Element:Ice: Difference between revisions

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(Created page with "{{ElementInfobox |name=Ice |description=Cooling of molecules by reducing internal energies |offensive=Ice |defensive=Paralyze (-MOV) |curative=Esune (-DEBUFF) |enhancement=Reflect (<-DMG) |behavior=Cool, Calm, Reflective }} == Overview == The '''Ice element''' represents control through stillness and precision. It is associated with patience, calm analysis, and measured reaction. == Gameplay Mechanics == === In Combat === '''Primary Use''': Control and counter-attacks...")
 
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{{ElementInfobox
{{ElementInfobox
|name=Ice
|name=Ice
|image=Ice_Element.png
|description=Cooling of molecules by reducing internal energies
|description=Cooling of molecules by reducing internal energies
|offensive=Ice
|offensive=Ice

Latest revision as of 09:08, 24 December 2025

File:Ice icon.png Ice ELEMENT

DescriptionCooling of molecules by reducing internal energies
Offensive SpellIce
Defensive SpellParalyze (-MOV)
Curative SpellEsune (-DEBUFF)
Enhancement SpellReflect (<-DMG)
Behavioral Traits
Cool, Calm, Reflective

Type: Main Element • Status: Active

Overview

The Ice element represents control through stillness and precision. It is associated with patience, calm analysis, and measured reaction.

Gameplay Mechanics

In Combat

Primary Use: Control and counter-attacks

Spell Types: Ice (offensive), Paralyze (debuff), Esune (healing), Reflect (buff)

Best Against: Fire, Earth

Outside Combat

Used in preservation and cooling

Can create barriers or platforms from ice

Slows down reactions or processes

Behavioral Traits

Ice element users typically exhibit:

Calmness: Maintains composure even under pressure

Reflective: Thinks things through and learns from experiences

Patience: Willing to wait, not rush, thinks before acting

Reserved: Keeps emotions under control, prefers to observe before reacting

Associated Content

Companions

Locations

Quests

See Also

Elements System - Overview of all elements

Combat System - How elements work in battle