Amara

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Revision as of 11:55, 22 December 2025 by Ais (talk | contribs) (Created page with "{{Infobox Characters | name = Amara | nickname = N/A | image = Amara_Portrait.png | age = ~200-300 (Appears late 20s) | race = Mortal/Vampire | element = Grass | occupation = Winemaker, Power Broker | weapon = Poison | guild_status = N/A - Independent | romance = N/A | residency = Adventure District, Eldoria (Secluded Mansion) | birthday = Winter 15 | season = Winter | day = 15 }}...")
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Amara
Quick Facts
Nickname: N/A
Age: ~200-300 (Appears late 20s)
Race: Mortal/Vampire
Element: Grass
Occupation: Winemaker, Power Broker
Weapon: Poison
Guild Status: N/A - Independent
Birthday: Winter 15
Romance: N/A
Residency: Adventure District, Eldoria (Secluded Mansion)

Amara is a centuries-old vampire and master manipulator who presents a warm, charming facade as a successful Eldorian winemaker and socialite. Driven by a curse of eternal hunger and a quest for a special blood to break it, she engages in shadow politics from her secluded mansion, all while masking her ruthless, Neutral Evil nature.

Background and Story Arc

Once a compassionate mortal, Amara was transformed into a vampire to escape enslavement. She later killed her master, who cursed her with eternal hunger. Now in Eldoria, she runs a wine business as a cover while seeking a unique blood to break the curse. Her experiences have hardened her into a cunning, self-serving power broker.

Why Eldoria?

She came to Eldoria specifically because it is rumored to be the only source of the special blood she needs to break her curse of eternal hunger.

  • The Curse: Cursed by her dying master with an eternal, insatiable hunger for blood.
  • Immunity: The Player is uniquely immune to her manipulative powers.
  • Redemption Arc: Her alignment can shift from Neutral Evil towards Neutral/Chaotic Good through her relationship with the Player.

Character Arc: The Mask and the Mirror

"The Mask and the Mirror." Intrigued by the Player's immunity to her influence, Amara forms a bond that challenges her self-justifications. As she opens up about her past, the Player helps her see her own capacity for good, leading her on a journey of self-discovery and potential redemption, transforming her view of herself and her actions.

Personality and Traits

Hobbies and Living Space

Quotes

Gift Preferences