Gender: Male
Age: Senior
Race: Human
Role: Retired Adventurer
Daily Schedule
9:00
Hangout at Tavern (unreach)
21:00
Hangout at Apartment 2 (unreach)
Notes
Bitter when seeing other adventurers, reminding him of his unrealized potential halted due to injuries.
Richard is a bitter retired adventurer living in the district. A senior man whose career was cut short by injury, he harbors deep resentment when he sees active adventurers, as they are a constant reminder of the potential and glory he feels was stolen from him.
Daily Life & Routine
His days are spent in sullen isolation. His days are spent in sullen isolation. He is unreachable at the tavern from 9:00 and later at his apartment by 21:00. He goes to sleep very late, by 5:00.
Typical Day
| Time
|
Location
|
Activity
|
| 9:00
|
Tavern (unreach)
|
Begins drinking early, drowning his bitterness in ale while glaring at anyone who looks remotely like an adventurer.
|
| 21:00
|
Apartment 2 (unreach)
|
Retreats to his apartment, unreachable to the world, stewing in his resentment behind closed doors.
|
| 5:00
|
Apartment
|
Finally sleeps in the early morning hours, his body exhausted but his mind still churning with bitterness.
|
Relationships
Relationships |
|---|
| | Objects of Resentment |
- Active Adventurers - The triggers for his bitterness; he can't see them without remembering what he lost.
- Lucas (Retired Adventurer) - Dislikes him for being content in retirement; how dare he be happy?
- Arcadia (Retired Adventurer) - Her peaceful acceptance of retirement baffles and irritates him.
|
|---|
| | Fellow Bitter Souls |
- Biff (Fellow Bitter Senior) - Occasionally shares a tavern bench; they complain together without actually connecting.
- Tavern Staff - Serve him quickly and leave him alone; they've learned not to engage.
|
|---|
|
Personality and Bitterness
Personality & Bitterness |
|---|
| | Personality |
Richard is chaotic mean—unpredictably hostile, especially when drink has loosened his already tenuous self-control. His bitterness is a constant presence, coloring every interaction and making him a figure that others instinctively avoid.
|
|---|
| | The Unrealized Potential |
He is bitter when seeing other adventurers, reminding him of his unrealized potential halted due to injuries. A bad wound, poorly healed, ended his career before he could achieve the glory he'd dreamed of. Now every young adventurer with a sword and a smile is a walking reminder of everything he was supposed to be.
|
|---|
|
Hobbies and Living Space
Hobbies & Living Space |
|---|
| | Hobbies |
- Drinking at the tavern
- Glaring at adventurers
- Being unreachable (a specialty)
- Nursing his bitterness
|
|---|
| | Living Space |
Apartment
Grim and unwelcoming. Old adventuring gear hangs on the walls—not as proud mementos, but as bitter reminders. A well-worn path leads from the door to the chair to the bed. Empty bottles accumulate in corners. The apartment of someone who stopped living and started merely existing.
|
|---|
|
Quotes
(Seeing an adventurer) "Look at them. Think they're so special. They don't know what it's like to lose it all."
"Another round. And don't judge me."
"I could have been great. Better than any of them. If not for this..." (Gestures at his injured body)
Gift Preferences
Trivia
- The exact nature of his injury is something he never discusses, though he'll allude to it constantly.
- He once threw a glass at a young adventurer who tried to offer him a friendly greeting.
- Some of the older tavern regulars remember him from before the injury—a different person entirely.
- He has never sought healing for his old wound, perhaps preferring the bitterness to the uncertainty of recovery.