt;
{{Icon|Flash I}}&lt;br /&gt;
|{{Icon|Mason jar}}&lt;br /&gt;
{{Icon|Hydro I}}&lt;br /&gt;
{{Icon|Makeshift floor tile}}&lt;br /&gt;
{{Icon|Makeshift arch}}&lt;br /&gt;
|{{Icon|Ordinary scarecrow}}&lt;br /&gt;
{{Icon|Hydro II}}&lt;br /&gt;
|{{Icon|Fertilizer II}}&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
!Level 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Keg}}&lt;br /&gt;
{{Icon|Sprinkler II}}&lt;br /&gt;
|{{Icon|Flash II}}&lt;br /&gt;
|{{Icon|Fertilizer III}}&lt;br /&gt;
{{Icon|Hydro III}}&lt;br /&gt;
|{{Icon|Flash III}}&lt;br /&gt;
{{Icon|Sprinkler III}}&lt;br /&gt;
|{{Icon|Aging barrel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:10%&amp;quot;| &#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Stay Hydrated &lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Quality Crop&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Double Crop&lt;br /&gt;
|-&lt;br /&gt;
| Chance for watered soil to stay watered the following day.&lt;br /&gt;
| Chance to harvest better-quality crops.&lt;br /&gt;
| Chance to harvest double crops.&lt;br /&gt;
|-&lt;br /&gt;
| 25% chance&lt;br /&gt;
| 10% chance for better quality&lt;br /&gt;
| 5% chance &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
! Crop Express&lt;br /&gt;
! Crop Price&lt;br /&gt;
! Replant&lt;br /&gt;
|-&lt;br /&gt;
| Chance for crops to grow faster. &lt;br /&gt;
| Increases the selling price of all crops. &lt;br /&gt;
| Chance to leave a seed behind when clearing crops (harvesting or destroying). &lt;br /&gt;
|-&lt;br /&gt;
| 10% chance to grow faster&lt;br /&gt;
| 15% price increase&lt;br /&gt;
| 10% chance&lt;br /&gt;
|}&lt;br /&gt;
===Experience Points===&lt;br /&gt;
&lt;br /&gt;
Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different points values based on 2 factors: &#039;&#039;Base item price&#039;&#039; and &#039;&#039;priceToItemRatio&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Harvesting crops will have &#039;&#039;priceToItemRatio&#039;&#039; by 0.075 and both harvesting fruit plant and fruit tree will have 0.1  &#039;&#039;priceToItemRatio&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The formula for counting experience gain from harvesting crops is as follows: &#039;&#039;&#039;&#039;&#039;[ Exp = ( Base item price * priceToItemRatio ) ]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ranching==&lt;br /&gt;
For more detail: [[Ranching]]&lt;br /&gt;
&lt;br /&gt;
Ranching mastery are earn by harvesting animal product and pet them.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
!Level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sunny-Side-Up Eggs}}&lt;br /&gt;
|{{Icon|Mayonnaise machine}}&lt;br /&gt;
|{{Icon|Hay fence}}&lt;br /&gt;
{{Icon|Hay gate}}&lt;br /&gt;
{{Icon|Hay floor tile}}&lt;br /&gt;
|{{Icon|Cheese press}} &lt;br /&gt;
{{Icon|Hay sign}}&lt;br /&gt;
|{{Icon|Hay chest}} &lt;br /&gt;
{{Icon|Hay Arch}}&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
!Level 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Loom}}&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:10%&amp;quot;| &#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Animal Feed &lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Quality Product&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Double Products&lt;br /&gt;
|-&lt;br /&gt;
| Chance for animal feed to stay filled the next day. &lt;br /&gt;
| Chance to harvest better-quality animal products.&lt;br /&gt;
| Chance to harvest double animal products.&lt;br /&gt;
|-&lt;br /&gt;
| 25% chance&lt;br /&gt;
| 10% chance for better quality&lt;br /&gt;
| 5% chance &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
! Fast Friends&lt;br /&gt;
! Product Price&lt;br /&gt;
! Product Size&lt;br /&gt;
|-&lt;br /&gt;
| Lowers the time to befriend animals.&lt;br /&gt;
| Increases the selling price of all animal products.&lt;br /&gt;
| Chance to increase the size of animal products.&lt;br /&gt;
|-&lt;br /&gt;
| 5% increase in rate&lt;br /&gt;
| 15% price increase&lt;br /&gt;
| 10% chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
&lt;br /&gt;
Every time player pet their animal, it gain 10 points. Meanwhile harvesting animal product will have different values based on 2 factors: &#039;&#039;Base value&#039;&#039; and &#039;&#039;Quality modifier&#039;&#039;. Harvesting crops will have &#039;&#039;Base value&#039;&#039; of 2 points and each quality will have it&#039;s own &#039;&#039;quality modifier&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Regular&#039;&#039;&#039; 2 points&lt;br /&gt;
*&#039;&#039;&#039;Bronze&#039;&#039;&#039; 3 points&lt;br /&gt;
*&#039;&#039;&#039;Silver&#039;&#039;&#039; 6 points&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039; 10 points&lt;br /&gt;
*&#039;&#039;&#039;Osmium&#039;&#039;&#039; 15 points&lt;br /&gt;
&lt;br /&gt;
The formula for counting experience gain from harvesting animal product is as follows: &#039;&#039;&#039;&#039;&#039;[ Exp = ( Base value * Quality modifier ) ]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Foraging==&lt;br /&gt;
For more detail: [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
Foraging mastery are earn by gathering loot, destroying debris, and cutting tree with Axe. When players gather loot in diving areas, diving points will be given instead of foraging points.&lt;br /&gt;
{|class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
!Level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Candied tree seed}}&lt;br /&gt;
|{{Icon|Kiln}}&lt;br /&gt;
{{Icon|Flower bouquet}}&lt;br /&gt;
|{{Icon|Wooden fence}}&lt;br /&gt;
{{Icon|Wooden gate}}&lt;br /&gt;
{{Icon|Wood floor tile}}&lt;br /&gt;
|{{Icon|Tap}}&lt;br /&gt;
{{Icon|Wood sign}}&lt;br /&gt;
|{{Icon|Wooden chest}}&lt;br /&gt;
{{Icon|Wooden arch}}&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
!Level 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Mushroom log}}&lt;br /&gt;
|{{Icon|Hedge gate}}&lt;br /&gt;
{{Icon|Hedge fence}}&lt;br /&gt;
|{{Icon|Oil press}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:10%&amp;quot;| &#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Speed Demon&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Quality Forage&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Double Foraging&lt;br /&gt;
|-&lt;br /&gt;
| Increases sprinting speed. &lt;br /&gt;
| Chance to forage better-quality items.&lt;br /&gt;
| Chance to forage double items.&lt;br /&gt;
|-&lt;br /&gt;
| 15% increase&lt;br /&gt;
| 10% chance for better quality&lt;br /&gt;
| 5% chance &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
! Exceptional Cutter&lt;br /&gt;
! Forage Price&lt;br /&gt;
! Hasten Nature&lt;br /&gt;
|-&lt;br /&gt;
| Chance for regular trees to drop hardwood. &lt;br /&gt;
| Increases the selling price of all foraged goods.&lt;br /&gt;
| Lowers the processing time of bee houses and mushroom logs. &lt;br /&gt;
|-&lt;br /&gt;
| 2% chance to drop hardwood&lt;br /&gt;
| 15% price increase&lt;br /&gt;
| 10% lower process time&lt;br /&gt;
|}&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering loot&#039;&#039;&#039; will have different values based on 2 factors: &#039;&#039;Base value&#039;&#039; and &#039;&#039;Quality modifier&#039;&#039;. Gathering loot will have &#039;&#039;Base value&#039;&#039; of 2 is and each quality will have it&#039;s own &#039;&#039;quality modifier&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Regular&#039;&#039;&#039; 6 points&lt;br /&gt;
*&#039;&#039;&#039;Bronze&#039;&#039;&#039; 7.5 points&lt;br /&gt;
*&#039;&#039;&#039;Silver&#039;&#039;&#039; 9 points&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039; 12 points&lt;br /&gt;
*&#039;&#039;&#039;Osmium&#039;&#039;&#039; 15 points&lt;br /&gt;
&lt;br /&gt;
The formula for counting points gain from gathering loot is as follows: &#039;&#039;&#039;&#039;&#039;[ Exp = ( Base value * Quality modifier ) ]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroying debris&#039;&#039;&#039; will have different value based on base value in each item, here is the breakdown:&lt;br /&gt;
*&#039;&#039;&#039;Large Log&#039;&#039;&#039; 15 points&lt;br /&gt;
*&#039;&#039;&#039;Twig&#039;&#039;&#039; 1 point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cutting tree&#039;&#039;&#039; will have different points but only granted when the tree it&#039;s in phase of sapling and tree, here is the breakdown:&lt;br /&gt;
*&#039;&#039;&#039;Tree&#039;&#039;&#039; 10 points.&lt;br /&gt;
*&#039;&#039;&#039;Sapling&#039;&#039;&#039; 4 points.&lt;br /&gt;
*&#039;&#039;&#039;Stump&#039;&#039;&#039; 4 Points.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
For more detail: [[Mining]]&lt;br /&gt;
&lt;br /&gt;
Mining mastery are earn by destroying debris in mining area.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
!Level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive I}}&lt;br /&gt;
|{{Icon|Rope}}&lt;br /&gt;
{{Icon|Stone sign}}&lt;br /&gt;
|{{Icon|Stone fence}}&lt;br /&gt;
{{Icon|Stone gate}}&lt;br /&gt;
{{Icon|Stone floor tile}}&lt;br /&gt;
|{{Icon|Stone soup}}&lt;br /&gt;
|{{Icon|Stone chest}}&lt;br /&gt;
{{Icon|Stone arch}}&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
!Level 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive II}}&lt;br /&gt;
|{{Icon|Slimy Okra}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Icon|Explosive III}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:10%&amp;quot;| &#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Double Ore &lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Rock Domino&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Geode Finder&lt;br /&gt;
|-&lt;br /&gt;
| Chance to mine double ores. &lt;br /&gt;
| Chance to break surrounding rocks when mining.&lt;br /&gt;
| Increases the chances of finding geodes.&lt;br /&gt;
|-&lt;br /&gt;
| 20% chance&lt;br /&gt;
| 10% chance&lt;br /&gt;
| 100% increase &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
! Rare Rocks&lt;br /&gt;
! Gem Price&lt;br /&gt;
! Double Gems&lt;br /&gt;
|-&lt;br /&gt;
| Chance for regular rocks to drop rare resources.&lt;br /&gt;
| Increases the selling price of all gems&lt;br /&gt;
| Chance to find double gems&lt;br /&gt;
|-&lt;br /&gt;
| 1% chance for better quality&lt;br /&gt;
| 15% price increase&lt;br /&gt;
| 5% chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience Points===&lt;br /&gt;
&#039;&#039;&#039;Destroying debris&#039;&#039;&#039; will have different value based on base value in each item, here is the breakdown:&lt;br /&gt;
*&#039;&#039;&#039;Small Rock&#039;&#039;&#039; 1 Point&lt;br /&gt;
*&#039;&#039;&#039;Medium Rock&#039;&#039;&#039; 2 Points&lt;br /&gt;
*&#039;&#039;&#039;Large Rock&#039;&#039;&#039; 3 Points&lt;br /&gt;
*&#039;&#039;&#039;Bronze Node&#039;&#039;&#039; 5 Points&lt;br /&gt;
*&#039;&#039;&#039;Silver Node&#039;&#039;&#039; 10 Points&lt;br /&gt;
*&#039;&#039;&#039;Gold Node&#039;&#039;&#039; 25 Points&lt;br /&gt;
*&#039;&#039;&#039;Osmium Node&#039;&#039;&#039; 40 Points&lt;br /&gt;
*&#039;&#039;&#039;Gem Node&#039;&#039;&#039; 40 Points&lt;br /&gt;
&lt;br /&gt;
==Diving==&lt;br /&gt;
For more detail: [[Diving]]&lt;br /&gt;
&lt;br /&gt;
Diving mastery are earn by destroying debris in diving areas.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
!Level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Scuba snack}}&lt;br /&gt;
{{Icon|Vortexanator I}}&lt;br /&gt;
|{{Icon|Recycling machine}}&lt;br /&gt;
|{{Icon|Scrap fence}}&lt;br /&gt;
{{Icon|Scrap gate}}&lt;br /&gt;
{{Icon|Scrap floor tile}}&lt;br /&gt;
|{{Icon|Dehydrator}}&lt;br /&gt;
{{Icon|Scrap sign}}&lt;br /&gt;
|{{Icon|Scrap chest}}&lt;br /&gt;
{{Icon|Scrap arch}}&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
!Level 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Vortexanator II}}&lt;br /&gt;
|{{Icon|Solar panel}} &lt;br /&gt;
| -&lt;br /&gt;
|{{Icon|Vortexanator III}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:10%&amp;quot;| &#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Double Kelp &lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Rare Trash&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Treasure Finder&lt;br /&gt;
|-&lt;br /&gt;
| Chance to harvest double kelp. &lt;br /&gt;
| Chance for trash to drop rare resources.&lt;br /&gt;
| Increases the chances of finding artifacts.&lt;br /&gt;
|-&lt;br /&gt;
| 20% chance&lt;br /&gt;
| 2% chance&lt;br /&gt;
| 100% increase &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
! Double Artifacts&lt;br /&gt;
! Ocean Loot&lt;br /&gt;
! Artifact Price&lt;br /&gt;
|-&lt;br /&gt;
| Chance to receive double artifacts from artifact troves.&lt;br /&gt;
| Increases the selling price of all artifacts.&lt;br /&gt;
| Chance to forage double items.&lt;br /&gt;
|-&lt;br /&gt;
| 5% chance&lt;br /&gt;
| 30% price increase&lt;br /&gt;
| 5% chance&lt;br /&gt;
|}&lt;br /&gt;
===Experience Points===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroying debris&#039;&#039;&#039; will have different value based on base value in each item, here is the breakdown:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Oily / Non Oily&lt;br /&gt;
!Experience point (Se Pulu Area)&lt;br /&gt;
!Increase point per depth&lt;br /&gt;
|-&lt;br /&gt;
|Small Trash&lt;br /&gt;
|Both&lt;br /&gt;
|0.3 Points&lt;br /&gt;
| +0.3 Points&lt;br /&gt;
|-&lt;br /&gt;
|Medium Trash&lt;br /&gt;
|Both&lt;br /&gt;
|0.6 Points&lt;br /&gt;
| +0.3 Points&lt;br /&gt;
|-&lt;br /&gt;
|Wood Debris&lt;br /&gt;
|Oily&lt;br /&gt;
|0.3 Points&lt;br /&gt;
| +0.3 Points&lt;br /&gt;
|-&lt;br /&gt;
|Metal Debris&lt;br /&gt;
|Oily&lt;br /&gt;
|0.3 Points&lt;br /&gt;
| +0.3 Points&lt;br /&gt;
|-&lt;br /&gt;
|Rock Debris&lt;br /&gt;
|Oily&lt;br /&gt;
|0.25 Points&lt;br /&gt;
| +0.25 Points&lt;br /&gt;
|-&lt;br /&gt;
|Plastic Debris&lt;br /&gt;
|Oily&lt;br /&gt;
|0.25 Points&lt;br /&gt;
| +0.25 Points&lt;br /&gt;
|-&lt;br /&gt;
|Wood Debris&lt;br /&gt;
|Non Oily&lt;br /&gt;
|0.5 Points&lt;br /&gt;
| +0.25 Points&lt;br /&gt;
|-&lt;br /&gt;
|Metal Debris&lt;br /&gt;
|Non Oily&lt;br /&gt;
|0.5 Points&lt;br /&gt;
| +0.25 Points&lt;br /&gt;
|-&lt;br /&gt;
|Rock Debris&lt;br /&gt;
|Non Oily&lt;br /&gt;
|0.5 Points&lt;br /&gt;
| +0.25 Points&lt;br /&gt;
|-&lt;br /&gt;
|Plastic Debris&lt;br /&gt;
|Non Oily&lt;br /&gt;
|0.5 Points&lt;br /&gt;
| +0.25 Points&lt;br /&gt;
|-&lt;br /&gt;
|Kelp&lt;br /&gt;
|N/A&lt;br /&gt;
|1 Point&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Catching==&lt;br /&gt;
For more detail: [[Insect]]s / [[Critters]]&lt;br /&gt;
&lt;br /&gt;
Catching mastery are earn by caught insects or critters.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
!Level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ground insect scent}}&lt;br /&gt;
|{{Icon|Bug jerky}}&lt;br /&gt;
|{{Icon|Bee house}}&lt;br /&gt;
{{Icon|Ground insect trap}}&lt;br /&gt;
|{{Icon|Crawling critter scent}}&lt;br /&gt;
|{{Icon|Crawler trap}}&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
!Level 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flying insect trap}}&lt;br /&gt;
|{{Icon|Flying insect scent}}&lt;br /&gt;
|{{Icon|Float trap}}&lt;br /&gt;
|{{Icon|Floating critter scent}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:10%&amp;quot;| &#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Light Feet&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Quality Catch&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Double Catch&lt;br /&gt;
|-&lt;br /&gt;
| Lowers awareness of insects and ocean critters.&lt;br /&gt;
| Chance to catch better-quality insects and ocean critters.&lt;br /&gt;
| Chance to catch double insects and ocean critters.&lt;br /&gt;
|-&lt;br /&gt;
| 10% less aware&lt;br /&gt;
| 5% chance for better quality&lt;br /&gt;
| 5% chance&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
! Balanced Body&lt;br /&gt;
! Catch Price&lt;br /&gt;
! Scent Duration&lt;br /&gt;
|-&lt;br /&gt;
| Increases movement speed while holding a net.&lt;br /&gt;
| Increases the selling price of all insects and ocean critters.&lt;br /&gt;
| Scent lasts longer when catching.&lt;br /&gt;
|-&lt;br /&gt;
| 50% increase&lt;br /&gt;
| 25% price increase&lt;br /&gt;
| 25% more scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
&lt;br /&gt;
Point calculation for catching mastery will be calculated by adding the &#039;&#039;quality modifier&#039;&#039; and &#039;&#039;fish difficulty&#039;&#039; together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality modifier&#039;&#039;&#039; base value is 2 points, and &#039;&#039;quality modifier&#039;&#039; will be different based on fish quality as per follow:&lt;br /&gt;
*&#039;&#039;&#039;Regular&#039;&#039;&#039; 1 Point&lt;br /&gt;
*&#039;&#039;&#039;Bronze&#039;&#039;&#039; 2 Points&lt;br /&gt;
*&#039;&#039;&#039;Silver&#039;&#039;&#039; 5 Points&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039; 8 Points&lt;br /&gt;
*&#039;&#039;&#039;Osmium&#039;&#039;&#039; 12 Points&lt;br /&gt;
&lt;br /&gt;
The formula for counting experience gain from catching &#039;&#039;quality modifier&#039;&#039; is as follows: &#039;&#039;&#039;&#039;&#039;[ Exp = base value * quality Modifier ]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish difficulty&#039;&#039;&#039; points distribution is as per follow:&lt;br /&gt;
*&#039;&#039;&#039;Very Easy&#039;&#039;&#039; 6 Points&lt;br /&gt;
*&#039;&#039;&#039;Easy&#039;&#039;&#039; 7 Points&lt;br /&gt;
*&#039;&#039;&#039;Medium&#039;&#039;&#039; 10 Points&lt;br /&gt;
*&#039;&#039;&#039;Hard&#039;&#039;&#039; 20 Points&lt;br /&gt;
*&#039;&#039;&#039;Very Hard&#039;&#039;&#039; 30 Points&lt;br /&gt;
&lt;br /&gt;
Example: player caught &#039;&#039;Dragonfly&#039;&#039; with &#039;&#039;&#039;Bronze&#039;&#039;&#039; quality, &#039;&#039;Dragonfly&#039;&#039; are in category &#039;&#039;&#039;Medium&#039;&#039;&#039; to catch. So the the catching mastery that player gain is (2 x 2) + 10 = 14 points.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
For more detail: [[Fish]]&lt;br /&gt;
&lt;br /&gt;
Fishing mastery are earn by caught fish in the body of water. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
!Level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Small fish bait}}&lt;br /&gt;
|{{Icon|Sushi}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Icon|Medium fish bait}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
!Level 10&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Icon|Large fish bait}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:10%&amp;quot;| &#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Bait Quantity&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Quality Fish&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Double Fish&lt;br /&gt;
|-&lt;br /&gt;
| Increases the crafting amount of bait.&lt;br /&gt;
| Chance to catch better-quality fish.&lt;br /&gt;
| Chance to catch double fish.&lt;br /&gt;
|-&lt;br /&gt;
| 50% more bait&lt;br /&gt;
| 10% chance for better quality&lt;br /&gt;
| 5% chance&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
! Strong Arms&lt;br /&gt;
! Fish Price&lt;br /&gt;
! Lucky Angler&lt;br /&gt;
|-&lt;br /&gt;
| Lowers fish resistance while fishing. &lt;br /&gt;
| Increases the selling price of all fish&lt;br /&gt;
| Chance for an instant pull while fishing&lt;br /&gt;
|-&lt;br /&gt;
| 10% less resistant &lt;br /&gt;
| 25% price increase&lt;br /&gt;
| 3% chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience Points===&lt;br /&gt;
&lt;br /&gt;
Point calculation for fishing mastery will be calculated by adding the &#039;&#039;quality modifier&#039;&#039; and &#039;&#039;fish difficulty&#039;&#039; together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality modifier&#039;&#039;&#039; base value is 2 points. &#039;&#039;quality modifier&#039;&#039; will be different based on fish quality as per follow:&lt;br /&gt;
*&#039;&#039;&#039;Regular&#039;&#039;&#039; 1 Point&lt;br /&gt;
*&#039;&#039;&#039;Bronze&#039;&#039;&#039; 2 Points&lt;br /&gt;
*&#039;&#039;&#039;Silver&#039;&#039;&#039; 5 Points&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039; 8 Points&lt;br /&gt;
*&#039;&#039;&#039;Osmium&#039;&#039;&#039; 12 Points&lt;br /&gt;
&lt;br /&gt;
The formula for counting experience gain from fishing quality modifier is as follows: &#039;&#039;&#039;&#039;&#039;[ Exp = base value * quality Modifier ]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish difficulty&#039;&#039;&#039; point calculation is as per follow: &lt;br /&gt;
*&#039;&#039;&#039;Very Easy&#039;&#039;&#039; 6 Points&lt;br /&gt;
*&#039;&#039;&#039;Easy&#039;&#039;&#039; 7 Points&lt;br /&gt;
*&#039;&#039;&#039;Medium&#039;&#039;&#039; 10 Points&lt;br /&gt;
*&#039;&#039;&#039;Hard&#039;&#039;&#039; 20 Points&lt;br /&gt;
*&#039;&#039;&#039;Very Hard&#039;&#039;&#039; 30 Points&lt;br /&gt;
&lt;br /&gt;
Example: player caught &#039;&#039;Zebra fish&#039;&#039; with &#039;&#039;&#039;Silver&#039;&#039;&#039; quality, &#039;&#039;Zebra fish&#039;&#039; are categorized as &#039;&#039;&#039;Very Easy&#039;&#039;&#039; in fish difficulty. So the the fishing mastery that player gain is (2 x 5) + 6 = 16 points.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
For more detail: [[Combat]]&lt;br /&gt;
&lt;br /&gt;
Combat mastery are earn by taking down monster inside [[Cavern]]. It will grant player 6 points per monster.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
!Level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ball of goop}}&lt;br /&gt;
{{Icon|Slime trap}}&lt;br /&gt;
|{{Icon|Chicken decoy}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Icon|Spring trap}}&lt;br /&gt;
|{{Icon|Glue trap}}&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
!Level 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Shock trap}}&lt;br /&gt;
|{{Icon|Spike trap}}&lt;br /&gt;
|{{Icon|Slime of transmutation}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Icon|Slime of replication}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable croptable fishtable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:10%&amp;quot;| &#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Combat Proficiency&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Critical Chance&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot;|Double Loot&lt;br /&gt;
|-&lt;br /&gt;
| Increases the damage delt by all weapons&lt;br /&gt;
| Increases the chances of dealing a Critical Strike&lt;br /&gt;
| Gain a chance to recieve double loot from defeating a monster&lt;br /&gt;
|-&lt;br /&gt;
| 20% more damage&lt;br /&gt;
| 5% increase&lt;br /&gt;
| 5% chance&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
! Combat Medic&lt;br /&gt;
! Monster Loot Price&lt;br /&gt;
! Trap Master&lt;br /&gt;
|-&lt;br /&gt;
| Recover a portion of lost health when attacking an enemy. &lt;br /&gt;
| Increases the selling price of all monster loot. &lt;br /&gt;
| Traps last longer. &lt;br /&gt;
|-&lt;br /&gt;
| 30% HP recovered&lt;br /&gt;
| 50% price increase&lt;br /&gt;
| 30% longer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=22011</id>
		<title>Town Rank</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=22011"/>
		<updated>2024-02-08T07:33:09Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Town Rank Benefits */ Rank C&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
Town rank is the main progression system in the Coral Island game. At the beginning of the game, Starlet Town is appraised by the [[Judge Ross]] as government representation, and scores an F due to low tourism rates, a dirty environment, and a lack of local heritage. The mayor of Starlet Town, [[Connor]], tells the player how the town was once a thriving island, but everything changed since the oil spill incident. Connor asks the player to help restore Starlet Town&#039;s former glory.&lt;br /&gt;
&lt;br /&gt;
There are three ways to increase town rank: increasing ocean points, heritage points, and museum. Players can increase ocean points by cleaning the sea and healing the coral. Heritage points can be increased by donating to the museum and offering at the temple. Finally, museum can be increased by renovating the town. As the player increases town rank, more items become available at the shops, more wildlife will show up, and more tourists will visit. The end goal is to restore Coral Island to level A (or even S) and restore it back to its glory days before the oil spill.&lt;br /&gt;
&lt;br /&gt;
= Points and Scoring =&lt;br /&gt;
[[File:Town Rank UI.png|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
To increase town rank in Coral Island, players must accumulate points. The town rank starts at F and can be increased up to S by performing certain activities. These activities divided into 3 category. for example, healing the ocean will grant ocean points, and donating to museum will contribute to museum. The amount of points required vary for each town rank. &lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Town Rank F&lt;br /&gt;
!Town Rank E&lt;br /&gt;
!Town Rank D&lt;br /&gt;
!Town Rank C&lt;br /&gt;
!Town Rank B&lt;br /&gt;
!Town Rank A&lt;br /&gt;
!Town Rank S&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|400&lt;br /&gt;
|1100&lt;br /&gt;
|1850&lt;br /&gt;
|2600&lt;br /&gt;
|3400&lt;br /&gt;
|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some activities that will contribute to Town Rank:&lt;br /&gt;
&lt;br /&gt;
=== Heritage Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Herritage - Offering&lt;br /&gt;
|24&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Hot spring accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Mid forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Deep forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Savannah accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Town sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Lake sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Forest sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Farm sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Temple fully healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1430&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Museum Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points per Activity&lt;br /&gt;
|-&lt;br /&gt;
|Museum Expanded&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Artifacts&lt;br /&gt;
|78&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fossil&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Gem&lt;br /&gt;
|35&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fish&lt;br /&gt;
|69&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Insect&lt;br /&gt;
|53&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Ocean Critters&lt;br /&gt;
|45&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Artifact Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fossil Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Gem Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fish Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Insect Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Critters Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1310&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ocean Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Coral site healed&lt;br /&gt;
&amp;lt;small&amp;gt;(The solar orb mechanic player encounter when diving)&amp;lt;/small&amp;gt;&lt;br /&gt;
|85&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|All corals healed&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Ocean temple healed&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town Rank Benefits =&lt;br /&gt;
&lt;br /&gt;
== Rank F ==&lt;br /&gt;
The starting town rank. &lt;br /&gt;
&lt;br /&gt;
== Rank E ==&lt;br /&gt;
* 300 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* Unlocked [[fruit plant]]s&lt;br /&gt;
* New clothing at store&lt;br /&gt;
** Antonio opens the [[White Flamingo]]&lt;br /&gt;
* Unlocked [[Pet]] Adoption&lt;br /&gt;
* Unlocked tier 1 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
** [[Ling]] will send you an Auto fertilizer&lt;br /&gt;
* Unlocked [[Duck]]&lt;br /&gt;
* Unlocked [[Sheep]]&lt;br /&gt;
&lt;br /&gt;
== Rank D == &lt;br /&gt;
* 400 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* New decor at [[Furniture (Shop)]]&lt;br /&gt;
* New Clothing at [[White Flamingo]] &lt;br /&gt;
* Unlocked tier 2 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
* Unlocked [[Goat]]&lt;br /&gt;
* Unlocked [[Quail]]&lt;br /&gt;
&lt;br /&gt;
== Rank C == &lt;br /&gt;
* 500 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* New decor at [[Furniture (Shop)]]&lt;br /&gt;
* New Clothing at [[White Flamingo]] &lt;br /&gt;
* Unlocked tier 2 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
* Unlocked [[Crop#Winter Crops|winter seeds]]&lt;br /&gt;
* Unlocked [[Fruit Tree]]s&lt;br /&gt;
* Unlocked [[Pig]]&lt;br /&gt;
* Unlocked [[Peafowl]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=21728</id>
		<title>Town Rank</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=21728"/>
		<updated>2024-02-04T09:36:10Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Town Rank Benefits */ Rank D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
Town rank is the main progression system in the Coral Island game. At the beginning of the game, Starlet Town is appraised by the [[Judge Ross]] as government representation, and scores an F due to low tourism rates, a dirty environment, and a lack of local heritage. The mayor of Starlet Town, [[Connor]], tells the player how the town was once a thriving island, but everything changed since the oil spill incident. Connor asks the player to help restore Starlet Town&#039;s former glory.&lt;br /&gt;
&lt;br /&gt;
There are three ways to increase town rank: increasing ocean points, heritage points, and museum. Players can increase ocean points by cleaning the sea and healing the coral. Heritage points can be increased by donating to the museum and offering at the temple. Finally, museum can be increased by renovating the town. As the player increases town rank, more items become available at the shops, more wildlife will show up, and more tourists will visit. The end goal is to restore Coral Island to level A (or even S) and restore it back to its glory days before the oil spill.&lt;br /&gt;
&lt;br /&gt;
= Points and Scoring =&lt;br /&gt;
[[File:Town Rank UI.png|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
To increase town rank in Coral Island, players must accumulate points. The town rank starts at F and can be increased up to S by performing certain activities. These activities divided into 3 category. for example, healing the ocean will grant ocean points, and donating to museum will contribute to museum. The amount of points required vary for each town rank. &lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Town Rank F&lt;br /&gt;
!Town Rank E&lt;br /&gt;
!Town Rank D&lt;br /&gt;
!Town Rank C&lt;br /&gt;
!Town Rank B&lt;br /&gt;
!Town Rank A&lt;br /&gt;
!Town Rank S&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|400&lt;br /&gt;
|1100&lt;br /&gt;
|1850&lt;br /&gt;
|2600&lt;br /&gt;
|3400&lt;br /&gt;
|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some activities that will contribute to Town Rank:&lt;br /&gt;
&lt;br /&gt;
=== Heritage Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Herritage - Offering&lt;br /&gt;
|24&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Hot spring accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Mid forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Deep forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Savannah accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Town sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Lake sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Forest sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Farm sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Temple fully healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1430&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Museum Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points per Activity&lt;br /&gt;
|-&lt;br /&gt;
|Museum Expanded&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Artifacts&lt;br /&gt;
|78&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fossil&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Gem&lt;br /&gt;
|35&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fish&lt;br /&gt;
|69&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Insect&lt;br /&gt;
|53&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Ocean Critters&lt;br /&gt;
|45&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Artifact Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fossil Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Gem Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fish Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Insect Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Critters Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1310&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ocean Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Coral site healed&lt;br /&gt;
&amp;lt;small&amp;gt;(The solar orb mechanic player encounter when diving)&amp;lt;/small&amp;gt;&lt;br /&gt;
|85&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|All corals healed&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Ocean temple healed&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town Rank Benefits =&lt;br /&gt;
&lt;br /&gt;
== Rank F ==&lt;br /&gt;
The starting town rank. &lt;br /&gt;
&lt;br /&gt;
== Rank E ==&lt;br /&gt;
* 300 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* Unlocked [[fruit plant]]s&lt;br /&gt;
* New clothing at store&lt;br /&gt;
** Antonio opens the [[White Flamingo]]&lt;br /&gt;
* Unlocked [[Pet]] Adoption&lt;br /&gt;
* Unlocked tier 1 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
** [[Ling]] will send you an Auto fertilizer&lt;br /&gt;
* Unlocked [[Duck]]&lt;br /&gt;
* Unlocked [[Sheep]]&lt;br /&gt;
&lt;br /&gt;
== Rank D == &lt;br /&gt;
* 400 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* New decor at [[Furniture (Shop)]]&lt;br /&gt;
* New Clothing at [[White Flamingo]] &lt;br /&gt;
* Unlocked tier 2 R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
* Unlocked [[Goat]]&lt;br /&gt;
* Unlocked [[Quail]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=21387</id>
		<title>User:Pine</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=User:Pine&amp;diff=21387"/>
		<updated>2024-02-01T09:45:05Z</updated>

		<summary type="html">&lt;p&gt;Pine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things to do: &lt;br /&gt;
* Produce Quality (Ling&#039;s Lab upgrades and Fertilizer I/II/III)&lt;br /&gt;
* Effects of Flash I/II/III on growth speed.&lt;br /&gt;
* Seasonal Weather&lt;br /&gt;
* Add Skills to Mastery (just Combat tier II left)&lt;br /&gt;
* Visualization for Crop Growth&lt;br /&gt;
&lt;br /&gt;
I also talk on Discord.&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Crafting&amp;diff=21337</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Crafting&amp;diff=21337"/>
		<updated>2024-01-31T13:16:39Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Misc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is a game mechanic in &#039;&#039;Coral Island&#039;&#039; that allows the player to create items according to the crafting recipes. The items can be used for farming, processing raw materials into artisan products and other resources, decorating the player&#039;s farm, and other purposes. The player knows seven crafting recipes at the start of the game, and must learn all others by gaining skills or developing friendships with townsfolk.&lt;br /&gt;
==Menu==&lt;br /&gt;
The Crafting menu can be accessed by pressing the &amp;quot;T&amp;quot; button or by opening any menu and navigating to the hammer and axe symbol. The menu shows all recipes the player currently knows. In order to craft an item, the player has to have all its necessary ingredients in their inventory or stored somewhere on the farm, excluding the fridge storage. The recipes the player is able to craft will be filled in, while recipes with missing ingredients are faded out. Currently only base quality of the ingredients can be used.&lt;br /&gt;
&lt;br /&gt;
The player can view an item&#039;s description and the materials required to craft it by hovering the cursor over the item.&lt;br /&gt;
&lt;br /&gt;
To craft an item, the player needs to click on the item&#039;s icon once they have all the required ingredients. The newly crafted item will appear in the first empty inventory slot. All items are crafted instantly.&lt;br /&gt;
&lt;br /&gt;
Crafting items are categorized into:&lt;br /&gt;
&lt;br /&gt;
* Artisan&lt;br /&gt;
* Decor&lt;br /&gt;
* Farming&lt;br /&gt;
* Misc&lt;br /&gt;
&lt;br /&gt;
==List of crafted items==&lt;br /&gt;
&lt;br /&gt;
=== Artisans ===&lt;br /&gt;
&lt;br /&gt;
==== Artisan Machines ====&lt;br /&gt;
These items are used for processing raw crops, scavengeables, animal products, and other items into artisan products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable croptable artisan-table sortable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item || Components || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Bee house}}&lt;br /&gt;
| {{Icon|Wood|x=50}} {{Icon|Bronze ore|x=15}} &lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Cheese press}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Bronze bar|x=2}} {{Icon|Silver bar|x=2}} {{Icon|Scrap|x=30}}&lt;br /&gt;
| Ranching level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Dehydrator}}&lt;br /&gt;
| {{Icon|Bronze bar|x=2}} {{Icon|Scrap|x=30}} {{Icon|Silver kelp essence|x=2}} {{Icon|Sea salt|x=5}}&lt;br /&gt;
| Diving level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Keg}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Bronze bar|x=2}} {{Icon|Silver bar|x=1}} {{Icon|Scrap|x=20}} &lt;br /&gt;
| Farming level 6&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Loom}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Gold bar|x=5}} {{Icon|Scrap|x=25}}&lt;br /&gt;
| Ranching level 6&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Mason jar}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Glass|x=12}}&lt;br /&gt;
| Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Mayonnaise machine}}&lt;br /&gt;
| {{Icon|Wood|x=50}} {{Icon|Bronze bar|x=3}} {{Icon|Scrap|x=20}}&lt;br /&gt;
| Ranching level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Oil press}}&lt;br /&gt;
| {{Icon|Hardwood|x=2}} {{Icon|Silver bar|x=3}} {{Icon|Scrap|x=30}} {{Icon|Glass|x=25}}&lt;br /&gt;
| Foraging level 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Slime of transmutation}}&lt;br /&gt;
| {{Icon|Gold bar|x=5}} {{Icon|Glass|x=30}} {{Icon|Osmium bar|x=2}} {{Icon|Slime goop|x=20}}&lt;br /&gt;
| Combat level 8&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Tap}}&lt;br /&gt;
| {{Icon|Wood|x=50}} {{Icon|Bronze bar|x=3}}&lt;br /&gt;
| Foraging level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Yogurt machine}}&lt;br /&gt;
| {{Icon|Stone|x=30}} {{Icon|Silver bar|x=2}} {{Icon|Scrap|x=25}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Resource Equipment====&lt;br /&gt;
These items are used to process raw resources into more valuable ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable croptable artisan-table sortable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item || Components || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Compost bin}}&lt;br /&gt;
| {{Icon|Wood|x=20}} {{Icon|Sap|x=5}} {{Icon|Trash|x=5}}&lt;br /&gt;
| Farming level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Extractor}}&lt;br /&gt;
| {{Icon|Wood|x=40}} {{Icon|Bronze kelp|x=20}} {{Icon|Scrap|x=20}}&lt;br /&gt;
| harvest a &#039;&#039;&#039;Bronze kelp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Furnace}}&lt;br /&gt;
| {{Icon|Wood|x=40}} {{Icon|Bronze ore|x=20}}&lt;br /&gt;
| mine a &#039;&#039;&#039;Bronze ore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Kiln}}&lt;br /&gt;
| {{Icon|Stone|x=25}} {{Icon|Bronze ore|x=20}}&lt;br /&gt;
| Foraging level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Recycling machine}}&lt;br /&gt;
| {{Icon|Stone|x=30}} {{Icon|Trash|x=20}} {{Icon|Bronze kelp|x=15}}&lt;br /&gt;
| Diving level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cultivation Equipment====&lt;br /&gt;
These items produce new items once placed, either automatically or by duplicating an input item.&lt;br /&gt;
{| class=&amp;quot;wikitable croptable artisan-table sortable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item || Ingredients || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Mushroom log}}&lt;br /&gt;
| {{Icon|Wood|x=15}} {{Icon|Compost|x=5}} &lt;br /&gt;
| Foraging level 6&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Slime of replication}}&lt;br /&gt;
| {{Icon|Osmium kelp essence|x=2}} {{Icon|Glass|x=30}} {{Icon|Gold bar|x=5}} {{Icon|Slime goop|x=20}} &lt;br /&gt;
| Combat level 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solar panel}}&lt;br /&gt;
| {{Icon|Scrap|x=20}} {{Icon|Glass|x=20}} {{Icon|Gold bar|x=3}}&lt;br /&gt;
| Diving level 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Decor ===&lt;br /&gt;
The player can craft signs, gates, fences, and paths to decorate their farm. Decor does not have any direct gameplay effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Components&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hay arch}}&lt;br /&gt;
|{{Icon|Hay|x=10}}&lt;br /&gt;
| Ranching level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay fence}}&lt;br /&gt;
| {{Icon|Hay|x=1}}&lt;br /&gt;
| Ranching level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay floor tile}}&lt;br /&gt;
| {{Icon|Hay|x=2}}&lt;br /&gt;
| Ranching level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay gate}}&lt;br /&gt;
| {{Icon|Hay|x=5}}&lt;br /&gt;
| Ranching level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay sign}}&lt;br /&gt;
| {{Icon|Wood|x=2}}{{Icon|Hay|x=5}}&lt;br /&gt;
| Ranching level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hedge fence}}&lt;br /&gt;
| {{Icon|Fiber|x=1}}&lt;br /&gt;
| Foraging level 7&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hedge gate}}&lt;br /&gt;
| {{Icon|Compost|x=1}} {{Icon|Fiber|x=5}}&lt;br /&gt;
| Foraging level 7&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift arch}}&lt;br /&gt;
| {{Icon|Wood|x=1}}{{Icon|Trash|x=10}}&lt;br /&gt;
| Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift fence}}&lt;br /&gt;
| {{Icon|Wood|x=1}}{{Icon|Trash|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift floor tile}}&lt;br /&gt;
| {{Icon|Wood|x=1}}{{Icon|Trash|x=2}}&lt;br /&gt;
| Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift gate}}&lt;br /&gt;
| {{Icon|Wood|x=2}}{{Icon|Trash|x=5}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift path}}&lt;br /&gt;
| {{Icon|Trash|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift sign}}&lt;br /&gt;
| {{Icon|Wood|x=2}}{{Icon|Trash|x=5}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap arch}}&lt;br /&gt;
| {{Icon|Scrap|x=10}}&lt;br /&gt;
| Diving level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap fence}}&lt;br /&gt;
| {{Icon|Scrap|x=1}}&lt;br /&gt;
| Diving level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap floor tile}}&lt;br /&gt;
|{{Icon|Scrap|x=2}}&lt;br /&gt;
| Diving level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap gate}}&lt;br /&gt;
| {{Icon|Scrap|x=5}}&lt;br /&gt;
| Diving level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap sign}}&lt;br /&gt;
| {{Icon|Scrap|x=5}}&lt;br /&gt;
| Diving level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone arch}}&lt;br /&gt;
| {{Icon|Stone|x=10}}&lt;br /&gt;
| Mining level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone fence}}&lt;br /&gt;
| {{Icon|Stone|x=1}}&lt;br /&gt;
| Mining level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone floor tile}}&lt;br /&gt;
| {{Icon|Stone|x=2}}&lt;br /&gt;
| Mining level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone gate}}&lt;br /&gt;
| {{Icon|Stone|x=5}}&lt;br /&gt;
| Mining level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone path}}&lt;br /&gt;
| {{Icon|Stone|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone sign}}&lt;br /&gt;
| {{Icon|Stone|x=5}}&lt;br /&gt;
| Mining level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood floor tile}}&lt;br /&gt;
| {{Icon|Wood|x=2}}&lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood path}}&lt;br /&gt;
| {{Icon|Wood|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood sign}}&lt;br /&gt;
| {{Icon|Wood|x=5}}&lt;br /&gt;
| Foraging level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden arch}}&lt;br /&gt;
| {{Icon|Wood|x=10}}&lt;br /&gt;
| Foraging level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden fence}}&lt;br /&gt;
| {{Icon|Wood|x=1}}&lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden gate}}&lt;br /&gt;
|{{Icon|Wood|x=5}}&lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
&lt;br /&gt;
====Storage====&lt;br /&gt;
The player can craft chests to store their items in.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Components&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay chest}}&lt;br /&gt;
|{{Icon|Wood|x=30}}{{Icon|Hay|x=20}}&lt;br /&gt;
| Ranching level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift chest}}&lt;br /&gt;
|{{Icon|Wood|x=25}}{{Icon|Trash|x=10}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap chest}}&lt;br /&gt;
|{{Icon|Stone|x=30}}{{Icon|Scrap=20}}&lt;br /&gt;
| Diving level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone chest}}&lt;br /&gt;
|{{Icon|Stone|x=50}}&lt;br /&gt;
| Mining level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden chest}}&lt;br /&gt;
|{{Icon|Wood|x=50}}&lt;br /&gt;
| Foraging level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Farming Tools====&lt;br /&gt;
These crafted items are used in farming or other chores on the farm.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fertilizer I}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Sap|x=1}}&lt;br /&gt;
| Farming level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fertilizer II}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Sap|x=1}}{{Icon|Silver kelp|x=1}}&lt;br /&gt;
| Farming level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fertilizer III}}&lt;br /&gt;
|{{Icon|Compost|x=3}}{{Icon|Sap|x=1}}{{Icon|Osmium kelp=1}}&lt;br /&gt;
|Farming level 8&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flash I}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Any sea scavengable|x=1}}&lt;br /&gt;
|Farming level 2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flash II}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Silver kelp|x=1}}{{Icon|Any sea scavengable|x=1}}&lt;br /&gt;
|Farming level 7&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flash III}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Any sea scavengable|x=1}}{{Icon|Gold kelp|x=1}}&lt;br /&gt;
|Farming level 9&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hydro I}}&lt;br /&gt;
|{{Icon|Stone|x=2}}&lt;br /&gt;
|Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hydro II}}&lt;br /&gt;
|{{Icon|Stone|x=2}}{{Icon|Compost|x=2}}&lt;br /&gt;
|Farming level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hydro III}}&lt;br /&gt;
|{{Icon|Stone|x=2}}{{Icon|Compost|x=2}}{{Icon|Slime goop|x=1}}&lt;br /&gt;
|Farming level 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Farming Automation====&lt;br /&gt;
These crafted items are used to automate processes on the farm.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Auto fertilizer}}&lt;br /&gt;
|{{Icon|Scrap|x=20}}{{Icon|Battery|x=1}}{{Icon|Gold bar|x=1}}{{Icon|Silver kelp essence|x=1}}&lt;br /&gt;
| [[Lings Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Auto SFH}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Gold kelp|x=10}}{{Icon|Osmium kelp|x=10}}{{Icon|Battery|x=1}}&lt;br /&gt;
| [[Lings Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Auto seed}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Gold kelp|x=10}}{{Icon|Osmium kelp|x=10}}{{Icon|Battery|x=1}}&lt;br /&gt;
| [[Lings Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Makeshift scarecrow}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Wood|x=15}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ordinary scarecrow}}&lt;br /&gt;
|{{Icon|Wood|x=20}}{{Icon|Fiber|x=10}}{{Icon|Sap|x=10}}&lt;br /&gt;
| Farming level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sprinkler I}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Bronze kelp|x=5}}{{Icon|Silver kelp|x=5}}&lt;br /&gt;
|Farming level 2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sprinkler II}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Silver kelp|x=7}}{{Icon|Gold kelp|x=7}}&lt;br /&gt;
|Farming level 6&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sprinkler III}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Gold kelp|x=10}}{{Icon|Osmium kelp|x=10}}{{Icon|Battery|x=1}}&lt;br /&gt;
|Farming level 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
These crafted items can be consumed by the player to give them a buff, heal stamina, or heal health.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ball of goop}}&lt;br /&gt;
|{{Icon|Slime Goop|x=3}}&lt;br /&gt;
| Combat level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Candied tree seed}}&lt;br /&gt;
|{{Icon|Sap|x=1}}{{Icon|Any Tree Seed|x=1}}&lt;br /&gt;
| Foraging level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Scuba snack}}&lt;br /&gt;
|{{Icon|Seaweed|x=10}}&lt;br /&gt;
| Diving level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crawling critter scent|x=2}}&lt;br /&gt;
|{{Icon|Any Flower|x=1}}{{Icon|Seaweed|x=5}}&lt;br /&gt;
| Catching level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Floating critter scent|x=2}}&lt;br /&gt;
|{{Icon|Any Flower|x=1}}{{Icon|Sea salt|x=5}}&lt;br /&gt;
| Catching level 9&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flying insect scent|x=2}}&lt;br /&gt;
|{{Icon|Any Flower|x=1}}{{Icon|Fiber|x=5}}&lt;br /&gt;
| Catching level 7&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ground insect scent|x=2}}&lt;br /&gt;
|{{Icon|Any Flower}}{{Icon|x=1}}{{Icon|Sap|x=5}}&lt;br /&gt;
| Catching level 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Catching &amp;amp; Bait====&lt;br /&gt;
These crafted items help in bug catching or fishing to help catch higher quality bugs or fish.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Small fish bait|x=2}}&lt;br /&gt;
|{{Icon|Bronze kelp|x=1}}{{Icon|Seaweed|x=2}}&lt;br /&gt;
| Fishing level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Medium fish bait|x=2}}&lt;br /&gt;
|{{Icon|Seaweed|x=2}}{{Icon|Any Insect|x=1}}&lt;br /&gt;
| Fishing level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Large fish bait|x=2}}&lt;br /&gt;
|{{Icon|Seaweed|x=2}}{{Icon|Any Fish|x=1}}&lt;br /&gt;
| Fishing level 8&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ground insect trap}}&lt;br /&gt;
|{{Icon|Wood|x=5}}{{Icon|Silver bar|x=1}}{{Icon|Fiber|x=5}}&lt;br /&gt;
|Catching level 3&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crawler trap}}&lt;br /&gt;
|{{Icon|Seaweed|x=5}}{{Icon|Wood|x=5}}{{Icon|Silver bar|x=1}}&lt;br /&gt;
|Catching level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flying insect trap}}&lt;br /&gt;
|{{Icon|Glass|x=1}}{{Icon|Gold bar|x=1}}{{Icon|Any Honey|x=1}}&lt;br /&gt;
|Catching level 6&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Float trap}}&lt;br /&gt;
|{{Icon|Gold bar|x=1}}{{Icon|Any Dried Scavengable|x=1}}{{Icon|Glass|x=1}}&lt;br /&gt;
|Catching level 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Explosive====&lt;br /&gt;
These crafted items can help clear out items from a large area without needing stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive I}}&lt;br /&gt;
|{{Icon|Bronze ore|x=2}}{{Icon|Coal|x=1}}&lt;br /&gt;
|Mining Level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive II}}&lt;br /&gt;
|{{Icon|Coal|x=2}}{{Icon|Silver ore|x=3}}&lt;br /&gt;
|Mining Level 6&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive III}}&lt;br /&gt;
|{{Icon|Coal|x=3}}{{Icon|Osmium ore|x=4}}&lt;br /&gt;
|Mining Level 9&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Vortexanator I}}&lt;br /&gt;
|{{Icon|Glass|x=1}}{{Icon|Bronze kelp|x=2}}&lt;br /&gt;
|Diving level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Vortexanator II}}&lt;br /&gt;
|{{Icon|Glass|x=2}}{{Icon|Silver kelp|x=3}}&lt;br /&gt;
|Diving level 6&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Vortexanator III}}&lt;br /&gt;
|{{Icon|Glass|x=2}}{{Icon|Gold kelp|x=3}}&lt;br /&gt;
|Diving level 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
These crafted items can help in combat by slowing down monsters.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Slime trap}}&lt;br /&gt;
|{{Icon|Any Ore|x=2}}{{Icon|Slime goop|x=2}}&lt;br /&gt;
|Combat level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Decoy}}&lt;br /&gt;
|{{Icon|Any Ore|x=2}}{{Icon|Tough meat|x=1}}{{Icon|Silky fur|x=1}}&lt;br /&gt;
|Combat level 2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Spring trap}}&lt;br /&gt;
|{{Icon|Any Ore|x=2}}{{Icon|Wood|x=5}}&lt;br /&gt;
|Combat level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Glue trap}}&lt;br /&gt;
|{{Icon|Any Ore|x=2}}{{Icon|Sap|x=5}}{{Icon|Dark essence|x=1}}&lt;br /&gt;
|Combat level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Shock trap}}&lt;br /&gt;
|{{Icon|Any Ore|x=2}}{{Icon|Battery|x=1}}&lt;br /&gt;
|Combat level 6&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Spikes}}&lt;br /&gt;
|{{Icon|Any Ore|x=10}}&lt;br /&gt;
|Combat level 7&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Rope}}&lt;br /&gt;
|{{Icon|Stone|x=199}}&lt;br /&gt;
|Mining Level 2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flower bouquet}}&lt;br /&gt;
|{{Icon|Any Flower|x=5}}&lt;br /&gt;
|Foraging Level 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=21336</id>
		<title>Town Rank</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Town_Rank&amp;diff=21336"/>
		<updated>2024-01-31T10:08:00Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Rank E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
Town rank is the main progression system in the Coral Island game. At the beginning of the game, Starlet Town is appraised by the [[Judge Ross]] as government representation, and scores an F due to low tourism rates, a dirty environment, and a lack of local heritage. The mayor of Starlet Town, [[Connor]], tells the player how the town was once a thriving island, but everything changed since the oil spill incident. Connor asks the player to help restore Starlet Town&#039;s former glory.&lt;br /&gt;
&lt;br /&gt;
There are three ways to increase town rank: increasing ocean points, heritage points, and museum. Players can increase ocean points by cleaning the sea and healing the coral. Heritage points can be increased by donating to the museum and offering at the temple. Finally, museum can be increased by renovating the town. As the player increases town rank, more items become available at the shops, more wildlife will show up, and more tourists will visit. The end goal is to restore Coral Island to level A (or even S) and restore it back to its glory days before the oil spill.&lt;br /&gt;
&lt;br /&gt;
= Points and Scoring =&lt;br /&gt;
[[File:Town Rank UI.png|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
To increase town rank in Coral Island, players must accumulate points. The town rank starts at F and can be increased up to S by performing certain activities. These activities divided into 3 category. for example, healing the ocean will grant ocean points, and donating to museum will contribute to museum. The amount of points required vary for each town rank. &lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Town Rank F&lt;br /&gt;
!Town Rank E&lt;br /&gt;
!Town Rank D&lt;br /&gt;
!Town Rank C&lt;br /&gt;
!Town Rank B&lt;br /&gt;
!Town Rank A&lt;br /&gt;
!Town Rank S&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|400&lt;br /&gt;
|1100&lt;br /&gt;
|1850&lt;br /&gt;
|2600&lt;br /&gt;
|3400&lt;br /&gt;
|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some activities that will contribute to Town Rank:&lt;br /&gt;
&lt;br /&gt;
=== Heritage Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Herritage - Offering&lt;br /&gt;
|24&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Hot spring accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Mid forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Deep forest accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Savannah accessible&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Town sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Lake sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Forest sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Farm sacred tree healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Temple fully healed&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1430&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Museum Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points per Activity&lt;br /&gt;
|-&lt;br /&gt;
|Museum Expanded&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Artifacts&lt;br /&gt;
|78&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fossil&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Gem&lt;br /&gt;
|35&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Fish&lt;br /&gt;
|69&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Insect&lt;br /&gt;
|53&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - Ocean Critters&lt;br /&gt;
|45&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Artifact Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fossil Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Gem Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Fish Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Insect Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Museum - All Critters Donated&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1310&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ocean Points ===&lt;br /&gt;
{| class=&amp;quot;artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Amount&lt;br /&gt;
!Points each item&lt;br /&gt;
|-&lt;br /&gt;
|Coral site healed&lt;br /&gt;
&amp;lt;small&amp;gt;(The solar orb mechanic player encounter when diving)&amp;lt;/small&amp;gt;&lt;br /&gt;
|85&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|All corals healed&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Ocean temple healed&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town Rank Benefits =&lt;br /&gt;
&lt;br /&gt;
== Rank F ==&lt;br /&gt;
The starting town rank. &lt;br /&gt;
&lt;br /&gt;
== Rank E ==&lt;br /&gt;
* 300 Merit Points&lt;br /&gt;
* New seeds at [[Sam&#039;s General Store]]&lt;br /&gt;
* Unlocked [[fruit plant]]s&lt;br /&gt;
* New clothing at store&lt;br /&gt;
** Antonio opens the [[White Flamingo]]&lt;br /&gt;
* Unlocked [[Pet]] Adoption&lt;br /&gt;
* Unlocked tier 1 at R&amp;amp;D at [[Lings Lab]]&lt;br /&gt;
** [[Ling]] will send you an Auto fertilizer&lt;br /&gt;
* Unlocked [[duck]]&lt;br /&gt;
* Unlocked [[sheep]]&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Crafting&amp;diff=21310</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Crafting&amp;diff=21310"/>
		<updated>2024-01-31T03:44:44Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* Farming Automation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is a game mechanic in &#039;&#039;Coral Island&#039;&#039; that allows the player to create items according to the crafting recipes. The items can be used for farming, processing raw materials into artisan products and other resources, decorating the player&#039;s farm, and other purposes. The player knows seven crafting recipes at the start of the game, and must learn all others by gaining skills or developing friendships with townsfolk.&lt;br /&gt;
==Menu==&lt;br /&gt;
The Crafting menu can be accessed by pressing the &amp;quot;T&amp;quot; button or by opening any menu and navigating to the hammer and axe symbol. The menu shows all recipes the player currently knows. In order to craft an item, the player has to have all its necessary ingredients in their inventory or stored somewhere on the farm, excluding the fridge storage. The recipes the player is able to craft will be filled in, while recipes with missing ingredients are faded out. Currently only base quality of the ingredients can be used.&lt;br /&gt;
&lt;br /&gt;
The player can view an item&#039;s description and the materials required to craft it by hovering the cursor over the item.&lt;br /&gt;
&lt;br /&gt;
To craft an item, the player needs to click on the item&#039;s icon once they have all the required ingredients. The newly crafted item will appear in the first empty inventory slot. All items are crafted instantly.&lt;br /&gt;
&lt;br /&gt;
Crafting items are categorized into:&lt;br /&gt;
&lt;br /&gt;
* Artisan&lt;br /&gt;
* Decor&lt;br /&gt;
* Farming&lt;br /&gt;
* Misc&lt;br /&gt;
&lt;br /&gt;
==List of crafted items==&lt;br /&gt;
&lt;br /&gt;
=== Artisans ===&lt;br /&gt;
&lt;br /&gt;
==== Artisan Machines ====&lt;br /&gt;
These items are used for processing raw crops, scavengeables, animal products, and other items into artisan products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable croptable artisan-table sortable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item || Components || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Bee house}}&lt;br /&gt;
| {{Icon|Wood|x=50}} {{Icon|Bronze ore|x=15}} &lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Cheese press}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Bronze bar|x=2}} {{Icon|Silver bar|x=2}} {{Icon|Scrap|x=30}}&lt;br /&gt;
| Ranching level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Dehydrator}}&lt;br /&gt;
| {{Icon|Bronze bar|x=2}} {{Icon|Scrap|x=30}} {{Icon|Silver kelp essence|x=2}} {{Icon|Sea salt|x=5}}&lt;br /&gt;
| Diving level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Keg}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Bronze bar|x=2}} {{Icon|Silver bar|x=1}} {{Icon|Scrap|x=20}} &lt;br /&gt;
| Farming level 6&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Loom}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Gold bar|x=5}} {{Icon|Scrap|x=25}}&lt;br /&gt;
| Ranching level 6&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Mason jar}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Glass|x=12}}&lt;br /&gt;
| Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Mayonnaise machine}}&lt;br /&gt;
| {{Icon|Wood|x=50}} {{Icon|Bronze bar|x=3}} {{Icon|Scrap|x=20}}&lt;br /&gt;
| Ranching level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Oil press}}&lt;br /&gt;
| {{Icon|Hardwood|x=2}} {{Icon|Silver bar|x=3}} {{Icon|Scrap|x=30}} {{Icon|Glass|x=25}}&lt;br /&gt;
| Foraging level 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Slime of transmutation}}&lt;br /&gt;
| {{Icon|Gold bar|x=5}} {{Icon|Glass|x=30}} {{Icon|Osmium bar|x=2}} {{Icon|Slime goop|x=20}}&lt;br /&gt;
| Combat level 8&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Tap}}&lt;br /&gt;
| {{Icon|Wood|x=50}} {{Icon|Bronze bar|x=3}}&lt;br /&gt;
| Foraging level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Yogurt machine}}&lt;br /&gt;
| {{Icon|Stone|x=30}} {{Icon|Silver bar|x=2}} {{Icon|Scrap|x=25}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Resource Equipment====&lt;br /&gt;
These items are used to process raw resources into more valuable ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable croptable artisan-table sortable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item || Components || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Compost bin}}&lt;br /&gt;
| {{Icon|Wood|x=20}} {{Icon|Sap|x=5}} {{Icon|Trash|x=5}}&lt;br /&gt;
| Farming level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Extractor}}&lt;br /&gt;
| {{Icon|Wood|x=40}} {{Icon|Bronze kelp|x=20}} {{Icon|Scrap|x=20}}&lt;br /&gt;
| harvest a &#039;&#039;&#039;Bronze kelp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Furnace}}&lt;br /&gt;
| {{Icon|Wood|x=40}} {{Icon|Bronze ore|x=20}}&lt;br /&gt;
| mine a &#039;&#039;&#039;Bronze ore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Kiln}}&lt;br /&gt;
| {{Icon|Stone|x=25}} {{Icon|Bronze ore|x=20}}&lt;br /&gt;
| Foraging level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Recycling machine}}&lt;br /&gt;
| {{Icon|Stone|x=30}} {{Icon|Trash|x=20}} {{Icon|Bronze kelp|x=15}}&lt;br /&gt;
| Diving level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cultivation Equipment====&lt;br /&gt;
These items produce new items once placed, either automatically or by duplicating an input item.&lt;br /&gt;
{| class=&amp;quot;wikitable croptable artisan-table sortable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item || Ingredients || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Mushroom log}}&lt;br /&gt;
| {{Icon|Wood|x=15}} {{Icon|Compost|x=5}} &lt;br /&gt;
| Foraging level 6&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Slime of replication}}&lt;br /&gt;
| {{Icon|Osmium kelp essence|x=2}} {{Icon|Glass|x=30}} {{Icon|Gold bar|x=5}} {{Icon|Slime goop|x=20}} &lt;br /&gt;
| Combat level 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solar panel}}&lt;br /&gt;
| {{Icon|Scrap|x=20}} {{Icon|Glass|x=20}} {{Icon|Gold bar|x=3}}&lt;br /&gt;
| Diving level 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Decor ===&lt;br /&gt;
The player can craft signs, gates, fences, and paths to decorate their farm. Decor does not have any direct gameplay effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Components&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hay arch}}&lt;br /&gt;
|{{Icon|Hay|x=10}}&lt;br /&gt;
| Ranching level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay fence}}&lt;br /&gt;
| {{Icon|Hay|x=1}}&lt;br /&gt;
| Ranching level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay floor tile}}&lt;br /&gt;
| {{Icon|Hay|x=2}}&lt;br /&gt;
| Ranching level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay gate}}&lt;br /&gt;
| {{Icon|Hay|x=5}}&lt;br /&gt;
| Ranching level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay sign}}&lt;br /&gt;
| {{Icon|Wood|x=2}}{{Icon|Hay|x=5}}&lt;br /&gt;
| Ranching level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hedge fence}}&lt;br /&gt;
| {{Icon|Fiber|x=1}}&lt;br /&gt;
| Foraging level 7&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hedge gate}}&lt;br /&gt;
| {{Icon|Compost|x=1}} {{Icon|Fiber|x=5}}&lt;br /&gt;
| Foraging level 7&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift arch}}&lt;br /&gt;
| {{Icon|Wood|x=1}}{{Icon|Trash|x=10}}&lt;br /&gt;
| Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift fence}}&lt;br /&gt;
| {{Icon|Wood|x=1}}{{Icon|Trash|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift floor tile}}&lt;br /&gt;
| {{Icon|Wood|x=1}}{{Icon|Trash|x=2}}&lt;br /&gt;
| Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift gate}}&lt;br /&gt;
| {{Icon|Wood|x=2}}{{Icon|Trash|x=5}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift path}}&lt;br /&gt;
| {{Icon|Trash|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift sign}}&lt;br /&gt;
| {{Icon|Wood|x=2}}{{Icon|Trash|x=5}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap arch}}&lt;br /&gt;
| {{Icon|Scrap|x=10}}&lt;br /&gt;
| Diving level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap fence}}&lt;br /&gt;
| {{Icon|Scrap|x=1}}&lt;br /&gt;
| Diving level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap floor tile}}&lt;br /&gt;
|{{Icon|Scrap|x=2}}&lt;br /&gt;
| Diving level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap gate}}&lt;br /&gt;
| {{Icon|Scrap|x=5}}&lt;br /&gt;
| Diving level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap sign}}&lt;br /&gt;
| {{Icon|Scrap|x=5}}&lt;br /&gt;
| Diving level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone arch}}&lt;br /&gt;
| {{Icon|Stone|x=10}}&lt;br /&gt;
| Mining level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone fence}}&lt;br /&gt;
| {{Icon|Stone|x=1}}&lt;br /&gt;
| Mining level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone floor tile}}&lt;br /&gt;
| {{Icon|Stone|x=2}}&lt;br /&gt;
| Mining level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone gate}}&lt;br /&gt;
| {{Icon|Stone|x=5}}&lt;br /&gt;
| Mining level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone path}}&lt;br /&gt;
| {{Icon|Stone|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone sign}}&lt;br /&gt;
| {{Icon|Stone|x=5}}&lt;br /&gt;
| Mining level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood floor tile}}&lt;br /&gt;
| {{Icon|Wood|x=2}}&lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood path}}&lt;br /&gt;
| {{Icon|Wood|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood sign}}&lt;br /&gt;
| {{Icon|Wood|x=5}}&lt;br /&gt;
| Foraging level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden arch}}&lt;br /&gt;
| {{Icon|Wood|x=10}}&lt;br /&gt;
| Foraging level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden fence}}&lt;br /&gt;
| {{Icon|Wood|x=1}}&lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden gate}}&lt;br /&gt;
|{{Icon|Wood|x=5}}&lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
&lt;br /&gt;
====Storage====&lt;br /&gt;
The player can craft chests to store their items in.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Components&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay chest}}&lt;br /&gt;
|{{Icon|Wood|x=30}}{{Icon|Hay|x=20}}&lt;br /&gt;
| Ranching level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift chest}}&lt;br /&gt;
|{{Icon|Wood|x=25}}{{Icon|Trash|x=10}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap chest}}&lt;br /&gt;
|{{Icon|Stone|x=30}}{{Icon|Scrap=20}}&lt;br /&gt;
| Diving level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone chest}}&lt;br /&gt;
|{{Icon|Stone|x=50}}&lt;br /&gt;
| Mining level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden chest}}&lt;br /&gt;
|{{Icon|Wood|x=50}}&lt;br /&gt;
| Foraging level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Farming Tools====&lt;br /&gt;
These crafted items are used in farming or other chores on the farm.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fertilizer I}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Sap|x=1}}&lt;br /&gt;
| Farming level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fertilizer II}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Sap|x=1}}{{Icon|Silver kelp|x=1}}&lt;br /&gt;
| Farming level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fertilizer III}}&lt;br /&gt;
|{{Icon|Compost|x=3}}{{Icon|Sap|x=1}}{{Icon|Osmium kelp=1}}&lt;br /&gt;
|Farming level 8&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flash I}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Any sea scavengable|x=1}}&lt;br /&gt;
|Farming level 2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flash II}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Silver kelp|x=1}}{{Icon|Any sea scavengable|x=1}}&lt;br /&gt;
|Farming level 7&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flash III}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Any sea scavengable|x=1}}{{Icon|Gold kelp|x=1}}&lt;br /&gt;
|Farming level 9&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hydro I}}&lt;br /&gt;
|{{Icon|Stone|x=2}}&lt;br /&gt;
|Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hydro II}}&lt;br /&gt;
|{{Icon|Stone|x=2}}{{Icon|Compost|x=2}}&lt;br /&gt;
|Farming level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hydro III}}&lt;br /&gt;
|{{Icon|Stone|x=2}}{{Icon|Compost|x=2}}{{Icon|Slime goop|x=1}}&lt;br /&gt;
|Farming level 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Farming Automation====&lt;br /&gt;
These crafted items are used to automate processes on the farm.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Auto fertilizer}}&lt;br /&gt;
|{{Icon|Scrap|x=20}}{{Icon|Battery|x=1}}{{Icon|Gold bar|x=1}}{{Icon|Silver kelp essence|x=1}}&lt;br /&gt;
| [[Lings Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Auto SFH}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Gold kelp|x=10}}{{Icon|Osmium kelp|x=10}}{{Icon|Battery|x=1}}&lt;br /&gt;
| [[Lings Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Auto seed}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Gold kelp|x=10}}{{Icon|Osmium kelp|x=10}}{{Icon|Battery|x=1}}&lt;br /&gt;
| [[Lings Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Makeshift scarecrow}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Wood|x=15}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ordinary scarecrow}}&lt;br /&gt;
|{{Icon|Wood|x=20}}{{Icon|Fiber|x=10}}{{Icon|Sap|x=10}}&lt;br /&gt;
| Farming level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sprinkler I}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Bronze kelp|x=5}}{{Icon|Silver kelp|x=5}}&lt;br /&gt;
|Farming level 2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sprinkler II}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Silver kelp|x=7}}{{Icon|Gold kelp|x=7}}&lt;br /&gt;
|Farming level 6&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sprinkler III}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Gold kelp|x=10}}{{Icon|Osmium kelp|x=10}}{{Icon|Battery|x=1}}&lt;br /&gt;
|Farming level 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
These crafted items can be consumed by the player to give them a buff, heal stamina, or heal health.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[File:929Ball_of_Goop.png|center|40x40px]]&lt;br /&gt;
|Ball of goop&lt;br /&gt;
|{{cost|Slime Goop=3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:337Candied_Tree_Seed.png|center|40x40px]]&lt;br /&gt;
|Candied tree seed&lt;br /&gt;
|{{cost|sap=1|Any TreeSeed=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:708Scuba_Snack.png|center|40x40px]]&lt;br /&gt;
|Scuba snack&lt;br /&gt;
&lt;br /&gt;
|{{cost|seaweed=10}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:978Ground_insect_scent_A.png|center|40x40px]]&lt;br /&gt;
|Crawling critter scent × 2&lt;br /&gt;
|{{cost|Any Flower=1|seaweed=5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:968Flying_insect_scent_D.png|center|40x40px]]&lt;br /&gt;
|Floating critter scent × 2&lt;br /&gt;
|{{cost|Any Flower=1|Sea Salt=5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:956Flying_insect_scent_C.png|center|40x40px]]&lt;br /&gt;
|Flying insect scent × 2&lt;br /&gt;
|{{cost|Any Flower=1|fiber=5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:989Ground_insect_scent_B.png|center|40x40px]]&lt;br /&gt;
|Ground insect scent × 2&lt;br /&gt;
|{{cost|Any Flower=1|sap=5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Catching &amp;amp; Bait====&lt;br /&gt;
These crafted items help in bug catching or fishing to help catch higher quality bugs or fish.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:455Bait_512.png|center|40x40px]]&lt;br /&gt;
|Bait × 2&lt;br /&gt;
|{{cost|Bronze Kelp=2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:224Bait_Small.png|center|40x40px]]&lt;br /&gt;
|Small fish bait × 2&lt;br /&gt;
|{{cost|Bronze Kelp=1|seaweed=2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:859Bait_Medium.png|center|40x40px]]&lt;br /&gt;
|Medium fish bait × 2&lt;br /&gt;
|{{cost|seaweed=2|Any Insect=1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:906Bait_Large.png|center|40x40px]]&lt;br /&gt;
|Large fish bait × 2&lt;br /&gt;
|{{cost|seaweed=2|Any Fish=1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:435Ground_insect_trap.png|center|40x40px]]&lt;br /&gt;
|Ground insect trap&lt;br /&gt;
|{{cost|wood=5|silverbar=1|fiber=5}}&lt;br /&gt;
|Catching level 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:365Crawler_trap.png|center|40x40px]]&lt;br /&gt;
|Crawler trap&lt;br /&gt;
|{{cost|seaweed=5|wood=5|silverbar=1}}&lt;br /&gt;
|Catching level 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:400Flying_insect_trap.png|center|40x40px]]&lt;br /&gt;
|Flying insect trap&lt;br /&gt;
|{{cost|glass=1|goldbar=1|Any Honey=1}}&lt;br /&gt;
|Catching level 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:381Float_trap.png|center|40x40px]]&lt;br /&gt;
|Float trap&lt;br /&gt;
|{{cost|goldbar=1|Any Dried Scavengable=1|glass=1}}&lt;br /&gt;
|Catching level 8&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Explosive====&lt;br /&gt;
These crafted items can help clear out items from a large area without needing stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:112Explosive_Lv1.png|center|40x40px]]&lt;br /&gt;
|Explosive I&lt;br /&gt;
|{{cost|bronze_ore=2|coal=1}}&lt;br /&gt;
|Mining Level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:144Explosive_Lv2.png|center|40x40px]]&lt;br /&gt;
|Explosive II&lt;br /&gt;
|{{cost|coal=2|silver_ore=3}}&lt;br /&gt;
|Mining Level 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:179Explosive_Lv3.png|center|40x40px]]&lt;br /&gt;
|Explosive III&lt;br /&gt;
|{{cost|coal=3|osmium_ore=4}}&lt;br /&gt;
|Mining Level 9&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:341Vortexnator_level1.png|center|40x40px]]&lt;br /&gt;
|Vortexanator I&lt;br /&gt;
|{{cost|glass=1|Bronze Kelp=2}}&lt;br /&gt;
|Diving level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:848Vortexnator_II.png|center|40x40px]]&lt;br /&gt;
|Vortexanator II&lt;br /&gt;
|{{cost|glass=2|Silver Kelp=3}}&lt;br /&gt;
|Diving level 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:691Vortexnator_level3.png|center|40x40px]]&lt;br /&gt;
|Vortexanator III&lt;br /&gt;
|{{cost|glass=2|Gold Kelp=3}}&lt;br /&gt;
|Diving level 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
These crafted items can help in combat by slowing down monsters.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:471Slime_trap.png|center|40x40px]]&lt;br /&gt;
|Slime trap&lt;br /&gt;
|{{cost|Any Ore=2|Slime Goop=2}}&lt;br /&gt;
|Combat level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:349Chicken_Decoy_trap.png|center|40x40px]]&lt;br /&gt;
|Decoy&lt;br /&gt;
|{{cost|Any Ore=2|Stoney Meat=1|Spider Fur=1}}&lt;br /&gt;
|Combat level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:506Spring_trap.png|center|40x40px]]&lt;br /&gt;
|Spring trap&lt;br /&gt;
|{{cost|Any Ore=2|wood=5}}&lt;br /&gt;
|Combat level 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:417Glue_trap.png|center|40x40px]]&lt;br /&gt;
|Glue trap&lt;br /&gt;
|{{cost|Any Ore=2|sap=5|Dark Essence=1}}&lt;br /&gt;
|Combat level 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:452Shock_trap.png|center|40x40px]]&lt;br /&gt;
|Shock trap&lt;br /&gt;
|{{cost|Any Ore=2|Battery=1}}&lt;br /&gt;
|Combat level 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:489Spike_trap.png|center|40x40px]]&lt;br /&gt;
|Spikes&lt;br /&gt;
|{{cost|Any Ore=10}}&lt;br /&gt;
|Combat level 7&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:555Rope.png|center|40x40px]]&lt;br /&gt;
|Rope&lt;br /&gt;
|{{cost|fiber=60}}&lt;br /&gt;
|Mining Level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:38Flower_Bouquet.png|center|40x40px]]&lt;br /&gt;
|Flower Bouquet&lt;br /&gt;
|{{cost|Any Flower=5}}&lt;br /&gt;
|Foraging Level 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
	<entry>
		<id>https://mbwiki.stairwaygames.work/w/index.php?title=Crafting&amp;diff=21309</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://mbwiki.stairwaygames.work/w/index.php?title=Crafting&amp;diff=21309"/>
		<updated>2024-01-31T03:39:58Z</updated>

		<summary type="html">&lt;p&gt;Pine: /* List of crafted items (farming) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is a game mechanic in &#039;&#039;Coral Island&#039;&#039; that allows the player to create items according to the crafting recipes. The items can be used for farming, processing raw materials into artisan products and other resources, decorating the player&#039;s farm, and other purposes. The player knows seven crafting recipes at the start of the game, and must learn all others by gaining skills or developing friendships with townsfolk.&lt;br /&gt;
==Menu==&lt;br /&gt;
The Crafting menu can be accessed by pressing the &amp;quot;T&amp;quot; button or by opening any menu and navigating to the hammer and axe symbol. The menu shows all recipes the player currently knows. In order to craft an item, the player has to have all its necessary ingredients in their inventory or stored somewhere on the farm, excluding the fridge storage. The recipes the player is able to craft will be filled in, while recipes with missing ingredients are faded out. Currently only base quality of the ingredients can be used.&lt;br /&gt;
&lt;br /&gt;
The player can view an item&#039;s description and the materials required to craft it by hovering the cursor over the item.&lt;br /&gt;
&lt;br /&gt;
To craft an item, the player needs to click on the item&#039;s icon once they have all the required ingredients. The newly crafted item will appear in the first empty inventory slot. All items are crafted instantly.&lt;br /&gt;
&lt;br /&gt;
Crafting items are categorized into:&lt;br /&gt;
&lt;br /&gt;
* Artisan&lt;br /&gt;
* Decor&lt;br /&gt;
* Farming&lt;br /&gt;
* Misc&lt;br /&gt;
&lt;br /&gt;
==List of crafted items==&lt;br /&gt;
&lt;br /&gt;
=== Artisans ===&lt;br /&gt;
&lt;br /&gt;
==== Artisan Machines ====&lt;br /&gt;
These items are used for processing raw crops, scavengeables, animal products, and other items into artisan products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable croptable artisan-table sortable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item || Components || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Bee house}}&lt;br /&gt;
| {{Icon|Wood|x=50}} {{Icon|Bronze ore|x=15}} &lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Cheese press}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Bronze bar|x=2}} {{Icon|Silver bar|x=2}} {{Icon|Scrap|x=30}}&lt;br /&gt;
| Ranching level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Dehydrator}}&lt;br /&gt;
| {{Icon|Bronze bar|x=2}} {{Icon|Scrap|x=30}} {{Icon|Silver kelp essence|x=2}} {{Icon|Sea salt|x=5}}&lt;br /&gt;
| Diving level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Keg}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Bronze bar|x=2}} {{Icon|Silver bar|x=1}} {{Icon|Scrap|x=20}} &lt;br /&gt;
| Farming level 6&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Loom}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Gold bar|x=5}} {{Icon|Scrap|x=25}}&lt;br /&gt;
| Ranching level 6&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Mason jar}}&lt;br /&gt;
| {{Icon|Wood|x=30}} {{Icon|Glass|x=12}}&lt;br /&gt;
| Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Mayonnaise machine}}&lt;br /&gt;
| {{Icon|Wood|x=50}} {{Icon|Bronze bar|x=3}} {{Icon|Scrap|x=20}}&lt;br /&gt;
| Ranching level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Oil press}}&lt;br /&gt;
| {{Icon|Hardwood|x=2}} {{Icon|Silver bar|x=3}} {{Icon|Scrap|x=30}} {{Icon|Glass|x=25}}&lt;br /&gt;
| Foraging level 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Slime of transmutation}}&lt;br /&gt;
| {{Icon|Gold bar|x=5}} {{Icon|Glass|x=30}} {{Icon|Osmium bar|x=2}} {{Icon|Slime goop|x=20}}&lt;br /&gt;
| Combat level 8&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Tap}}&lt;br /&gt;
| {{Icon|Wood|x=50}} {{Icon|Bronze bar|x=3}}&lt;br /&gt;
| Foraging level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Yogurt machine}}&lt;br /&gt;
| {{Icon|Stone|x=30}} {{Icon|Silver bar|x=2}} {{Icon|Scrap|x=25}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Resource Equipment====&lt;br /&gt;
These items are used to process raw resources into more valuable ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable croptable artisan-table sortable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item || Components || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Compost bin}}&lt;br /&gt;
| {{Icon|Wood|x=20}} {{Icon|Sap|x=5}} {{Icon|Trash|x=5}}&lt;br /&gt;
| Farming level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Extractor}}&lt;br /&gt;
| {{Icon|Wood|x=40}} {{Icon|Bronze kelp|x=20}} {{Icon|Scrap|x=20}}&lt;br /&gt;
| harvest a &#039;&#039;&#039;Bronze kelp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Furnace}}&lt;br /&gt;
| {{Icon|Wood|x=40}} {{Icon|Bronze ore|x=20}}&lt;br /&gt;
| mine a &#039;&#039;&#039;Bronze ore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Kiln}}&lt;br /&gt;
| {{Icon|Stone|x=25}} {{Icon|Bronze ore|x=20}}&lt;br /&gt;
| Foraging level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Recycling machine}}&lt;br /&gt;
| {{Icon|Stone|x=30}} {{Icon|Trash|x=20}} {{Icon|Bronze kelp|x=15}}&lt;br /&gt;
| Diving level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cultivation Equipment====&lt;br /&gt;
These items produce new items once placed, either automatically or by duplicating an input item.&lt;br /&gt;
{| class=&amp;quot;wikitable croptable artisan-table sortable&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item || Ingredients || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Mushroom log}}&lt;br /&gt;
| {{Icon|Wood|x=15}} {{Icon|Compost|x=5}} &lt;br /&gt;
| Foraging level 6&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Slime of replication}}&lt;br /&gt;
| {{Icon|Osmium kelp essence|x=2}} {{Icon|Glass|x=30}} {{Icon|Gold bar|x=5}} {{Icon|Slime goop|x=20}} &lt;br /&gt;
| Combat level 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Solar panel}}&lt;br /&gt;
| {{Icon|Scrap|x=20}} {{Icon|Glass|x=20}} {{Icon|Gold bar|x=3}}&lt;br /&gt;
| Diving level 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Decor ===&lt;br /&gt;
The player can craft signs, gates, fences, and paths to decorate their farm. Decor does not have any direct gameplay effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Components&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hay arch}}&lt;br /&gt;
|{{Icon|Hay|x=10}}&lt;br /&gt;
| Ranching level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay fence}}&lt;br /&gt;
| {{Icon|Hay|x=1}}&lt;br /&gt;
| Ranching level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay floor tile}}&lt;br /&gt;
| {{Icon|Hay|x=2}}&lt;br /&gt;
| Ranching level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay gate}}&lt;br /&gt;
| {{Icon|Hay|x=5}}&lt;br /&gt;
| Ranching level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay sign}}&lt;br /&gt;
| {{Icon|Wood|x=2}}{{Icon|Hay|x=5}}&lt;br /&gt;
| Ranching level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hedge fence}}&lt;br /&gt;
| {{Icon|Fiber|x=1}}&lt;br /&gt;
| Foraging level 7&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hedge gate}}&lt;br /&gt;
| {{Icon|Compost|x=1}} {{Icon|Fiber|x=5}}&lt;br /&gt;
| Foraging level 7&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift arch}}&lt;br /&gt;
| {{Icon|Wood|x=1}}{{Icon|Trash|x=10}}&lt;br /&gt;
| Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift fence}}&lt;br /&gt;
| {{Icon|Wood|x=1}}{{Icon|Trash|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift floor tile}}&lt;br /&gt;
| {{Icon|Wood|x=1}}{{Icon|Trash|x=2}}&lt;br /&gt;
| Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift gate}}&lt;br /&gt;
| {{Icon|Wood|x=2}}{{Icon|Trash|x=5}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift path}}&lt;br /&gt;
| {{Icon|Trash|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift sign}}&lt;br /&gt;
| {{Icon|Wood|x=2}}{{Icon|Trash|x=5}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap arch}}&lt;br /&gt;
| {{Icon|Scrap|x=10}}&lt;br /&gt;
| Diving level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap fence}}&lt;br /&gt;
| {{Icon|Scrap|x=1}}&lt;br /&gt;
| Diving level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap floor tile}}&lt;br /&gt;
|{{Icon|Scrap|x=2}}&lt;br /&gt;
| Diving level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap gate}}&lt;br /&gt;
| {{Icon|Scrap|x=5}}&lt;br /&gt;
| Diving level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap sign}}&lt;br /&gt;
| {{Icon|Scrap|x=5}}&lt;br /&gt;
| Diving level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone arch}}&lt;br /&gt;
| {{Icon|Stone|x=10}}&lt;br /&gt;
| Mining level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone fence}}&lt;br /&gt;
| {{Icon|Stone|x=1}}&lt;br /&gt;
| Mining level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone floor tile}}&lt;br /&gt;
| {{Icon|Stone|x=2}}&lt;br /&gt;
| Mining level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone gate}}&lt;br /&gt;
| {{Icon|Stone|x=5}}&lt;br /&gt;
| Mining level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone path}}&lt;br /&gt;
| {{Icon|Stone|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone sign}}&lt;br /&gt;
| {{Icon|Stone|x=5}}&lt;br /&gt;
| Mining level 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood floor tile}}&lt;br /&gt;
| {{Icon|Wood|x=2}}&lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood path}}&lt;br /&gt;
| {{Icon|Wood|x=1}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wood sign}}&lt;br /&gt;
| {{Icon|Wood|x=5}}&lt;br /&gt;
| Foraging level 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden arch}}&lt;br /&gt;
| {{Icon|Wood|x=10}}&lt;br /&gt;
| Foraging level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden fence}}&lt;br /&gt;
| {{Icon|Wood|x=1}}&lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden gate}}&lt;br /&gt;
|{{Icon|Wood|x=5}}&lt;br /&gt;
| Foraging level 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
&lt;br /&gt;
====Storage====&lt;br /&gt;
The player can craft chests to store their items in.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Components&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Hay chest}}&lt;br /&gt;
|{{Icon|Wood|x=30}}{{Icon|Hay|x=20}}&lt;br /&gt;
| Ranching level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Makeshift chest}}&lt;br /&gt;
|{{Icon|Wood|x=25}}{{Icon|Trash|x=10}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Scrap chest}}&lt;br /&gt;
|{{Icon|Stone|x=30}}{{Icon|Scrap=20}}&lt;br /&gt;
| Diving level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Stone chest}}&lt;br /&gt;
|{{Icon|Stone|x=50}}&lt;br /&gt;
| Mining level 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden chest}}&lt;br /&gt;
|{{Icon|Wood|x=50}}&lt;br /&gt;
| Foraging level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Farming Tools====&lt;br /&gt;
These crafted items are used in farming or other chores on the farm.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fertilizer I}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Sap|x=1}}&lt;br /&gt;
| Farming level 1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fertilizer II}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Sap|x=1}}{{Icon|Silver kelp|x=1}}&lt;br /&gt;
| Farming level 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fertilizer III}}&lt;br /&gt;
|{{Icon|Compost|x=3}}{{Icon|Sap|x=1}}{{Icon|Osmium kelp=1}}&lt;br /&gt;
|Farming level 8&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flash I}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Any sea scavengable|x=1}}&lt;br /&gt;
|Farming level 2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flash II}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Silver kelp|x=1}}{{Icon|Any sea scavengable|x=1}}&lt;br /&gt;
|Farming level 7&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Flash III}}&lt;br /&gt;
|{{Icon|Compost|x=2}}{{Icon|Any sea scavengable|x=1}}{{Icon|Gold kelp|x=1}}&lt;br /&gt;
|Farming level 9&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hydro I}}&lt;br /&gt;
|{{Icon|Stone|x=2}}&lt;br /&gt;
|Farming level 3&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hydro II}}&lt;br /&gt;
|{{Icon|Stone|x=2}}{{Icon|Compost|x=2}}&lt;br /&gt;
|Farming level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Hydro III}}&lt;br /&gt;
|{{Icon|Stone|x=2}}{{Icon|Compost|x=2}}{{Icon|Slime goop|x=1}}&lt;br /&gt;
|Farming level 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Farming Automation====&lt;br /&gt;
These crafted items are used to automate processes on the farm.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Components&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Auto fertilizer}}&lt;br /&gt;
|{{Icon|Scrap|x=20}}{{Icon|Battery|x=1}}{{Icon|Gold bar|x=1}}{{Icon|Silver kelp essence|x=1}}&lt;br /&gt;
| [[Lings Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Auto SFH}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Gold kelp|x=10}}{{Icon|Osmium kelp|x=10}}{{Icon|Battery|x=1}}&lt;br /&gt;
| [[Lings Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Auto seed}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Gold kelp|x=10}}{{Icon|Osmium kelp|x=10}}{{Icon|Battery|x=1}}&lt;br /&gt;
| [[Lings Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Makeshift scarecrow}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Wood|x=15}}&lt;br /&gt;
| Started with&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ordinary scarecrow}}&lt;br /&gt;
|{{Icon|Wood|x=20}}{{Icon|Fiber|x=10}}{{Icon|Sap|x=10}}&lt;br /&gt;
| Farming level 4&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sprinkler I}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Bronze kelp|x=5}}{{Icon|Silver kelp|x=5}}&lt;br /&gt;
|Farming level 2&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sprinkler II}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Silver kelp|x=7}}{{Icon|Gold kelp|x=7}}&lt;br /&gt;
|Farming level 6&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Sprinkler III}}&lt;br /&gt;
|{{Icon|Scrap|x=10}}{{Icon|Gold kelp|x=10}}{{Icon|Osmium kelp=|x10}}{{Icon|Battery|x=1}}&lt;br /&gt;
|Farming level 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
These crafted items can be consumed by the player to give them a buff, heal stamina, or heal health.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[File:929Ball_of_Goop.png|center|40x40px]]&lt;br /&gt;
|Ball of goop&lt;br /&gt;
|{{cost|Slime Goop=3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:337Candied_Tree_Seed.png|center|40x40px]]&lt;br /&gt;
|Candied tree seed&lt;br /&gt;
|{{cost|sap=1|Any TreeSeed=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:708Scuba_Snack.png|center|40x40px]]&lt;br /&gt;
|Scuba snack&lt;br /&gt;
&lt;br /&gt;
|{{cost|seaweed=10}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:978Ground_insect_scent_A.png|center|40x40px]]&lt;br /&gt;
|Crawling critter scent × 2&lt;br /&gt;
|{{cost|Any Flower=1|seaweed=5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:968Flying_insect_scent_D.png|center|40x40px]]&lt;br /&gt;
|Floating critter scent × 2&lt;br /&gt;
|{{cost|Any Flower=1|Sea Salt=5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:956Flying_insect_scent_C.png|center|40x40px]]&lt;br /&gt;
|Flying insect scent × 2&lt;br /&gt;
|{{cost|Any Flower=1|fiber=5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:989Ground_insect_scent_B.png|center|40x40px]]&lt;br /&gt;
|Ground insect scent × 2&lt;br /&gt;
|{{cost|Any Flower=1|sap=5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Catching &amp;amp; Bait====&lt;br /&gt;
These crafted items help in bug catching or fishing to help catch higher quality bugs or fish.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:455Bait_512.png|center|40x40px]]&lt;br /&gt;
|Bait × 2&lt;br /&gt;
|{{cost|Bronze Kelp=2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:224Bait_Small.png|center|40x40px]]&lt;br /&gt;
|Small fish bait × 2&lt;br /&gt;
|{{cost|Bronze Kelp=1|seaweed=2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:859Bait_Medium.png|center|40x40px]]&lt;br /&gt;
|Medium fish bait × 2&lt;br /&gt;
|{{cost|seaweed=2|Any Insect=1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:906Bait_Large.png|center|40x40px]]&lt;br /&gt;
|Large fish bait × 2&lt;br /&gt;
|{{cost|seaweed=2|Any Fish=1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:435Ground_insect_trap.png|center|40x40px]]&lt;br /&gt;
|Ground insect trap&lt;br /&gt;
|{{cost|wood=5|silverbar=1|fiber=5}}&lt;br /&gt;
|Catching level 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:365Crawler_trap.png|center|40x40px]]&lt;br /&gt;
|Crawler trap&lt;br /&gt;
|{{cost|seaweed=5|wood=5|silverbar=1}}&lt;br /&gt;
|Catching level 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:400Flying_insect_trap.png|center|40x40px]]&lt;br /&gt;
|Flying insect trap&lt;br /&gt;
|{{cost|glass=1|goldbar=1|Any Honey=1}}&lt;br /&gt;
|Catching level 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:381Float_trap.png|center|40x40px]]&lt;br /&gt;
|Float trap&lt;br /&gt;
|{{cost|goldbar=1|Any Dried Scavengable=1|glass=1}}&lt;br /&gt;
|Catching level 8&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Explosive====&lt;br /&gt;
These crafted items can help clear out items from a large area without needing stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:112Explosive_Lv1.png|center|40x40px]]&lt;br /&gt;
|Explosive I&lt;br /&gt;
|{{cost|bronze_ore=2|coal=1}}&lt;br /&gt;
|Mining Level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:144Explosive_Lv2.png|center|40x40px]]&lt;br /&gt;
|Explosive II&lt;br /&gt;
|{{cost|coal=2|silver_ore=3}}&lt;br /&gt;
|Mining Level 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:179Explosive_Lv3.png|center|40x40px]]&lt;br /&gt;
|Explosive III&lt;br /&gt;
|{{cost|coal=3|osmium_ore=4}}&lt;br /&gt;
|Mining Level 9&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:341Vortexnator_level1.png|center|40x40px]]&lt;br /&gt;
|Vortexanator I&lt;br /&gt;
|{{cost|glass=1|Bronze Kelp=2}}&lt;br /&gt;
|Diving level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:848Vortexnator_II.png|center|40x40px]]&lt;br /&gt;
|Vortexanator II&lt;br /&gt;
|{{cost|glass=2|Silver Kelp=3}}&lt;br /&gt;
|Diving level 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:691Vortexnator_level3.png|center|40x40px]]&lt;br /&gt;
|Vortexanator III&lt;br /&gt;
|{{cost|glass=2|Gold Kelp=3}}&lt;br /&gt;
|Diving level 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
These crafted items can help in combat by slowing down monsters.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:471Slime_trap.png|center|40x40px]]&lt;br /&gt;
|Slime trap&lt;br /&gt;
|{{cost|Any Ore=2|Slime Goop=2}}&lt;br /&gt;
|Combat level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:349Chicken_Decoy_trap.png|center|40x40px]]&lt;br /&gt;
|Decoy&lt;br /&gt;
|{{cost|Any Ore=2|Stoney Meat=1|Spider Fur=1}}&lt;br /&gt;
|Combat level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:506Spring_trap.png|center|40x40px]]&lt;br /&gt;
|Spring trap&lt;br /&gt;
|{{cost|Any Ore=2|wood=5}}&lt;br /&gt;
|Combat level 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:417Glue_trap.png|center|40x40px]]&lt;br /&gt;
|Glue trap&lt;br /&gt;
|{{cost|Any Ore=2|sap=5|Dark Essence=1}}&lt;br /&gt;
|Combat level 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:452Shock_trap.png|center|40x40px]]&lt;br /&gt;
|Shock trap&lt;br /&gt;
|{{cost|Any Ore=2|Battery=1}}&lt;br /&gt;
|Combat level 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:489Spike_trap.png|center|40x40px]]&lt;br /&gt;
|Spikes&lt;br /&gt;
|{{cost|Any Ore=10}}&lt;br /&gt;
|Combat level 7&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable croptable artisan-table&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:555Rope.png|center|40x40px]]&lt;br /&gt;
|Rope&lt;br /&gt;
|{{cost|fiber=60}}&lt;br /&gt;
|Mining Level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:38Flower_Bouquet.png|center|40x40px]]&lt;br /&gt;
|Flower Bouquet&lt;br /&gt;
|{{cost|Any Flower=5}}&lt;br /&gt;
|Foraging Level 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pine</name></author>
	</entry>
</feed>