Orym

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Revision as of 09:12, 15 December 2025 by Ais (talk | contribs) (Created page with "{{Infobox Characters | name = Orym | nickname = Rusty | image = Orym_Portrait.png | age = ~130 | race = Banished (Armor Spirit) | element = Earth | occupation = Monk, Former Knight, Guardian | weapon | Gauntlets/Gloves | guild_status = Guardian of the Nexus | romance = Platonic Companion | residency | Near the Crystal, Eldoria | birthday = Unknown }} '''Orym''' (often called ''Rusty'' by those who...")
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Orym
Orym
Quick Facts
Nickname: Rusty
Age: ~130
Race: Banished (Armor Spirit)
Element: Earth
Occupation: Monk, Former Knight, Guardian
Guild Status: Guardian of the Nexus
Birthday: Unknown
Romance: Platonic Companion


Orym (often called Rusty by those who know him) is a former noble knight whose soul has been trapped within his armor for over a century. He now serves as a monk and guardian near Eldoria’s Crystal, protecting it from threats while seeking to understand his own fragmented existence.

Background and Story Arc

Orym was once a renowned knight of Eldoria, celebrated for his strength and valor. Approximately 100 years ago, during the last recorded Mana Break, he fought valiantly to protect the kingdom from rabid monsters. As he struck down the final enemy, a powerful curse was unleashed, trapping his soul within his armor while his physical body vanished without a trace.

The Armored Guardian

Confined to remain near the Crystal, Orym has adapted to his timeless existence. He discovered that the monastic path—focused on meditation, discipline, and spiritual connection—allowed him to better understand and protect the Crystal’s energy than knighthood ever did.

  • **Soul Anchor:** Orym learned that his current state is due to a missing part of his soul known as the “Soul Anchor,” which vanished with his body. This anchor connects a soul to the mortal plane, and without it, he cannot pass on to the Beyond.
  • **Motivation:** His primary goal shifted from reclaiming his body to finding his Soul Anchor, hoping it will allow him to finally rest—or choose to remain.

Character Arc: The Anchored Soul

Orym’s journey leads him to discover his long-lost body, which has decayed over the century. In a moment of dark humor, others may react to its foul state, but Orym faces a solemn choice: pass on immediately or stay a while longer in his armored form.

  • **The Choice:** Choosing to remain in his armor—knowing his deteriorated body would hasten his true death—Orym recovers fragments of his soul and decides to stay on Earth with his newfound friends. He now lives with purpose, protecting the Crystal and those he cares for, waiting peacefully for the day death finally claims him.
  • **Thematically:** His arc explores **purpose beyond life, the search for wholeness, and finding peace in impermanence.**

Personality and Traits

Orym is a quiet, introspective soul burdened by fragmented memories yet guided by an unwavering sense of duty. His presence is solemn, his words few, and his actions deliberate.

Alignment
  • **Lawful Neutral:** Orym adheres to a strict, personal code of honor and duty. He believes in order, protection, and balance, often acting according to his own principles rather than emotional or moral extremes.
Core Traits
  • **Amnesic Guardian:** He struggles with memory loss, recalling only flashes of his past life. Yet, his muscle memory and ingrained sense of duty drive him to protect Eldoria. *“Sometimes I see flashes o’ battles long past, but the faces... they are lost to me. Yet, the kingdom must be protected. ’Tis my duty, my purpose.”*
  • **Quiet & Observant:** Orym speaks sparingly, preferring to listen and watch. His words, when spoken, are deliberate and carry weight. *“Words are fleeting. It is our actions that truly define us.”*
  • **Introspective:** He often reflects on his existence, his purpose, and the nature of the soul. *“What is a knight without a cause? A soul without a body? These questions haunt me.”*
  • **Disciplined:** As a monk, he practices meditation and martial discipline, channeling his energy into protection and spiritual attunement.
Flaws
  • **Emotionally Distant:** Centuries of isolation and memory loss have made him reserved and sometimes difficult to connect with on an emotional level.
  • **Stubbornly Duty-Bound:** His commitment to his guardian role can blind him to other perspectives or personal needs, both his own and others’.
  • **Haunted by the Past:** While he doesn’t remember details, the emotional weight of his unresolved death and lost identity lingers, affecting his interactions.

Hobbies and Living Space

Hobby: Maintenance & Meditation

Orym spends much of his time maintaining his armor (hence the nickname “Rusty”) and in deep meditation to strengthen his connection to the Crystal and understand his spiritual state.

Living Space (Guardian’s Post)

His “space” is the area near the Crystal’s entrance (the Nexus). It is sparse and functional:

  • A simple, worn **meditation mat** positioned facing the Crystal.
  • A small **tool kit** for polishing and repairing his armor.
  • No personal decorations, save for perhaps a single, smooth **river stone** he keeps as a grounding object.
  • The area is clean, orderly, and silent, reflecting his disciplined nature.

Dialogue Samples

Introduction
  • **At the Nexus:** (A slow turn of his helmet) *“Halt. State your purpose… Ah, you are the new guardian. I am Orym. I watch the threshold.”*
  • **In Eldoria:** *“You may call me Rusty. Many do. I do not mind.”*
General
  • *“The Crystal’s power is vast and ancient. Through meditation and study, I seek to understand and protect it better than I ever could with a sword.”*
  • *“I do not require sleep, only stillness. In stillness, I listen.”*
  • *“My body is gone, but my will remains. That is enough for now.”*
  • *“Do not mourn what is lost. Protect what remains.”*
  • **On finding his body:** *“It is… as time has made it. Flesh fails. Purpose does not.”*
  • **On his choice to stay:** *“I have found a new anchor. Not in soil or soul, but in duty… and in fellowship.”*
In Battle
  • *“Stand firm. I will hold the line.”*
  • *“Earth, lend your strength.”*
With Close Companions (Rare)
  • *“Your laughter… it is a sound I had forgotten. Thank you.”*
  • *“I may not remember my life, but I will remember this.”*

Gift Reactions

  • **Love:** (Polishing Kits, Durable Cloth, Simple Herbal Tea) *“This is… practical. And thoughtful. My thanks.”*
  • **Like:** (Forge Coal, Heavy Gemstones, Plain Bread) *“A solid gift. I appreciate it.”*
  • **Neutral:** (Most common items) *“You have my gratitude.”*
  • **Dislike:** (Delicate Perfumes, Frivolous Trinkets) *“This serves no purpose for a guardian.”*
  • **Hate:** (Rust Accelerants, Ash) *“This is an insult to my condition. Remove it.”*

Voice & Performance

VOICE STYLE & REFERENCE
  • His voice is **low, resonant, and slightly hollow**, with a worn, metallic echo—think a blend of **Keith David’s gravitas** with the weathered tone of **Peter Cullen’s Optimus Prime**.
  • **Pace:** Slow and deliberate, with pauses that feel measured and heavy.
DEMEANOR

Orym moves with the heavy, deliberate clank of plate armor, but his motions are controlled and precise. He is often perfectly still when observing or meditating. His “expressions” are conveyed through the slight tilt of his helmet and the tone of his voice.

SPEECH PATTERN

Formal, archaic, and economical. He uses few words, often dropping pronouns in a way that sounds ancient and stoic. *“Memory fades. Duty remains.”*

ACCENT

A faint, unplaceable archaic accent, as if from an older dialect of Eldoria.

ACTING/BODY MECHANICS
  • **Acting Style:** Relies heavily on posture, the direction of his helmet gaze, and vocal tone. His “face” is his helmet’s visor.
  • **Key Gestures:** A slow nod, a fist placed over where his heart would be, a grounded and wide martial stance when on guard.