Orym

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Orym
Orym
Quick Facts
Nickname: Rusty
Age: 130
Race: Banished (Armor Spirit)
Element: Earth
Occupation: Monk, Former Knight, Guardian
Weapon: Gauntlets/Gloves
Guild Status: Guardian of the Nexus
Birthday: Unknown
Romance: N/A
Residency: Near the Crystal, Eldoria

Orym (often called Rusty by those who know him) is a former noble knight whose soul has been trapped within his armor for over a century. He now serves as a monk and guardian near Eldoria's Crystal, protecting it from threats while seeking to understand his own fragmented existence.

Background and Story Arc

Orym was once a renowned knight of Eldoria. Approximately 100 years ago, during the last recorded Mana Break, a powerful curse trapped his soul within his armor while his physical body vanished.

Post-Curse Life

Confined to remain near the Crystal, Orym has adapted to his timeless existence. He discovered that the monastic path—focused on meditation, discipline, and spiritual connection—allowed him to better understand and protect the Crystal's energy than knighthood ever did.

  • Soul Anchor: Orym learned that his current state is due to a missing part of his soul known as the "Soul Anchor," which vanished with his body. This anchor connects a soul to the mortal plane, and without it, he cannot pass on to the Beyond.
  • Motivation: His primary goal shifted from reclaiming his body to finding his Soul Anchor, hoping it will allow him to finally rest—or choose to remain.

Character Arc: The Anchored Soul

Orym's journey leads him to discover his long-lost, decayed body and Soul Anchor. He faces a solemn choice: pass on immediately or stay a while longer in his armored form.

  • The Choice: Choosing to remain in his armor, Orym recovers fragments of his soul and decides to stay on Earth with his newfound friends. He now lives with purpose, protecting the Crystal and those he cares for, waiting peacefully for the day death finally claims him.
  • Thematically: His arc explores purpose beyond life, the search for wholeness, and finding peace in impermanence.

Personality and Traits

Orym is a quiet, introspective soul burdened by fragmented memories yet guided by an unwavering sense of duty.

Alignment
  • Lawful Neutral: Orym adheres to a strict, personal code of honor and duty. He believes in order, protection, and balance, often acting according to his own principles rather than emotional or moral extremes.
Positive Traits
  • Amnesic Guardian
  • Quiet & Observant
  • Introspective
  • Disciplined
Negative Traits
  • Emotionally Distant
  • Stubbornly Duty-Bound
  • Haunted by Past

Hobbies and Living Space

Hobbies

  • Armor Maintenance
  • Meditation

Living Space

His "space" is a sparse, functional area near the Crystal's entrance. It contains a simple meditation mat, a tool kit for armor repair, and a smooth river stone as a grounding object. The area is clean, orderly, and silent.

Quotes

  • "Words are fleeting. It is our actions that truly define us."
  • "The Crystal's power is vast and ancient. Through meditation and study, I seek to understand and protect it."
  • Battle Quote: "Stand firm. I will hold the line."
  • Internal Thought: "Sometimes I see flashes o' battles long past, but the faces... they are lost to me."

Gift Preferences

Liked
  • Polishing Kits
  • Durable Cloth
  • Simple Herbal Tea
Neutral
  • Forge Coal
  • Heavy Gemstones
  • Plain Bread
Disliked
  • Most common items
Hated
  • Delicate items
Forbidden
  • Rust Accelerants
  • Ash